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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Use Behavior into Agent
This commit is contained in:
parent
41314e9098
commit
18694b30ad
@ -3,7 +3,7 @@ use specs_idvs::IdvStorage;
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use std::mem;
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/// Behavior Component
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#[derive(Clone, Debug)]
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#[derive(Default, Clone, Debug)]
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pub struct Behavior {
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tags: Vec<BehaviorTag>,
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}
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@ -15,8 +15,11 @@ pub enum BehaviorTag {
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CanSpeak,
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/// The entity is able to trade
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CanTrade,
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/// The entity is currently trading
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IsTrading,
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/// The entity has issued a trade
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TradingIssuer,
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IsTradingIssuer,
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}
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impl Behavior {
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@ -57,17 +60,13 @@ impl Behavior {
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}
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/// Get a specific tag by variant
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pub fn get_tag(&self, tag: &BehaviorTag) -> Option<&BehaviorTag> {
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pub fn get_tag(&self, tag: BehaviorTag) -> Option<&BehaviorTag> {
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self.tags
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.iter()
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.find(|behavior_tag| mem::discriminant(*behavior_tag) == mem::discriminant(tag))
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.find(|behavior_tag| mem::discriminant(*behavior_tag) == mem::discriminant(&tag))
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}
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}
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impl Default for Behavior {
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fn default() -> Self { Behavior { tags: vec![] } }
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}
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impl Component for Behavior {
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type Storage = IdvStorage<Self>;
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}
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@ -198,6 +198,7 @@ impl State {
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ecs.register::<comp::Last<comp::Ori>>();
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ecs.register::<comp::Alignment>();
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ecs.register::<comp::Agent>();
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ecs.register::<comp::Behavior>();
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ecs.register::<comp::WaypointArea>();
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ecs.register::<comp::ForceUpdate>();
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ecs.register::<comp::InventoryUpdate>();
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@ -83,45 +83,6 @@ pub fn handle_npc_interaction(server: &mut Server, interactor: EcsEntity, npc_en
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}
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}
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pub fn handle_npc_find_merchant(server: &mut Server, interactor: EcsEntity, npc_entity: EcsEntity) {
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let state = server.state_mut();
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let trader_positions: Vec<Vec3<f32>> = {
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let positions = state.ecs().read_storage::<comp::Pos>();
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let agents = state.ecs().read_storage::<comp::Agent>();
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(&agents, &positions)
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.join()
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.filter_map(|(a, p)| a.trade_for_site.map(|_| p.0))
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.collect()
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};
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if let Some(agent) = state
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.ecs()
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.write_storage::<comp::Agent>()
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.get_mut(npc_entity)
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{
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if let Some(interactor_uid) = state.ecs().uid_from_entity(interactor) {
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if let Some(mypos) = state.ecs().read_storage::<comp::Pos>().get(interactor) {
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let mut closest = std::f32::INFINITY;
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let mut closest_pos = None;
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for p in trader_positions.iter() {
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let diff = p - mypos.0;
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let dist = diff.magnitude();
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if dist < closest {
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closest = dist;
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closest_pos = Some(*p);
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}
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}
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agent.inbox.push_front(AgentEvent::Talk(
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interactor_uid,
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Subject::Person(AskedPerson {
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person_type: comp::dialogue::PersonType::Merchant,
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origin: closest_pos,
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}),
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));
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}
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}
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}
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}
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pub fn handle_mount(server: &mut Server, mounter: EcsEntity, mountee: EcsEntity) {
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let state = server.state_mut();
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@ -14,9 +14,9 @@ use common::{
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ItemDesc, ItemKind,
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},
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skills::{AxeSkill, BowSkill, HammerSkill, Skill, StaffSkill, SwordSkill},
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Agent, Alignment, Body, CharacterState, ControlAction, ControlEvent, Controller, Energy,
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Health, InputKind, Inventory, LightEmitter, MountState, Ori, PhysicsState, Pos, Scale,
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Stats, UnresolvedChatMsg, Vel,
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Agent, Alignment, Behavior, BehaviorTag, Body, CharacterState, ControlAction, ControlEvent,
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Controller, Energy, Health, InputKind, Inventory, LightEmitter, MountState, Ori,
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PhysicsState, Pos, Scale, Stats, UnresolvedChatMsg, Vel,
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},
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event::{Emitter, EventBus, ServerEvent},
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path::TraversalConfig,
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@ -65,6 +65,7 @@ struct AgentData<'a> {
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is_gliding: bool,
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health: Option<&'a Health>,
