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minotaur moves, added claygolem
This commit is contained in:
parent
417f4638ed
commit
16a44cd532
19
assets/common/abilities/axesimple/dash.ron
Normal file
19
assets/common/abilities/axesimple/dash.ron
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@ -0,0 +1,19 @@
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DashMelee(
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energy_cost: 0,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 0,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 3.0,
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angle: 15.0,
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energy_drain: 0,
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forward_speed: 3.0,
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buildup_duration: 0.5,
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charge_duration: 3.0,
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swing_duration: 0.35,
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recover_duration: 1.2,
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infinite_charge: true,
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is_interruptible: true,
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)
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39
assets/common/abilities/axesimple/doublestrike.ron
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39
assets/common/abilities/axesimple/doublestrike.ron
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@ -0,0 +1,39 @@
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ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 90,
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damage_increase: 10,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 4.0,
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range: 3.5,
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angle: 50.0,
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base_buildup_duration: 0.6,
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base_swing_duration: 0.12,
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base_recover_duration: 0.6,
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forward_movement: 3.5,
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),
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(
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stage: 2,
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base_damage: 130,
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damage_increase: 15,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 16.0,
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range: 5.5,
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angle: 15.0,
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base_buildup_duration: 0.5,
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base_swing_duration: 0.15,
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base_recover_duration: 1.2,
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forward_movement: 4.5,
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),
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],
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initial_energy_gain: 0,
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max_energy_gain: 0,
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energy_increase: 0,
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speed_increase: 0.0,
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max_speed_increase: 0.0,
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scales_from_combo: 0,
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is_interruptible: false,
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)
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@ -11,7 +11,7 @@ DashMelee(
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energy_drain: 0,
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forward_speed: 2.0,
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buildup_duration: 0.5,
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charge_duration: 0.6,
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 0.5,
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infinite_charge: true,
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@ -1,6 +1,6 @@
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BasicBeam(
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buildup_duration: 0.25,
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recover_duration: 0.25,
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buildup_duration: 0.5,
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recover_duration: 0.5,
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beam_duration: 1.0,
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base_hps: 0,
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base_dps: 150,
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@ -39,7 +39,11 @@
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primary: "common.abilities.hammersimple.doublestrike",
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secondary: "common.abilities.hammersimple.doublestrike",
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abilities: [],
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),
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AxeSimple: (
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primary: "common.abilities.axesimple.doublestrike",
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secondary: "common.abilities.axesimple.dash",
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abilities: [],
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),
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SwordSimple: (
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primary: "common.abilities.swordsimple.doublestrike",
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18
assets/common/items/npc_weapons/axe/minotaur_axe.ron
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18
assets/common/items/npc_weapons/axe/minotaur_axe.ron
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@ -0,0 +1,18 @@
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ItemDef(
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name: "Minotaur Axe",
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description: "Placeholder",
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kind: Tool(
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(
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kind: AxeSimple,
