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Converted asset files of other armors.
This commit is contained in:
parent
8b384fd63e
commit
2de831cf38
@ -3,8 +3,8 @@ ItemDef(
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description: "A general assassination mask preventing the wearer from being identified.",
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kind: Armor((
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kind: Head,
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stats: (
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),
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stats: Direct((
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)),
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)),
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quality: Moderate,
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tags: [
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@ -3,14 +3,14 @@ ItemDef(
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description: "Ceremonial attire used by members.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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protection: Some(Normal(8.0)),
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poise_resilience: Some(Normal(1.0)),
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energy_max: Some(2.0),
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energy_reward: Some(0.025),
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crit_power: Some(0.01),
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stealth: Some(0.04),
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),
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)),
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)),
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quality: Epic,
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tags: [
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@ -3,12 +3,12 @@ ItemDef(
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description: "You can still feel the Mindflayer's presence within this amulet...",
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kind: Armor((
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kind: Neck,
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stats: (
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stats: Direct((
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protection: Some(Normal(2.0)),
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energy_max: Some(4.5),
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energy_reward: Some(0.05),
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crit_power: Some(0.03),
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),
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)),
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)),
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quality: Epic,
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tags: [],
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@ -3,12 +3,12 @@ ItemDef(
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description: "Once belonged to a cultist.",
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kind: Armor((
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kind: Ring,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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energy_max: Some(5),
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energy_reward: Some(0.025),
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crit_power: Some(0.02),
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),
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)),
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)),
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quality: Epic,
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tags: [],
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@ -3,9 +3,9 @@ ItemDef(
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description: "Swift like the wind.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Common,
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tags: [
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@ -3,12 +3,12 @@ ItemDef(
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description: "An incredibly fancy and light-weight turban, quite expensive too.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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protection: Some(Normal(5.0)),
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poise_resilience: Some(Normal(1.5)),
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energy_max: Some(12.0),
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energy_reward: Some(0.07),
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),
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)),
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)),
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quality: Epic,
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tags: [],
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@ -3,10 +3,10 @@ ItemDef(
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description: "With great power comes\ngreat responsibility.",
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kind: Armor((
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kind: Back,
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stats: (
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stats: Direct((
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protection: Some(Invincible),
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poise_resilience: Some(Invincible),
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),
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)),
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)),
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quality: Debug,
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tags: [],
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@ -3,8 +3,8 @@ ItemDef(
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description: "Comfortable and with enough capacity, its a hoarder's best friend.",
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kind: Armor((
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kind: Back,
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stats: (
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),
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stats: Direct((
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)),
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)),
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quality: High,
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tags: [Bag],
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@ -3,9 +3,9 @@ ItemDef(
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description: "Probably made of the finest leather.",
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kind: Armor((
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kind: Back,
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stats: (
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stats: Direct((
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protection: Some(Normal(0.3)),
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),
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)),
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)),
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quality: Moderate,
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tags: [],
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@ -3,9 +3,9 @@ ItemDef(
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description: "Keeps your shoulders warm.",
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kind: Armor((
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kind: Back,
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stats: (
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stats: Direct((
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protection: Some(Normal(0.1)),
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),
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)),
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)),
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quality: Common,
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tags: [
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Heavy Seabag",
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description: "Commonly used by sailors.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Moderate,
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tags: [Bag],
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slots: 14,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Knitted Red Pouch",
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description: "A sizeable red bag with two pouches, made of wool and dye.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Moderate,
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tags: [Bag],
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slots: 9,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Liana Kit",
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description: "Woven from dried lianas.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Moderate,
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tags: [Bag],
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slots: 12,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Mindflayer Spellbag",
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description: "You can almost feel the Mindflayer's\nevil presence flowing through the fabric.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Epic,
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tags: [Bag],
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slots: 27,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Reliable Backpack",
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description: "It will never give you up.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: High,
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tags: [Bag],
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slots: 16,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Cursed Soulkeeper",
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description: "WIP",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Legendary,
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tags: [Bag],