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char_state: &'a CharacterState,
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behavior: &'a mut Behavior,
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}
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#[derive(SystemData)]
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@ -121,6 +122,7 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Agent>,
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WriteStorage<'a, Controller>,
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WriteExpect<'a, RtSim>,
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WriteStorage<'a, Behavior>,
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);
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const NAME: &'static str = "agent";
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@ -130,16 +132,18 @@ impl<'a> System<'a> for Sys {
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#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
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fn run(
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job: &mut Job<Self>,
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(read_data, event_bus, mut agents, mut controllers, mut rtsim): Self::SystemData,
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(read_data, event_bus, mut agents, mut controllers, mut rtsim, mut behaviors): Self::SystemData,
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) {
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let rtsim = &mut *rtsim;
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job.cpu_stats.measure(ParMode::Rayon);
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(
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&read_data.entities,
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(&read_data.energies, read_data.healths.maybe()),
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&read_data.positions,
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&read_data.velocities,
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&read_data.orientations,
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(
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&read_data.positions,
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&read_data.velocities,
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&read_data.orientations,
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),
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read_data.bodies.maybe(),
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&read_data.inventories,
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&read_data.stats,
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@ -151,16 +155,15 @@ impl<'a> System<'a> for Sys {
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read_data.groups.maybe(),
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read_data.mount_states.maybe(),
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&read_data.char_states,
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&mut behaviors,
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)
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.par_join()
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.filter(
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|(_, _, _, _, _, _, _, _, _, _, _, _, _, _, mount_state, _)| {
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// Skip mounted entities
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mount_state
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.map(|ms| *ms == MountState::Unmounted)
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.unwrap_or(true)
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},
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)
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.filter(|(_, _, _, _, _, _, _, _, _, _, _, _, mount_state, _, _)| {
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// Skip mounted entities
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mount_state
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.map(|ms| *ms == MountState::Unmounted)
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.unwrap_or(true)
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})
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.for_each_init(
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|| {
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prof_span!(guard, "agent rayon job");
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@ -170,9 +173,7 @@ impl<'a> System<'a> for Sys {
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(
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entity,
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(energy, health),
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pos,
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vel,
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ori,
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(pos, vel, ori),
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body,
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inventory,
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stats,
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@ -184,6 +185,7 @@ impl<'a> System<'a> for Sys {
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groups,
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_,
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char_state,
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behavior,
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)| {
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//// Hack, replace with better system when groups are more sophisticated
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//// Override alignment if in a group unless entity is owned already
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@ -258,7 +260,7 @@ impl<'a> System<'a> for Sys {
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.and_then(|rtsim_ent| rtsim.get_entity(rtsim_ent.0));
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// Package all this agent's data into a convenient struct
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let data = AgentData {
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let mut data = AgentData {
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entity: &entity,
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rtsim_entity,
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uid,
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@ -280,6 +282,7 @@ impl<'a> System<'a> for Sys {
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is_gliding,
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health: read_data.healths.get(entity),
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char_state,
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behavior,
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};
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///////////////////////////////////////////////////////////
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@ -527,7 +530,7 @@ impl<'a> AgentData<'a> {
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// Subtrees
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////////////////////////////////////////
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fn idle_tree(
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&self,
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&mut self,
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agent: &mut Agent,
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controller: &mut Controller,
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read_data: &ReadData,
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@ -551,7 +554,7 @@ impl<'a> AgentData<'a> {
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}
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if agent.action_timer > 0.0 {
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if agent.action_timer
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< (if agent.trading {
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< (if self.behavior.has_tag(&BehaviorTag::IsTrading) {
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TRADE_INTERACTION_TIME
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} else {
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DEFAULT_INTERACTION_TIME
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@ -588,7 +591,7 @@ impl<'a> AgentData<'a> {
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let dist_sqrd = self.pos.0.distance_squared(tgt_pos.0);
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// Should the agent flee?