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hands: Two,
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stats: (
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equip_time_millis: 500,
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power: 1.8,
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poise_strength: 1.00,
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speed: 1.0
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),
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)
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),
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quality: Low,
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tags: [],
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)
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@ -6,7 +6,7 @@ ItemDef(
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kind: StaffSimple,
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hands: Two,
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stats: Direct((
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equip_time_millis: 300,
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equip_time_millis: 1,
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power: 3.0,
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poise_strength: 1.00,
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speed: 1.5,
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@ -871,6 +871,10 @@
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treant: (
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keyword: "treant",
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generic: "Treant"
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),
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claygolem: (
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keyword: "claygolem",
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generic: "ClayGolem"
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)
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)
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),
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@ -754,6 +754,10 @@
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vox_spec: ("armor.empty", (0.0, 0.0, 0.0)),
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color: None
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),
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"common.items.npc_weapons.axe.minotaur_axe": (
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vox_spec: ("weapon.axe.minotaur_axe", (-2.5, -9.0, -6.0)),
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color: None
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),
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//BIPEDSMALL
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"common.items.npc_weapons.biped_small.gnarling.wooden_spear": (
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vox_spec: ("weapon.spear.sahagin", (-1.5, -3.0, -5.0)),
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@ -71,4 +71,40 @@
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central: ("npc.treant.male.chest_lower"),
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),
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),
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(ClayGolem, Male): (
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head: (
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offset: (-10.5, -6.0, -5.0),
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central: ("npc.claygolem.male.head"),
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),
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jaw: (
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offset: (-9.5, 0.0, -3.0),
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central: ("armor.empty"),
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),
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torso_upper: (
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offset: (-9.5, -7.0, -6.5),
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central: ("npc.claygolem.male.chest_upper"),
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),
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torso_lower: (
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offset: (-9.5, -7.0, -8.0),
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central: ("npc.claygolem.male.chest_lower"),
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),
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),
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(ClayGolem, Female): (
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head: (
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offset: (-10.5, -6.0, -5.0),
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central: ("npc.claygolem.male.head"),
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),
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jaw: (
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offset: (-9.5, 0.0, -3.0),
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central: ("armor.empty"),
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),
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torso_upper: (
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offset: (-9.5, -7.0, -6.5),
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central: ("npc.claygolem.male.chest_upper"),
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),
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torso_lower: (
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offset: (-9.5, -7.0, -8.0),
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central: ("npc.claygolem.male.chest_lower"),
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),
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),
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})
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@ -135,4 +135,72 @@
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lateral: ("npc.treant.male.foot_r"),
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)
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),
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(ClayGolem, Male): (
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shoulder_l: (
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offset: (-13.0, -3.5, -6.5),
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lateral: ("npc.claygolem.male.shoulder_l"),
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),
