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https://gitlab.com/veloren/veloren.git
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tuning
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179c6dab8f
commit
17cd863605
@ -1246,7 +1246,8 @@ fn walk_in_dir(
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a: Vec2<i32>,
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dir: Vec2<i32>,
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) -> Option<(Vec2<i32>, f32)> {
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if let Some(p) = get_bridge(a).filter(|p| (a - p).map(|e| e.signum()) == dir) {
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if let Some(p) = get_bridge(a).filter(|p| (p - a).map(|e| e.signum()) == dir) {
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// Traversing an existing bridge has no cost.
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Some((p, 0.0))
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} else if loc_suitable_for_walking(sim, a + dir) {
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let a_chunk = sim.get(a)?;
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@ -1261,9 +1262,9 @@ fn walk_in_dir(
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3.0 // + (1.0 - b_chunk.tree_density) * 20.0 // Prefer going through forests, for aesthetics
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};
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Some((a + dir, 1.0 + hill_cost + water_cost + wild_cost))
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} else if NEIGHBORS.iter().all(|p| get_bridge(a + p).is_none()) && (dir.x == 0 || dir.y == 0) {
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} else if dir.x == 0 || dir.y == 0 {
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(4..=5).find_map(|i| {
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loc_suitable_for_walking(sim, a + dir * i).then(|| (a + dir * i, 400.0 + (i - 4) as f32 * 10.0))
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loc_suitable_for_walking(sim, a + dir * i).then(|| (a + dir * i, 120.0 + (i - 4) as f32 * 10.0))
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})
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} else {
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None
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@ -68,7 +68,7 @@ impl Site {
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// 25 Seems to be big enough for the current scale of 4.0
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25
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} else {
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1
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5
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})
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* TILE_SIZE as i32) as f32
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}
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@ -26,7 +26,7 @@ struct HeightenedViaduct {
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impl HeightenedViaduct {
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fn random(rng: &mut impl Rng, height: i32) -> Self {
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let vault_spacing = *[3, 4, 5, 7].choose(rng).unwrap();
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let vault_spacing = *[3, 4, 5, 6].choose(rng).unwrap();
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Self {
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slope_inv: rng.gen_range(6..=8),
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bridge_start_offset: rng.gen_range({
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@ -38,7 +38,7 @@ impl HeightenedViaduct {
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.choose(rng)
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.unwrap(),
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side_vault_size: *[(4, 5), (7, 10), (7, 10), (13, 20)].choose(rng).unwrap(),
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holes: vault_spacing > 4 && rng.gen_bool(0.8),
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holes: vault_spacing >= 4 && vault_spacing % 2 == 0 && rng.gen_bool(0.8),
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}
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}
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}
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@ -55,34 +55,44 @@ impl BridgeKind {
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fn random(
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rng: &mut impl Rng,
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start: Vec3<i32>,
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start_dist: i32,
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center: Vec3<i32>,
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end: Vec3<i32>,
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end_dist: i32,
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water_alt: i32,
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name: &str,
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) -> BridgeKind {
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let len = (start.xy() - end.xy()).map(|e| e.abs()).reduce_max();
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let height = end.z - start.z;
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let down = start.z - center.z;
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(0..=3)
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let down = start.z - water_alt;
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let res = (0..=4)
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.filter_map(|bridge| match bridge {
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0 if height >= 16 => Some(BridgeKind::Tower(match rng.gen_range(0..=2) {
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0 => RoofKind::Crenelated,
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_ => RoofKind::Hipped,
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})),
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1 if len < 40 => Some(BridgeKind::Short),
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2 if height < 15 && down < 16 => Some(BridgeKind::HeightenedViaduct(
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1 if len < 60 => { println!("possible short"); Some(BridgeKind::Short)},
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2 if len >= 50 && height < 13 && down < 20 && ((start_dist > 13 && end_dist > 13) || (start_dist - end_dist).abs() < 6) => Some(BridgeKind::HeightenedViaduct(
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HeightenedViaduct::random(rng, height),
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)),
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3 if height < 9 && down > 10 => Some(BridgeKind::HangBridge),
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3 if height < 10 && down > 10 => Some(BridgeKind::HangBridge),
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4 if down > 8 => Some(BridgeKind::Flat),
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_ => None,
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})
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.collect::<Vec<_>>()
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.into_iter()
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.choose(rng)
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.unwrap_or_else(|| {
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println!("Pick: {name}\n\tlen: {len}\n\theight: {height}\n\tdown: {down}\n");
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BridgeKind::Flat
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})
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.unwrap_or_else(|| BridgeKind::Flat);
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match &res {
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BridgeKind::Flat => println!("Flat {name}"),
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BridgeKind::Tower(_) => println!("Tower {name}"),
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BridgeKind::Short => println!("Short {name}"),
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BridgeKind::HeightenedViaduct(_) => println!("HeightenedViaduct {name}"),
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BridgeKind::HangBridge => println!("HangBridge {name}"),
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}
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res
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}