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if 1.0 - agent.psyche.aggro > self.damage && self.flees {
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if agent.action_timer == 0.0 && agent.can_speak {
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if agent.action_timer == 0.0 && self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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let msg = "npc.speech.villager_under_attack".to_string();
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event_emitter
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.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
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@ -616,7 +619,7 @@ impl<'a> AgentData<'a> {
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read_data.buffs.get(target),
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) {
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agent.target = None;
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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let msg = "npc.speech.villager_enemy_killed".to_string();
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event_emitter
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.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
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@ -855,7 +858,7 @@ impl<'a> AgentData<'a> {
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}
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fn interact(
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&self,
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&mut self,
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agent: &mut Agent,
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controller: &mut Controller,
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read_data: &ReadData,
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@ -879,7 +882,7 @@ impl<'a> AgentData<'a> {
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let msg = agent.inbox.pop_back();
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match msg {
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Some(AgentEvent::Talk(by, subject)) => {
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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if let Some(target) = read_data.uid_allocator.retrieve_entity_internal(by.id())
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{
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agent.target = Some(Target {
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@ -945,8 +948,8 @@ impl<'a> AgentData<'a> {
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}
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},
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Subject::Trade => {
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if agent.trade_for_site.is_some() {
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if !agent.trading {
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if self.behavior.has_tag(&BehaviorTag::CanTrade) {
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if !self.behavior.has_tag(&BehaviorTag::IsTrading) {
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controller.events.push(ControlEvent::InitiateInvite(
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by,
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InviteKind::Trade,
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@ -1094,8 +1097,8 @@ impl<'a> AgentData<'a> {
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}
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},
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Some(AgentEvent::TradeInvite(with)) => {
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if agent.trade_for_site.is_some() {
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if !agent.trading {
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if self.behavior.has_tag(&BehaviorTag::CanTrade) {
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if !self.behavior.has_tag(&BehaviorTag::IsTrading) {
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// stand still and looking towards the trading player
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controller.actions.push(ControlAction::Stand);
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controller.actions.push(ControlAction::Talk);
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@ -1111,13 +1114,13 @@ impl<'a> AgentData<'a> {
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controller
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.events
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.push(ControlEvent::InviteResponse(InviteResponse::Accept));
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agent.trading_issuer = false;
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agent.trading = true;
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self.behavior.remove_tag(BehaviorTag::IsTradingIssuer);
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self.behavior.add_tag(BehaviorTag::IsTrading);
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} else {
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controller
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.events
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.push(ControlEvent::InviteResponse(InviteResponse::Decline));
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
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*self.uid,
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"npc.speech.merchant_busy".to_string(),
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@ -1129,7 +1132,7 @@ impl<'a> AgentData<'a> {
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controller
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.events
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.push(ControlEvent::InviteResponse(InviteResponse::Decline));
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
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*self.uid,
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"npc.speech.villager_decline_trade".to_string(),
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@ -1138,7 +1141,7 @@ impl<'a> AgentData<'a> {
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}
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},
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Some(AgentEvent::TradeAccepted(with)) => {
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if !agent.trading {
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if !self.behavior.has_tag(&BehaviorTag::IsTrading) {
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if let Some(target) =
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read_data.uid_allocator.retrieve_entity_internal(with.id())
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{
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@ -1148,12 +1151,12 @@ impl<'a> AgentData<'a> {
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selected_at: read_data.time.0,
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});
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}
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agent.trading = true;
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agent.trading_issuer = true;
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self.behavior.add_tag(BehaviorTag::IsTrading);
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self.behavior.add_tag(BehaviorTag::IsTradingIssuer);
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}
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},
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Some(AgentEvent::FinishedTrade(result)) => {
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if agent.trading {
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if self.behavior.has_tag(&BehaviorTag::IsTrading) {
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match result {
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TradeResult::Completed => {
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event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(
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@ -1166,13 +1169,17 @@ impl<'a> AgentData<'a> {
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"npc.speech.merchant_trade_declined".to_string(),
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))),
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}
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agent.trading = false;
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self.behavior.remove_tag(BehaviorTag::IsTrading);
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}
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},
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Some(AgentEvent::UpdatePendingTrade(boxval)) => {
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let (tradeid, pending, prices, inventories) = *boxval;
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if agent.trading {
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let who: usize = if agent.trading_issuer { 0 } else { 1 };
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if self.behavior.has_tag(&BehaviorTag::IsTrading) {
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let who: usize = if self.behavior.has_tag(&BehaviorTag::IsTradingIssuer) {
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0
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} else {
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1
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};
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let balance0: f32 =
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prices.balance(&pending.offers, &inventories, 1 - who, true);
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let balance1: f32 = prices.balance(&pending.offers, &inventories, who, false);
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@ -1202,7 +1209,7 @@ impl<'a> AgentData<'a> {
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}
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if pending.phase != TradePhase::Mutate {
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// we got into the review phase but without balanced goods, decline
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agent.trading = false;
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self.behavior.remove_tag(BehaviorTag::IsTrading);
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event_emitter.emit(ServerEvent::ProcessTradeAction(
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*self.entity,
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tradeid,
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@ -1213,7 +1220,7 @@ impl<'a> AgentData<'a> {
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}
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},
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None => {
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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// no new events, continue looking towards the last interacting player for some
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// time
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if let Some(Target { target, .. }) = &agent.target {
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@ -1336,7 +1343,7 @@ impl<'a> AgentData<'a> {
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(
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self.alignment.map_or(false, |alignment| {
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if matches!(alignment, Alignment::Npc) && e_inventory.equipped_items().filter(|item| item.tags().contains(&ItemTag::Cultist)).count() > 2 {
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if agent.can_speak {
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if self.behavior.has_tag(&BehaviorTag::CanSpeak) {
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if self.rtsim_entity.is_some() {
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agent.rtsim_controller.events.push(
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RtSimEvent::AddMemory(Memory {
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