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shoulder_r: (
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offset: (0.0, -3.5, -6.5),
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lateral: ("npc.claygolem.male.shoulder_r"),
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),
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hand_l: (
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offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.claygolem.male.hand_l"),
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),
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hand_r: (
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offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.claygolem.male.hand_r"),
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),
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leg_l: (
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offset: (-8.0, -4.0, -10.0),
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lateral: ("npc.claygolem.male.leg_l"),
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),
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leg_r: (
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offset: (0.0, -4.0, -10.0),
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lateral: ("npc.claygolem.male.leg_r"),
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),
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foot_l: (
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offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.claygolem.male.foot_l"),
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),
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foot_r: (
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offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.claygolem.male.foot_r"),
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)
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),
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(ClayGolem, Female): (
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shoulder_l: (
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offset: (-13.0, -3.5, -6.5),
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lateral: ("npc.claygolem.male.shoulder_l"),
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),
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shoulder_r: (
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offset: (0.0, -3.5, -6.5),
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lateral: ("npc.claygolem.male.shoulder_r"),
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),
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hand_l: (
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offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.claygolem.male.hand_l"),
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),
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hand_r: (
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offset: (-7.5, -6.5, -17.0),
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lateral: ("npc.claygolem.male.hand_r"),
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),
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leg_l: (
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offset: (-8.0, -4.0, -10.0),
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lateral: ("npc.claygolem.male.leg_l"),
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),
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leg_r: (
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offset: (0.0, -4.0, -10.0),
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lateral: ("npc.claygolem.male.leg_r"),
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),
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foot_l: (
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offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.claygolem.male.foot_l"),
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),
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foot_r: (
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offset: (-2.5, -3.0, -7.0),
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lateral: ("npc.claygolem.male.foot_r"),
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)
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),
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})
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BIN
assets/voxygen/voxel/npc/claygolem/male/chest_lower.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/npc/claygolem/male/chest_lower.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/chest_upper.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/npc/claygolem/male/chest_upper.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/foot_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/foot_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/foot_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/foot_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/hand_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/hand_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/hand_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/hand_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/head.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/head.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/leg_l.vox
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BIN
assets/voxygen/voxel/npc/claygolem/male/leg_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/leg_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/leg_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/shoulder_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/shoulder_l.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/claygolem/male/shoulder_r.vox
(Stored with Git LFS)
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assets/voxygen/voxel/npc/claygolem/male/shoulder_r.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/npc/minotaur/male/axe.vox
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assets/voxygen/voxel/npc/minotaur/male/axe.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/minotaur_axe.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/minotaur_axe.vox
(Stored with Git LFS)
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Binary file not shown.
@ -368,6 +368,7 @@ impl Body {
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biped_large::Species::Mindflayer => 8000,
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biped_large::Species::Tidalwarrior => 2500,