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slots: 36,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Purified Soulkeeper",
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description: "WIP",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Legendary,
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tags: [Bag],
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slots: 36,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Sturdy Red Saddlebag",
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description: "A truly reliable and sizeable bag, embroidered with amethyst and thick leather.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: High,
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tags: [Bag],
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slots: 18,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Small Leather Pouch",
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description: "A small reliable leather pouch.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Common,
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tags: [Bag],
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slots: 6,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Tiny Red Pouch",
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description: "Made from multiple patches of dyed cloth.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Common,
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tags: [Bag],
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slots: 3,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Trollhide Pack",
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description: "Trolls were definitely hurt in the making of this.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: High,
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tags: [Bag],
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slots: 18,
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@ -1,13 +1,10 @@
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ItemDef(
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name: "Woven Red Bag",
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description: "A moderately sized red bag. Although it still feels pretty cramped.",
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kind: Armor(
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(
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kind: Bag,
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stats: (
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),
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)
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),
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kind: Armor((
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kind: Bag,
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stats: Direct(()),
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)),
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quality: Moderate,
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tags: [Bag],
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slots: 15,
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Resilient and reliable.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(0.1)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Resilient and reliable.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(0.1)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "Was used by a farmer, until recently.",
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kind: Armor((
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kind: Chest,
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stats: (
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stats: Direct((
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protection: Some(Normal(1.0)),
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),
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)),
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)),
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quality: Low,
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tags: [
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@ -3,10 +3,10 @@ ItemDef(
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description: "Best used on a frozen lake.",
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kind: Armor((
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kind: Foot,
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stats: (
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stats: Direct((
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protection: Some(Normal(3.0)),
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ground_contact: Skate,
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),
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)),
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)),
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quality: Moderate,
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tags: [
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@ -3,8 +3,8 @@ ItemDef(
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description: "So warm and cozy!",
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kind: Armor((
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kind: Foot,
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stats: (
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),
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stats: Direct((
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)),
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)),
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quality: High,
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tags: [
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@ -3,8 +3,8 @@ ItemDef(
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description: "Loyal companions, though they don't look like they can go much further.",
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kind: Armor((
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kind: Foot,
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stats: (
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),
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stats: Direct((
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)),
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)),
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quality: Low,
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tags: [
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|
@ -3,10 +3,10 @@ ItemDef(
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description: "Best used downhill on snow.",
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kind: Armor((
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kind: Foot,
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stats: (
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stats: Direct((
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protection: Some(Normal(3.0)),
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ground_contact: Ski,
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),
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)),
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)),
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quality: Moderate,
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tags: [
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@ -3,9 +3,9 @@ ItemDef(
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description: "A tiny stray shoot from a larger bamboo shaft.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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energy_reward: Some(0.033),
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),
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)),
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)),
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quality: Common,
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tags: [],
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@ -3,10 +3,10 @@ ItemDef(
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description: "Very sneaky, but also, bright red.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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crit_power: Some(0.008),
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stealth: Some(0.14),
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),
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)),
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)),
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quality: Common,
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tags: [],
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@ -3,10 +3,10 @@ ItemDef(
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description: "Common bandit's mask.",
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kind: Armor((
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kind: Head,
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stats: (
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stats: Direct((
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crit_power: Some(0.006),
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stealth: Some(0.18),
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),
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)),
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)),
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quality: Common,
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tags: [],
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|
@ -3,12 +3,12 @@ ItemDef(
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description: "I wonder where it's pointing...",
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kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
energy_max: Some(4.0),
|
||||
energy_reward: Some(0.01),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,12 +3,12 @@ ItemDef(
|
||||
description: "A crown fit for royal stature.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(12.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(5.0),
|
||||
crit_power: Some(0.008),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,8 +3,8 @@ ItemDef(
|
||||
description: "You feel like bestowing quests.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
),
|
||||
stats: Direct((
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -3,8 +3,8 @@ ItemDef(