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fn width(&self) -> i32 {
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@ -394,14 +404,6 @@ fn render_heightened_viaduct(bridge: &Bridge, painter: &Painter, data: &Heighten
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orth_dir,
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);
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let mut rng = thread_rng();
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if rng.gen_bool(0.1) {
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painter.spawn(
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EntityInfo::at(c.with_z(bridge.center.z).as_())
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.with_asset_expect("common.entity.wild.aggressive.swamp_troll", &mut rng),
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);
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}
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if side_vault * 2 + side_vault_offset < len / 2 + 5 {
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remove = remove.union(
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painter
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@ -457,6 +459,7 @@ fn render_heightened_viaduct(bridge: &Bridge, painter: &Painter, data: &Heighten
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.without(br.translate(-Vec3::unit_z()))
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.clear();
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/*
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let place_lights = |center: Vec3<i32>| {
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painter.sprite(
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orth_dir
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@ -497,6 +500,17 @@ fn render_heightened_viaduct(bridge: &Bridge, painter: &Painter, data: &Heighten
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for i in 0..num_lights {
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place_lights(i);
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}
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*/
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// Small chance to spawn a troll.
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let mut rng = thread_rng();
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if rng.gen_bool(0.1) {
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painter.spawn(
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EntityInfo::at(c.with_z(bridge.center.z).as_())
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.with_asset_expect("common.entity.wild.aggressive.swamp_troll", &mut rng),
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);
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}
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}
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fn render_tower(bridge: &Bridge, painter: &Painter, roof_kind: &RoofKind) {
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@ -864,30 +878,30 @@ impl Bridge {
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let start = site.tile_wpos(start);
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let end = site.tile_wpos(end);
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let min_water_dist = 5;
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let min_water_dist = 6;
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let find_edge = |start: Vec2<i32>, end: Vec2<i32>| {
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let mut test_start = start;
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let dir = Dir::from_vector(end - start).to_vec2();
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let mut last_alt = if let Some(col) = land.column_sample(start, index) {
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col.alt as i32
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} else {
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return test_start.with_z(land.get_alt_approx(start) as i32);
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return (test_start.with_z(land.get_alt_approx(start) as i32), i32::MAX);
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};
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let mut step = 0;
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loop {
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if let Some(sample) = land.column_sample(test_start + step * dir, index) {
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let alt = sample.alt as i32;
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if last_alt - alt > 1 + (step + 3) / 4
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let water_dist = sample.water_dist.unwrap_or(16.0) as i32;
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if last_alt - alt > 1 + (step + 2) / 3
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|| sample.riverless_alt - sample.alt > 2.0
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{
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break test_start.with_z(last_alt);
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break (test_start.with_z(last_alt), water_dist);
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} else {
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let water_dist = sample.water_dist.unwrap_or(16.0) as i32;
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test_start += step * dir;
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if water_dist <= min_water_dist {
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break test_start.with_z(alt);
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break (test_start.with_z(alt), water_dist);
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}
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step = water_dist - min_water_dist;
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@ -895,24 +909,26 @@ impl Bridge {
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last_alt = alt;
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}
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} else {
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break test_start.with_z(last_alt);
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break (test_start.with_z(last_alt), i32::MAX);
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}
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}
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};
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let test_start = find_edge(start, end);
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let (test_start, start_dist) = find_edge(start, end);
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let test_end = find_edge(end, start);
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let (test_end, end_dist) = find_edge(end, start);
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let (start, end) = if test_start.z < test_end.z {
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(test_start, test_end)
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let (start, start_dist, end, end_dist) = if test_start.z < test_end.z {
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(test_start, start_dist, test_end, end_dist)
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} else {
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(test_end, test_start)
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(test_end, end_dist, test_start, start_dist)
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};
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let center = (start.xy() + end.xy()) / 2;
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let center = center.with_z(land.get_alt_approx(center) as i32);
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let bridge = BridgeKind::random(rng, start, center, end, site.name());
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let col = land.column_sample(center, index).unwrap();
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let center = center.with_z(col.alt as i32);
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let water_alt = col.water_level as i32;
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let bridge = BridgeKind::random(rng, start, start_dist, center, end, end_dist, water_alt, site.name());
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Self {
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start,
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end,
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