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biped_large::Species::Yeti => 2000,
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biped_large::Species::Minotaur => 5000,
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_ => 1000,
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},
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Body::BipedSmall(biped_small) => match biped_small.species {
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@ -383,7 +384,12 @@ impl Body {
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object::Body::Crossbow => 800,
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_ => 10000,
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},
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<<<<<<< HEAD
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Body::Golem(_) => 2740,
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=======
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Body::Object(_) => 10000,
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Body::Golem(_) => 3000,
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>>>>>>> minotaur moves, added claygolem
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Body::Theropod(theropod) => match theropod.species {
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theropod::Species::Archaeos => 3000,
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theropod::Species::Odonto => 2700,
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@ -36,6 +36,7 @@ make_case_elim!(
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pub enum Species {
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StoneGolem = 0,
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Treant = 1,
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ClayGolem = 2,
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}
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);
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@ -46,6 +47,7 @@ make_case_elim!(
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pub struct AllSpecies<SpeciesMeta> {
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pub stonegolem: SpeciesMeta,
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pub treant: SpeciesMeta,
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pub claygolem: SpeciesMeta,
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}
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impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
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@ -56,11 +58,12 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
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match index {
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Species::StoneGolem => &self.stonegolem,
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Species::Treant => &self.treant,
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Species::ClayGolem => &self.claygolem,
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}
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}
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}
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pub const ALL_SPECIES: [Species; 2] = [Species::StoneGolem, Species::Treant];
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pub const ALL_SPECIES: [Species; 3] = [Species::StoneGolem, Species::Treant, Species::ClayGolem];
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impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>;
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|
@ -22,6 +22,7 @@ pub enum ToolKind {
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SwordSimple,
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StaffSimple,
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BowSimple,
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AxeSimple,
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Bow,
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Dagger,
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Staff,
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@ -88,6 +88,11 @@ impl LoadoutBuilder {
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"common.items.npc_weapons.unique.stone_golems_fist",
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));
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},
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golem::Species::ClayGolem => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.stone_golems_fist",
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));
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},
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_ => {},
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},
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Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
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@ -243,7 +248,7 @@ impl LoadoutBuilder {
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},
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(biped_large::Species::Minotaur, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.hammer.cyclops_hammer",
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"common.items.npc_weapons.axe.minotaur_axe",
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));
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},
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(biped_large::Species::Tidalwarrior, _) => {
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|
@ -136,7 +136,7 @@ impl Body {
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Body::Dragon(_) => 5.0,
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Body::BirdSmall(_) => 35.0,
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Body::FishSmall(_) => 10.0,
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Body::BipedLarge(_) => 12.0,
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Body::BipedLarge(_) => 8.0,
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Body::BipedSmall(_) => 12.0,
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Body::Object(_) => 10.0,
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Body::Golem(_) => 8.0,
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|
@ -145,6 +145,7 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::HammerSimple))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::StaffSimple))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::BowSimple))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::AxeSimple))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::SwordSimple))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::Debug))