|
||||
description: "A simple headband, it's nothing special.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
),
|
||||
stats: Direct((
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "yep.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "Wear the guise of a great swine now felled, so that you may honor its sacrifice.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(5.0)),
|
||||
crit_power: Some(0.014),
|
||||
stealth: Some(0.21),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "Become one with the treetops.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
crit_power: Some(0.021),
|
||||
stealth: Some(0.22),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "Tis a bit thicker.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(6.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,12 +3,12 @@ ItemDef(
|
||||
description: "Calls strength down from above.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(0.5)),
|
||||
energy_max: Some(7.0),
|
||||
energy_reward: Some(0.06),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "Resembling some sort of thorny crown.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
poise_resilience: Some(Normal(3.0)),
|
||||
crit_power: Some(0.036),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "Often times worn by villagers. It's simple and stylish!",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
energy_max: Some(3.0),
|
||||
energy_reward: Some(0.02),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "The perfect headwear for those who feel at home on the highways and byways of Veloren.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
crit_power: Some(0.021),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,13 +3,13 @@ ItemDef(
|
||||
description: "You feel more connected with nature.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.04),
|
||||
crit_power: Some(0.009),
|
||||
stealth: Some(0.17),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A tin necklace lined with amethyst gems.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_reward: Some(0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A unique necklace of unkown origin... You can feel the power flowing through it.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(20),
|
||||
energy_reward: Some(0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A necklace that gives even the most feeble beings immense amounts of power.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
crit_power: Some(0.2),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "An expensive gold necklace, ornate with exquisite diamonds.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_reward: Some(-0.1),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A cobalt necklace, bearing beautiful emerald gems.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(20.0),
|
||||
energy_reward: Some(-0.2),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "Only the most savage beings can handle the power of this necklace...",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
crit_power: Some(0.07),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "Surrounded by a discrete magical glow.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "An expensive gold necklace... looks stolen.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(10),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A talisman depicting a figure of unknown origin.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "This necklace is always spewing out honey...",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(8.0),
|
||||
energy_reward: Some(0.04),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "You feel some sort of presence keeping you safe...",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.5)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "An ornate silver necklace, embedded with beautiful rubies.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_reward: Some(0.2),
|
||||
crit_power: Some(-0.06),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A sturdy iron necklace, with polished sapphire gems embedded into it.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
crit_power: Some(0.05),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "A shoddy necklace with a string about to snap...",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "Contains the guardian aura of the ocean",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A copper necklace, with topaz embedded in the center.",
|
||||
kind: Armor((
|
||||
kind: Neck,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_max: Some(6.0),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Crafted from soft, supple leather.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(8.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Resilient and reliable.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.1)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Resilient and reliable.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.1)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A tin ring with an amethyst gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_reward: Some(0.05),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A gold ring with an expensive diamond.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_reward: Some(-0.05),
|
||||
crit_power: Some(0.05),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A cobalt ring with an emerald gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_max: Some(10.0),
|
||||
energy_reward: Some(-0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A plain gold ring... almost as if it is missing a gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_max: Some(5),
|
||||
crit_power: Some(0.01),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "A silver ring with a ruby gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(-0.03),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "An iron ring with a sapphire gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
crit_power: Some(0.025),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Barely fits your finger.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "A copper ring with a topaz gem.",
|
||||
kind: Armor((
|
||||
kind: Ring,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.5)),
|
||||
energy_max: Some(5.0),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [],
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "The heavy, rough iron plate has an interlocking spikes shoved through several slots in the center to dissuade attackers.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Leather shoulders decorated with heavy iron hooks provide protection to the wearer.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Leather inset with heavy iron spikes provide solid protection to the wearer.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Leather inset with heavy iron bands provide protection to the wearer.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Leather inset with iron fragments provide protection to the wearer.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(9.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Tanned animal hide strips formed into loose shoulder pads.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(4.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [],
|
||||
|
@ -3,10 +3,10 @@ ItemDef(
|
||||
description: "With great power comes great responsibility.",
|
||||
kind: Armor((
|
||||
kind: Tabard,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Invincible),
|
||||
poise_resilience: Some(Invincible),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
|
@ -3,11 +3,11 @@ ItemDef(
|
||||
description: "It seems like a parrot was perched up here.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.1),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "Smells like Adventure.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(3.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,9 +3,9 @@ ItemDef(
|
||||
description: "They remind you of the old days.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,12 @@ ItemDef(
|
||||
description: "Draws strength from dark arts.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(2.0)),
|
||||
poise_resilience: Some(Normal(1.5)),
|
||||
energy_max: Some(8.0),
|
||||
energy_reward: Some(0.084),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,12 @@ ItemDef(
|
||||
description: "Simple, stylish, and festive.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
stats: Direct((
|
||||
protection: Some(Normal(0.0)),
|
||||
poise_resilience: Some(Normal(0.0)),
|
||||
energy_max: Some(4.0),
|
||||
energy_reward: Some(0.04),
|
||||
),
|
||||
)),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [],
|
||||
|
@ -1,19 +1,17 @@
|
||||
ItemDef(
|
||||
name: "Admin's Tabard",
|
||||
description: "With great power comes\ngreat responsibility.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Tabard,
|
||||
stats: (
|
||||
protection: Some(Invincible),
|
||||
poise_resilience: Some(Invincible),
|
||||
energy_max: Some(900.0),
|
||||
energy_reward: Some(9.0),
|
||||
crit_power: Some(1.0),
|
||||
stealth: Some(1000.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Tabard,
|
||||
stats: Direct((
|
||||
protection: Some(Invincible),
|
||||
poise_resilience: Some(Invincible),
|
||||
energy_max: Some(900.0),
|
||||
energy_reward: Some(9.0),
|
||||
crit_power: Some(1.0),
|
||||
stealth: Some(1000.0),
|
||||
)),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Admin's Cape",
|
||||
description: "With great power comes\ngreat responsibility.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -4,8 +4,7 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag,
|
||||
stats: (
|
||||
),
|
||||
stats: Direct(()),
|
||||
)
|
||||
),
|
||||
quality: Debug,
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Velorite Belt",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Velorite Boots",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Velorite Chest",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Velorite Gloves",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
@ -1,13 +1,10 @@
|
||||
ItemDef(
|
||||
name: "Velorite Skirt",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Pants,
|
||||
stats: (
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: Direct(()),
|
||||
)),
|
||||
quality: Debug,
|
||||
tags: [],
|
||||
)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user