Merge branch 'sam/indirect-armor' into 'master'

Armor stats from set

See merge request veloren/veloren!3411
This commit is contained in:
Samuel Keiffer 2022-05-31 01:04:38 +00:00
commit 18b95aec23
533 changed files with 1506 additions and 2206 deletions

View File

@ -21,3 +21,4 @@ tracy-voxygen = "run --bin veloren-voxygen --no-default-features --features trac
dbg-voxygen = "run --bin veloren-voxygen --profile debuginfo"
# misc
swarm = "run --bin swarm --features client/bin_bot,client/tick_network --"
ci-clippy = "clippy --all-targets --locked --features=bin_cmd_doc_gen,bin_compression,bin_csv,bin_graphviz,bin_bot,bin_asset_migrate,asset_tweak"

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "It seems like a parrot was perched up here.",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
stats: FromSet("Alchemist"),
)),
quality: High,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
stats: FromSet("Alchemist"),
)),
quality: Epic,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(15.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(4.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(6.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,8 +3,8 @@ ItemDef(
description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor((
kind: Head,
stats: (
),
stats: Direct((
)),
)),
quality: Moderate,
tags: [

View File

@ -3,10 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(1.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(8.0)),
),
stats: FromSet("Assassin"),
)),
quality: Moderate,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
),
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
stats: FromSet("Blacksmith"),
)),
quality: High,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
stats: FromSet("Blacksmith"),
)),
quality: Epic,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(3.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(25.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(5.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(10.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(20.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(15.0)),
),
stats: FromSet("Bonerattler"),
)),
quality: High,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Head,
stats: (
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
stats: FromSet("Chef"),
)),
quality: High,
tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
stats: FromSet("Chef"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(19.8),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
stats: FromSet("Lifecloth"),
)),
quality: High,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.051),
stealth: Some(0.051),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
stats: FromSet("Linen"),
)),
quality: Low,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(23.0)),
energy_max: Some(24.8),
energy_reward: Some(0.252),
stealth: Some(0.252),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
stats: FromSet("Moonweave"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(14.0)),
energy_max: Some(14.9),
energy_reward: Some(0.15),
stealth: Some(0.15),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
stats: FromSet("Silk"),
)),
quality: Moderate,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(27.0)),
energy_max: Some(30.0),
energy_reward: Some(0.3),
stealth: Some(0.3),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
stats: FromSet("Sunsilk"),
)),
quality: Legendary,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.099),
stealth: Some(0.099),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
stats: FromSet("Wool"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed blue.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor((
kind: Foot,
stats: (
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor((
kind: Hand,
stats: (
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed blue.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Simple shoulderpads made from blue cloth.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Blue"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed green.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed green.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed green.",
kind: Armor((
kind: Foot,
stats: (
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
kind: Armor((
kind: Hand,
stats: (
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed green.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed green.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Green"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed purple.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed purple.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed purple.",
kind: Armor((
kind: Foot,
stats: (
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
kind: Armor((
kind: Hand,
stats: (
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed purple.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed purple.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(1.0)),
),
stats: FromSet("Cloth Purple"),
)),
quality: Common,
tags: [

View File

@ -3,14 +3,14 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Head,
stats: (
stats: Direct((
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.01),
stealth: Some(0.04),
),
)),
)),
quality: Epic,
tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
stealth: Some(0.02),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(44.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
stealth: Some(0.125),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Foot,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Hand,
stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,12 @@ ItemDef(
description: "You can still feel the Mindflayer's presence within this amulet...",
kind: Armor((
kind: Neck,
stats: (
stats: Direct((
protection: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.05),
crit_power: Some(0.03),
),
)),
)),
quality: Epic,
tags: [],

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Pants,
stats: (
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,12 +3,12 @@ ItemDef(
description: "Once belonged to a cultist.",
kind: Armor((
kind: Ring,
stats: (
stats: Direct((
protection: Some(Normal(1.0)),
energy_max: Some(5),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
)),
)),
quality: Epic,
tags: [],

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.",
kind: Armor((
kind: Shoulder,
stats: (
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
stats: FromSet("Cultist"),
)),
quality: Epic,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature",
kind: Armor((
kind: Back,
stats: (
protection: Some(Normal(6.0)),
),
stats: FromSet("Ferocious"),
)),
quality: Epic,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature",
kind: Armor((
kind: Belt,
stats: (
protection: Some(Normal(12.0)),
),
stats: FromSet("Ferocious"),
)),
quality: Epic,
tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature",
kind: Armor((
kind: Chest,
stats: (
protection: Some(Normal(60.0)),
),
stats: FromSet("Ferocious"),
)),
quality: Epic,
tags: [

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