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| UnlockGroup(SkillGroupKind::Weapon(ToolKind::Farming))
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@ -285,6 +286,7 @@ pub fn skill_group_to_db_string(skill_group: comp::skills::SkillGroupKind) -> St
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| Weapon(ToolKind::HammerSimple)
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| Weapon(ToolKind::StaffSimple)
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| Weapon(ToolKind::BowSimple)
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| Weapon(ToolKind::AxeSimple)
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| Weapon(ToolKind::SwordSimple)
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| Weapon(ToolKind::Debug)
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| Weapon(ToolKind::Farming)
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|
@ -502,6 +502,7 @@ impl<'a> System<'a> for Sys {
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Some(ToolKind::Sword) => Tactic::Sword,
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Some(ToolKind::Spear) => Tactic::Sword,
|
||||
Some(ToolKind::SwordSimple) => Tactic::Sword,
|
||||
Some(ToolKind::AxeSimple) => Tactic::Sword,
|
||||
Some(ToolKind::Axe) => Tactic::Axe,
|
||||
Some(ToolKind::Unique(UniqueKind::StoneGolemFist)) => {
|
||||
Tactic::StoneGolemBoss
|
||||
|
@ -134,6 +134,31 @@ impl Animation for AlphaAnimation {
|
||||
* Quaternion::rotation_y(-1.8 + move1 * -0.8 + move2 * 3.0)
|
||||
* Quaternion::rotation_z(move1 * -0.8 + move2 * -0.8);
|
||||
},
|
||||
Some(ToolKind::AxeSimple) => {
|
||||
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
|
||||
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
|
||||
|
||||
next.control.position = Vec3::new(
|
||||
4.0 + move1 * -12.0 + move2 * 28.0,
|
||||
(s_a.grip / 1.0) + move1 * -3.0 + move2 * -5.0,
|
||||
(-s_a.grip / 0.8) + move1 * 2.0 + move2 * 8.0,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.25)
|
||||
* Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
|
||||
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 0.6 + move2 * -0.9);
|
||||
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -0.6 + move2 * 0.9);
|
||||
|
||||
next.control_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
|
||||
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(-1.0 + move1 * -0.5 + move2 * -0.3)
|
||||
* Quaternion::rotation_y(-1.8 + move1 * -0.4 + move2 * 3.5)
|
||||
* Quaternion::rotation_z(move1 * -1.0 + move2 * -1.5);
|
||||
},
|
||||
Some(ToolKind::Unique(UniqueKind::WendigoMagic)) => {
|
||||
next.torso.position = Vec3::new(0.0, 0.0, move1 * -0.3);
|
||||
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.5 + move2 * -0.4);
|
||||
|
@ -12,8 +12,9 @@ impl Animation for BeamAnimation {
|
||||
Option<ToolKind>,
|
||||
Option<ToolKind>,
|
||||
f64,
|
||||
f32,
|
||||
Vec3<f32>,
|
||||
Option<StageSection>,
|
||||
f32,
|
||||
);
|
||||
type Skeleton = BipedLargeSkeleton;
|
||||
|
||||
@ -24,7 +25,7 @@ impl Animation for BeamAnimation {
|
||||
#[allow(clippy::single_match)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, _second_tool_kind, _global_time, velocity, stage_section): Self::Dependency,
|
||||
(active_tool_kind, _second_tool_kind, _global_time, velocity, stage_section, acc_vel): Self::Dependency,
|
||||
anim_time: f64,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
@ -32,95 +33,89 @@ impl Animation for BeamAnimation {
|
||||
*rate = 1.0;
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let (movement1, movement2, movement3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time as f32, 0.0, 0.0),
|
||||
Some(StageSection::Cast) => (1.0, anim_time as f32, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let speed = Vec2::<f32>::from(velocity).magnitude();
|
||||
|
||||
let lab = 0.65 * s_a.tempo;
|
||||
let speednorm = (speed / 12.0).powf(0.4);
|
||||
let foothoril = (acc_vel * lab as f32 + PI * 1.45).sin() * speednorm;
|
||||
let foothorir = (acc_vel * lab as f32 + PI * (0.45)).sin() * speednorm;
|
||||
let footrotl =
|
||||
(((1.0) / (0.5 + (0.5) * ((acc_vel * lab as f32 + PI * 1.4).sin()).powi(2))).sqrt())
|
||||
* ((acc_vel * lab as f32 + PI * 1.4).sin())
|
||||
* speednorm;
|
||||
|
||||
let footrotr =
|
||||
(((1.0) / (0.5 + (0.5) * ((acc_vel * lab as f32 + PI * 0.4).sin()).powi(2))).sqrt())
|
||||
* ((acc_vel * lab as f32 + PI * 0.4).sin())
|
||||
* speednorm;
|
||||
|
||||
next.jaw.position = Vec3::new(0.0, s_a.jaw.0, s_a.jaw.1);
|
||||
next.jaw.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.hand_l.position = Vec3::new(s_a.sthl.0, s_a.sthl.1, s_a.sthl.2);
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(s_a.sthl.3) * Quaternion::rotation_y(s_a.sthl.4);
|
||||
next.hand_r.position = Vec3::new(s_a.sthr.0, s_a.sthr.1, s_a.sthl.2);
|
||||
next.hand_r.orientation =
|
||||
Quaternion::rotation_x(s_a.sthr.3) * Quaternion::rotation_y(s_a.sthr.4);
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.control.position = Vec3::new(-4.0, 7.0, 4.0);
|
||||
next.control.orientation = Quaternion::rotation_x(-0.3)
|
||||
* Quaternion::rotation_y(0.15)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
next.hand_l.position = Vec3::new(0.0, 0.0, s_a.grip);
|
||||
next.hand_r.position = Vec3::new(0.0, 0.0, s_a.grip);
|
||||
|
||||
next.hand_l.orientation = Quaternion::rotation_x(0.0);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.0);
|
||||
match active_tool_kind {
|
||||
Some(ToolKind::Staff) | Some(ToolKind::Sceptre) => {
|
||||
next.control.position = Vec3::new(
|
||||
s_a.stc.0 + (movement1 * 26.0) * (1.0 - movement3),
|
||||
s_a.stc.1 + (movement1 + (movement2 * 8.0).sin() * 2.0) * (1.0 - movement3),
|
||||
s_a.stc.2 + (movement1 * 16.0) * (1.0 - movement3),
|
||||
);
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(s_a.stc.3 + (movement1 * -0.8) * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(
|
||||
s_a.stc.4
|
||||
+ (movement1 * -1.4 + (movement2 * 16.0).sin() * 0.07)
|
||||
* (1.0 - movement3),
|
||||
)
|
||||
* Quaternion::rotation_z(
|
||||
(movement1 * -1.7 + (movement2 * 8.0 + PI / 4.0).sin() * 0.3)
|
||||
* (1.0 - movement3),
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.hand_l.position = Vec3::new(
|
||||
0.0 + (movement1 * -1.0 + (movement2 * 8.0).sin() * 3.5) * (1.0 - movement3),
|
||||
0.0 + (movement1 * -8.0
|
||||
+ (movement2 * 8.0).sin() * -2.0
|
||||
+ (movement2 * 16.0).sin() * -1.5)
|
||||
* (1.0 - movement3),
|
||||
0.0 + (movement1 * 19.0 + (movement2 * 8.0 + PI / 2.0).sin() * 3.5)
|
||||
* (1.0 - movement3),
|
||||
);
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(s_a.sthr.3 + (movement1 * -0.3) * (1.0 - movement3))
|
||||
* Quaternion::rotation_y(
|
||||
(movement1 * -1.1 + (movement2 * 8.0 + PI / 2.0).sin() * -0.3)
|
||||
* (1.0 - movement3),
|
||||
)
|
||||
* Quaternion::rotation_z((movement1 * -2.8) * (1.0 - movement3));
|
||||
|
||||
next.shoulder_l.orientation = Quaternion::rotation_z(0.2)
|
||||
* Quaternion::rotation_x(
|
||||
(movement1 * 0.6 + (movement2 * 8.0 + PI / 2.0).sin() * -0.1)
|
||||
* (1.0 - movement3),
|
||||
);
|
||||
|
||||
next.shoulder_r.orientation = Quaternion::rotation_z(-0.2)
|
||||
* Quaternion::rotation_x(
|
||||
(movement1 * 1.1 + (movement2 * 8.0 + PI / 2.0).sin() * -0.1)
|
||||
* (1.0 - movement3),
|
||||
);
|
||||
|
||||
if velocity < 0.5 {
|
||||
next.head.orientation =
|
||||
Quaternion::rotation_z(movement1 * -0.5 + (movement2 * 16.0).sin() * 0.05);
|
||||
|
||||
next.foot_l.position =
|
||||
Vec3::new(-s_a.foot.0, s_a.foot.1 + movement1 * -3.0, s_a.foot.2);
|
||||
next.foot_l.orientation = Quaternion::rotation_x(movement1 * -0.5)
|
||||
* Quaternion::rotation_z(movement1 * 0.5);
|
||||
|
||||
next.foot_r.position =
|
||||
Vec3::new(s_a.foot.0, s_a.foot.1 + movement1 * 4.0, s_a.foot.2);
|
||||
next.foot_r.orientation = Quaternion::rotation_z(movement1 * 0.5);
|
||||
next.upper_torso.orientation =
|
||||
Quaternion::rotation_x(movement1 * -0.2 + (movement2 * 8.0).sin() * 0.01)
|
||||
* Quaternion::rotation_z(movement1 * 0.1);
|
||||
next.lower_torso.orientation = Quaternion::rotation_x(movement1 * 0.05)
|
||||
* Quaternion::rotation_z(movement1 * -0.2);
|
||||
} else {
|
||||
Some(ToolKind::StaffSimple) | Some(ToolKind::Sceptre) => {
|
||||
let (move1base, move2shake, _move2base, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (
|
||||
((anim_time as f32).powf(0.25)).min(1.0),
|
||||
(anim_time as f32 * 10.0 + PI).sin(),
|
||||
(anim_time as f32 * 10.0 + PI).sin(),
|
||||
0.0,
|
||||
),
|
||||
Some(StageSection::Cast) => (
|
||||
1.0,
|
||||
(anim_time as f32 * 10.0 + PI).sin(),
|
||||
(anim_time as f32).powf(0.25),
|
||||
0.0,
|
||||
),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time as f32),
|
||||
_ => (0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - move3;
|
||||
let move1 = move1base * pullback;
|
||||
next.control_l.position = Vec3::new(-1.0, 3.0, 12.0);
|
||||
next.control_r.position =
|
||||
Vec3::new(1.0 + move1 * 5.0, 2.0 + move1 * 1.0, 2.0 + move1 * 8.0);
|
||||
|
||||
next.control.position = Vec3::new(
|
||||
-3.0 + move1 * 5.0,
|
||||
3.0 + s_a.grip / 1.2 + move1 * 5.0 + move2shake * 1.0,
|
||||
-11.0 + -s_a.grip / 2.0 + move1 * -4.0,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.2);
|
||||
next.jaw.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.control_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_y(-0.5);
|
||||
next.control_r.orientation = Quaternion::rotation_x(PI / 2.5 + move1 * 0.4)
|
||||
* Quaternion::rotation_y(0.5)
|
||||
* Quaternion::rotation_z(move1 * 1.2 + move2shake * 0.5);
|
||||
|
||||
next.control.orientation = Quaternion::rotation_x(-0.2 + move1 * -0.2)
|
||||
* Quaternion::rotation_y(-0.1 + move1 * -0.4);
|
||||
next.shoulder_l.position = Vec3::new(
|
||||
-s_a.shoulder.0,
|
||||
s_a.shoulder.1,
|
||||
s_a.shoulder.2 - foothorir * 1.0,
|
||||
);
|
||||
next.shoulder_l.orientation =
|
||||
Quaternion::rotation_x(move1 * 0.2 + 0.3 + 0.8 * speednorm + (footrotr * -0.2));
|
||||
next.shoulder_r.position = Vec3::new(
|
||||
s_a.shoulder.0,
|
||||
s_a.shoulder.1,
|
||||
s_a.shoulder.2 - foothoril * 1.0,
|
||||
);
|
||||
next.shoulder_r.orientation =
|
||||
Quaternion::rotation_x(move1 * 0.2 + 0.3 + 0.6 * speednorm + (footrotl * -0.2));
|
||||
next.torso.orientation = Quaternion::rotation_x(move1 * -0.1);
|
||||
next.torso.position = Vec3::new(0.0, 0.0, move1 * 1.0);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ impl Animation for BetaAnimation {
|
||||
let (move1base, move2base, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powi(4)),
|
||||
Some(StageSection::Recover) => (1.0, 1.0, (anim_time as f32).powi(6)),
|
||||
_ => (0.0, 0.0, 0.0),
|
||||
};
|
||||
let pullback = 1.0 - move3;
|
||||
@ -135,6 +135,31 @@ impl Animation for BetaAnimation {
|
||||
* Quaternion::rotation_y(-1.8 + move1 * -0.8 + move2 * 3.0)
|
||||
* Quaternion::rotation_z(move1 * -0.8 + move2 * -0.8);
|
||||
},
|
||||
Some(ToolKind::AxeSimple) => {
|
||||
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move2 * -10.0);
|
||||
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
|
||||
|
||||
next.control.position = Vec3::new(
|
||||
4.0 + move1 * -18.0 + move2 * 20.0,
|
||||
(s_a.grip / 1.0) + move1 * -3.0 + move2 * 12.0,
|
||||
(-s_a.grip / 0.8) + move1 * -2.0 + move2 * 4.0,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.25)
|
||||
* Quaternion::rotation_z(move1 * -0.9 + move2 * 0.6);
|
||||
next.upper_torso.orientation = Quaternion::rotation_z(move1 * 1.2 + move2 * -1.0);
|
||||
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -1.2 + move2 * 1.0);
|
||||
|
||||
next.control_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0 + move2 * 0.8) * Quaternion::rotation_y(-0.0);
|
||||
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move2 * 0.8)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(-1.0 + move1 * 0.0 + move2 * -0.8)
|
||||
* Quaternion::rotation_y(-1.8 + move1 * 3.0 + move2 * -0.9)
|
||||
* Quaternion::rotation_z(move1 * -0.2 + move2 * -1.5);
|
||||
},
|
||||
Some(ToolKind::Unique(UniqueKind::WendigoMagic)) => {
|
||||
next.torso.position = Vec3::new(0.0, 0.0, move1 * -0.3);
|
||||
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.5 + move2 * -0.4);
|
||||
|
@ -25,7 +25,7 @@ impl Animation for DashAnimation {
|
||||
#[allow(clippy::single_match)] // TODO: Pending review in #587
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency,
|
||||
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency,
|
||||
anim_time: f64,
|
||||
rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
@ -57,7 +57,7 @@ impl Animation for DashAnimation {
|
||||
let (move1base, move2base, move3base, move4) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0, 0.0),
|
||||
Some(StageSection::Charge) => (1.0, ((anim_time as f32).powf(4.0)).min(1.0), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, 1.0, anim_time as f32, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, 1.0, (anim_time as f32).powf(4.0), 0.0),
|
||||
Some(StageSection::Recover) => (1.1, 1.0, 1.0, (anim_time as f32).powf(4.0)),
|
||||
_ => (0.0, 0.0, 0.0, 0.0),
|
||||
};
|
||||
@ -82,30 +82,64 @@ impl Animation for DashAnimation {
|
||||
next.shoulder_r.orientation =
|
||||
Quaternion::rotation_x(0.6 * speednorm + (footrotl * -0.2) * speednorm);
|
||||
next.torso.orientation = Quaternion::rotation_z(0.0);
|
||||
match active_tool_kind {
|
||||
Some(ToolKind::SwordSimple) => {
|
||||
next.control_l.position = Vec3::new(-1.0, 1.0, 1.0);
|
||||
next.control_r.position = Vec3::new(0.0, 2.0, -3.0);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.25)
|
||||
* Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
|
||||
next.control.position = Vec3::new(
|
||||
-3.0 + move1 * -2.0 + move2 * 2.0,
|
||||
5.0 + s_a.grip / 1.2 + move1 * -4.0 + move2 * 2.0 + move3 * 8.0,
|
||||
-4.0 + -s_a.grip / 2.0 + move2 * -5.0 + move3 * 5.0,
|
||||
);
|
||||
next.upper_torso.orientation = Quaternion::rotation_x(move2 * -0.2 + move3 * 0.2)
|
||||
* Quaternion::rotation_z(move1 * 0.8 + move3 * -0.7);
|
||||
next.lower_torso.orientation = Quaternion::rotation_x(move2 * 0.2 + move3 * -0.2)
|
||||
* Quaternion::rotation_z(move1 * -0.8 + move3 * 0.7);
|
||||
next.control_l.orientation =
|
||||
Quaternion::rotation_x(PI / 2.0 + move1 * -0.5 + move2 * 1.5)
|
||||
* Quaternion::rotation_y(-0.2);
|
||||
next.control_r.orientation =
|
||||
Quaternion::rotation_x(PI / 2.2 + move1 * -0.5 + move2 * 1.5)
|
||||
* Quaternion::rotation_y(0.2)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
|
||||
next.control_l.position = Vec3::new(-1.0, 1.0, 1.0);
|
||||
next.control_r.position = Vec3::new(0.0, 2.0, -3.0);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.25)
|
||||
* Quaternion::rotation_z(move1 * -0.2 + move2 * 0.6);
|
||||
next.control.position = Vec3::new(
|
||||
-3.0 + move1 * -2.0 + move2 * 2.0,
|
||||
5.0 + s_a.grip / 1.2 + move1 * -4.0 + move2 * 2.0 + move3 * 8.0,
|
||||
-4.0 + -s_a.grip / 2.0 + move2 * -5.0 + move3 * 5.0,
|
||||
);
|
||||
next.upper_torso.orientation = Quaternion::rotation_x(move2 * -0.2 + move3 * 0.2)
|
||||
* Quaternion::rotation_z(move1 * 0.8 + move3 * -0.7);
|
||||
next.lower_torso.orientation = Quaternion::rotation_x(move2 * 0.2 + move3 * -0.2)
|
||||
* Quaternion::rotation_z(move1 * -0.8 + move3 * 0.7);
|
||||
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + move1 * -0.5 + move2 * 1.5)
|
||||
* Quaternion::rotation_y(-0.2);
|
||||
next.control_r.orientation = Quaternion::rotation_x(PI / 2.2 + move1 * -0.5 + move2 * 1.5)
|
||||
* Quaternion::rotation_y(0.2)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -1.5 + move3 * -0.2)
|
||||
* Quaternion::rotation_y(-0.1 + move1 * -0.5 + move2 * 1.5 + move3 * -1.0)
|
||||
* Quaternion::rotation_z(-move3 * -1.5);
|
||||
},
|
||||
Some(ToolKind::AxeSimple) => {
|
||||
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0 + move3 * -10.0);
|
||||
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
|
||||
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(-0.2 + move1 * 0.5 + move2 * -1.5 + move3 * -0.2)
|
||||
* Quaternion::rotation_y(-0.1 + move1 * -0.5 + move2 * 1.5 + move3 * -1.0)
|
||||
* Quaternion::rotation_z(-move3 * -1.5);
|
||||
next.control.position = Vec3::new(
|
||||
4.0 + move1 * -3.0 + move3 * -8.0,
|
||||
(s_a.grip / 1.0) + move1 * -1.0 + move3 * 12.0,
|
||||
(-s_a.grip / 0.8) + move1 * 2.0 + move3 * -6.0,
|
||||
);
|
||||
next.head.orientation = Quaternion::rotation_x(move1 * -0.5 + move3 * 0.5)
|
||||
* Quaternion::rotation_z(move1 * 0.3 + move3 * 0.3);
|
||||
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.4 + move3 * 0.9)
|
||||
* Quaternion::rotation_z(move1 * 0.6 + move3 * -1.5);
|
||||
next.lower_torso.orientation = Quaternion::rotation_y(move1 * -0.2 + move3 * -0.1)
|
||||
* Quaternion::rotation_x(move1 * 0.4 + move3 * -0.7)
|
||||
* Quaternion::rotation_z(move1 * -0.6 + move3 * 1.6);
|
||||
|
||||
next.control_l.orientation = Quaternion::rotation_x(PI / 2.0 + move3 * 0.8)
|
||||
* Quaternion::rotation_y(move1 * 0.7);
|
||||
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + 0.2 + move3 * 0.8)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
|
||||
next.control.orientation =
|
||||
Quaternion::rotation_x(-1.0 + move1 * -0.2 + move3 * -1.1)
|
||||
* Quaternion::rotation_y(-1.8 + move1 * -0.2 + move3 * 1.5)
|
||||
* Quaternion::rotation_z(move1 * -0.8 + move3 * -1.5);
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
||||
next
|
||||
}
|
||||
|
@ -103,7 +103,7 @@ impl Animation for IdleAnimation {
|
||||
next.main.position = Vec3::new(-10.0, -8.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
},
|
||||
Some(ToolKind::HammerSimple) => {
|
||||
Some(ToolKind::HammerSimple) | Some(ToolKind::AxeSimple) => {
|
||||
next.main.position = Vec3::new(-10.0, -8.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
},
|
||||
|
@ -72,7 +72,7 @@ impl Animation for JumpAnimation {
|
||||
next.main.position = Vec3::new(-10.0, -8.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
},
|
||||
Some(ToolKind::HammerSimple) => {
|
||||
Some(ToolKind::HammerSimple) | Some(ToolKind::AxeSimple) => {
|
||||
next.main.position = Vec3::new(-10.0, -8.0, 12.0);
|
||||
next.main.orientation = Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
},
|
||||
|
@ -193,7 +193,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
use comp::biped_large::{BodyType::*, Species::*};
|
||||
Self {
|
||||
head: match (body.species, body.body_type) {
|
||||
(Ogre, Male) => (3.0, 9.0),
|
||||
(Ogre, Male) => (5.0, 6.0),
|
||||
(Ogre, Female) => (1.0, 7.5),
|
||||
(Cyclops, _) => (4.5, 7.5),
|
||||
(Wendigo, _) => (3.0, 7.5),
|
||||
|
@ -309,7 +309,7 @@ impl Animation for RunAnimation {
|
||||
next.main.orientation =
|
||||
Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
},
|
||||
Some(ToolKind::HammerSimple) => {
|
||||
Some(ToolKind::HammerSimple) | Some(ToolKind::AxeSimple) => {
|
||||
next.main.position = Vec3::new(-10.0, -8.0, 12.0);
|
||||
next.main.orientation =
|
||||
Quaternion::rotation_y(2.5) * Quaternion::rotation_z(1.57);
|
||||
@ -327,7 +327,7 @@ impl Animation for RunAnimation {
|
||||
s_a.shoulder.2 - foothorir * 1.5,
|
||||
);
|
||||
next.shoulder_l.orientation =
|
||||
Quaternion::rotation_x(0.6 * speednorm + (footrotr * -0.8) * speednorm)
|
||||
Quaternion::rotation_x(0.6 * speednormlow + (footrotr * -0.8) * speednorm)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(0.0);
|
||||
|
||||
@ -337,7 +337,7 @@ impl Animation for RunAnimation {
|
||||
s_a.shoulder.2 - foothoril * 1.5,
|
||||
);
|
||||
next.shoulder_r.orientation =
|
||||
Quaternion::rotation_x(0.6 * speednorm + (footrotl * -0.8) * speednorm)
|
||||
Quaternion::rotation_x(0.6 * speednormlow + (footrotl * -0.8) * speednorm)
|
||||
* Quaternion::rotation_y(0.0);
|
||||
|
||||
next.hand_l.position = Vec3::new(
|
||||
|
@ -55,11 +55,13 @@ impl Animation for ShootAnimation {
|
||||
let foothorir = (acc_vel * lab as f32 + PI * (0.45)).sin() * speednorm;
|
||||
let footrotl =
|
||||
(((1.0) / (0.5 + (0.5) * ((acc_vel * lab as f32 + PI * 1.4).sin()).powi(2))).sqrt())
|
||||
* ((acc_vel * lab as f32 + PI * 1.4).sin());
|
||||
* ((acc_vel * lab as f32 + PI * 1.4).sin())
|
||||
* speednorm;
|
||||
|
||||
let footrotr =
|
||||
(((1.0) / (0.5 + (0.5) * ((acc_vel * lab as f32 + PI * 0.4).sin()).powi(2))).sqrt())
|
||||
* ((acc_vel * lab as f32 + PI * 0.4).sin());
|
||||
* ((acc_vel * lab as f32 + PI * 0.4).sin())
|
||||
* speednorm;
|
||||
|
||||
next.shoulder_l.position = Vec3::new(
|
||||
-s_a.shoulder.0,
|
||||
@ -139,9 +141,8 @@ impl Animation for ShootAnimation {
|
||||
s_a.shoulder.1,
|
||||
s_a.shoulder.2 - foothoril * 1.0,
|
||||
);
|
||||
next.shoulder_r.orientation = Quaternion::rotation_x(
|
||||
move1 * 0.8 + 0.6 * speednorm + (footrotl * -0.2) * speednorm,
|
||||
);
|
||||
next.shoulder_r.orientation =
|
||||
Quaternion::rotation_x(move1 * 0.8 + 0.6 * speednorm + (footrotl * -0.2));
|
||||
},
|
||||
Some(ToolKind::BowSimple) => {
|
||||
let (move1base, move2base, move3) = match stage_section {
|
||||
@ -177,18 +178,16 @@ impl Animation for ShootAnimation {
|
||||
s_a.shoulder.1,
|
||||
s_a.shoulder.2 - foothorir * 1.0,
|
||||
);
|
||||
next.shoulder_l.orientation = Quaternion::rotation_x(
|
||||
move1 * 0.8 + 1.2 * speednorm + (footrotr * -0.2) * speednorm,
|
||||
);
|
||||
next.shoulder_l.orientation =
|
||||
Quaternion::rotation_x(move1 * 0.8 + 1.2 * speednorm + (footrotr * -0.2));
|
||||
|
||||
next.shoulder_r.position = Vec3::new(
|
||||
s_a.shoulder.0,
|
||||
s_a.shoulder.1,
|
||||
s_a.shoulder.2 - foothoril * 1.0,
|
||||
);
|
||||
next.shoulder_r.orientation = Quaternion::rotation_x(
|
||||
move1 * 0.8 + 1.2 * speednorm + (footrotl * -0.2) * speednorm,
|
||||
);
|
||||
next.shoulder_r.orientation =
|
||||
Quaternion::rotation_x(move1 * 0.8 + 1.2 * speednorm + (footrotl * -0.2));
|
||||
},
|
||||
Some(ToolKind::Unique(UniqueKind::WendigoMagic)) => {
|
||||
let (move1base, _move2base, move3) = match stage_section {
|
||||
|
@ -196,7 +196,7 @@ impl Animation for WieldAnimation {
|
||||
* Quaternion::rotation_y(1.0)
|
||||
* Quaternion::rotation_z(-0.3);
|
||||
},
|
||||
Some(ToolKind::HammerSimple) => {
|
||||
Some(ToolKind::HammerSimple) | Some(ToolKind::AxeSimple) => {
|
||||
next.control_l.position = Vec3::new(-1.0, 2.0, 12.0);
|
||||
next.control_r.position = Vec3::new(1.0, 2.0, -2.0);
|
||||
|
||||
|
@ -42,7 +42,7 @@ impl Animation for AlphaAnimation {
|
||||
next.torso.position = Vec3::new(0.0, 0.0, 0.1) * s_a.scaler;
|
||||
next.torso.orientation = Quaternion::rotation_z(0.0);
|
||||
match active_tool_kind {
|
||||
Some(ToolKind::Sword) => {
|
||||
Some(ToolKind::Sword) | Some(ToolKind::SwordSimple) => {
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
@ -116,7 +116,7 @@ impl Animation for AlphaAnimation {
|
||||
next.head.orientation =
|
||||
Quaternion::rotation_z(0.0 + move1 * -1.5 + move2 * 2.5 + move3 * -1.0);
|
||||
},
|
||||
Some(ToolKind::Hammer) => {
|
||||
Some(ToolKind::Hammer) | Some(ToolKind::HammerSimple) => {
|
||||
let (move1, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => ((anim_time as f32).powf(0.25), 0.0, 0.0),
|
||||
Some(StageSection::Swing) => (1.0, anim_time as f32, 0.0),
|
||||
|
@ -143,7 +143,7 @@ impl Animation for WieldAnimation {
|
||||
next.shorts.position = Vec3::new(0.0, s_a.shorts.0, s_a.shorts.1);
|
||||
}
|
||||
match active_tool_kind {
|
||||
Some(ToolKind::Sword) => {
|
||||
Some(ToolKind::Sword) | Some(ToolKind::SwordSimple) => {
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
|
@ -120,42 +120,52 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
head: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (0.0, 2.0),
|
||||
(Treant, _) => (18.0, -8.0),
|
||||
(ClayGolem, _) => (2.0, 9.0),
|
||||
},
|
||||
jaw: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (0.0, 0.0),
|
||||
(Treant, _) => (-6.5, -1.0),
|
||||
(ClayGolem, _) => (0.0, 0.0),
|
||||
},
|
||||
upper_torso: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (0.0, 34.5),
|
||||
(Treant, _) => (0.0, 28.5),
|
||||
(ClayGolem, _) => (0.0, 26.5),
|
||||
},
|
||||
lower_torso: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (0.0, -10.5),
|
||||
(Treant, _) => (0.0, -10.5),
|
||||
(ClayGolem, _) => (0.0, -4.5),
|
||||
},
|
||||
shoulder: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (8.0, -1.5, 4.0),
|
||||
(Treant, _) => (8.0, 4.5, -3.0),
|
||||
(ClayGolem, _) => (8.0, 4.5, 3.0),
|
||||
},
|
||||
hand: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (12.5, -1.0, -7.0),
|
||||
(Treant, _) => (8.5, -1.0, -7.0),
|
||||
(ClayGolem, _) => (8.5, -1.0, -7.0),
|
||||
},
|
||||
leg: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (4.0, 0.0, -3.5),
|
||||
(Treant, _) => (2.0, 9.5, -1.0),
|
||||
(ClayGolem, _) => (1.0, 0.5, -6.0),
|
||||
},
|
||||
foot: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => (3.5, 0.5, -9.5),
|
||||
(Treant, _) => (3.5, -5.0, -8.5),
|
||||
(ClayGolem, _) => (3.5, -1.0, -8.5),
|
||||
},
|
||||
scaler: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => 1.8,
|
||||
(Treant, _) => 1.8,
|
||||
(ClayGolem, _) => 1.8,
|
||||
},
|
||||
tempo: match (body.species, body.body_type) {
|
||||
(StoneGolem, _) => 1.0,
|
||||
(Treant, _) => 1.0,
|
||||
(ClayGolem, _) => 1.0,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -157,6 +157,7 @@ fn tool_desc(tool: &Tool, components: &[Item], msm: &MaterialStatManifest, desc:
|
||||
ToolKind::HammerSimple => "HammerSimple",
|
||||
ToolKind::SwordSimple => "SwordSimple",
|
||||
ToolKind::StaffSimple => "StaffSimple",
|
||||
ToolKind::AxeSimple => "AxeSimple",
|
||||
ToolKind::BowSimple => "BowSimple",
|
||||
ToolKind::Unique(_) => "Unique",
|
||||
ToolKind::Debug => "Debug",
|
||||
|
@ -3653,8 +3653,9 @@ impl FigureMgr {
|
||||
active_tool_kind,
|
||||
second_tool_kind,
|
||||
time,
|
||||
vel.0.magnitude(),
|
||||
vel.0,
|
||||
Some(s.stage_section),
|
||||
state.acc_vel,
|
||||
),
|
||||
stage_progress,
|
||||
&mut state_animation_rate,
|
||||
|
@ -942,10 +942,10 @@ impl Floor {
|
||||
.with_body(comp::Body::Golem(
|
||||
comp::golem::Body::random_with(
|
||||
dynamic_rng,
|
||||
&comp::golem::Species::StoneGolem,
|
||||
&comp::golem::Species::ClayGolem,
|
||||
),
|
||||
))
|
||||
.with_name("Stonework Defender".to_string())
|
||||
.with_name("Clay Golem".to_string())
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
|
||||
],
|
||||
4 => vec![
|
||||
|
Loading…
Reference in New Issue
Block a user