Merge branch 'sam/indirect-armor' into 'master'

Armor stats from set

See merge request veloren/veloren!3411
This commit is contained in:
Samuel Keiffer 2022-05-31 01:04:38 +00:00
commit 18b95aec23
533 changed files with 1506 additions and 2206 deletions

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@ -21,3 +21,4 @@ tracy-voxygen = "run --bin veloren-voxygen --no-default-features --features trac
dbg-voxygen = "run --bin veloren-voxygen --profile debuginfo" dbg-voxygen = "run --bin veloren-voxygen --profile debuginfo"
# misc # misc
swarm = "run --bin swarm --features client/bin_bot,client/tick_network --" swarm = "run --bin swarm --features client/bin_bot,client/tick_network --"
ci-clippy = "clippy --all-targets --locked --features=bin_cmd_doc_gen,bin_compression,bin_csv,bin_graphviz,bin_bot,bin_asset_migrate,asset_tweak"

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Alchemist"),
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Alchemist"),
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "It seems like a parrot was perched up here.", description: "It seems like a parrot was perched up here.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: ( stats: FromSet("Alchemist"),
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Alchemist"),
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

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@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(2.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

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@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(15.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

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@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(4.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(6.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

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@ -3,8 +3,8 @@ ItemDef(
description: "A general assassination mask preventing the wearer from being identified.", description: "A general assassination mask preventing the wearer from being identified.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: ( stats: Direct((
), )),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

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@ -3,10 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(1.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Only the best for a member of the creed.", description: "Only the best for a member of the creed.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Assassin"),
protection: Some(Normal(8.0)),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Blacksmith"),
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Blacksmith"),
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Blacksmith"),
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: ( stats: FromSet("Blacksmith"),
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Blacksmith"),
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.", description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(3.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.", description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(25.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Boots made from the claws and hide of a bonerattler.", description: "Boots made from the claws and hide of a bonerattler.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(5.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The hide and bone from a bonerattler provide strong protection for the wearer.", description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(10.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.", description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(20.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

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@ -3,9 +3,7 @@ ItemDef(
description: "Roughly formed bonerattler hide provide some strong protection.", description: "Roughly formed bonerattler hide provide some strong protection.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Bonerattler"),
protection: Some(Normal(15.0)),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

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@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Chef"),
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Chef"),
protection: Some(Normal(48.0)),
poise_resilience: Some(Normal(6.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: ( stats: FromSet("Chef"),
protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0),
energy_reward: Some(0.015),
crit_power: Some(0.02),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,13 +3,7 @@ ItemDef(
description: "", description: "",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Chef"),
protection: Some(Normal(32.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

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@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(18.0)),
energy_max: Some(19.8),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Lifecloth"),
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
)), )),
quality: High, quality: High,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

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@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

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@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.051),
stealth: Some(0.051),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

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@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

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@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Roughly stitched, but it seems to hold.", description: "Roughly stitched, but it seems to hold.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Linen"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)), )),
quality: Low, quality: Low,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(23.0)),
energy_max: Some(24.8),
energy_reward: Some(0.252),
stealth: Some(0.252),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "The fabric dances silently, like moonlight.", description: "The fabric dances silently, like moonlight.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Moonweave"),
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(14.0)),
energy_max: Some(14.9),
energy_reward: Some(0.15),
stealth: Some(0.15),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Weaved with care by a skilled tailor.", description: "Weaved with care by a skilled tailor.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Silk"),
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)), )),
quality: Moderate, quality: Moderate,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(27.0)),
energy_max: Some(30.0),
energy_reward: Some(0.3),
stealth: Some(0.3),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "It radiates with the sun's power, and the grace to harness it.", description: "It radiates with the sun's power, and the grace to harness it.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Sunsilk"),
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)), )),
quality: Legendary, quality: Legendary,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.099),
stealth: Some(0.099),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,12 +3,7 @@ ItemDef(
description: "Thick and ready for the snow.", description: "Thick and ready for the snow.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Wool"),
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed blue.", description: "A stylish rough fabric belt, dyed blue.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Cloth Blue"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed blue.", description: "A stylish rough fabric surcoat, dyed blue.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Cloth Blue"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed blue.", description: "Cobbled rough fabric boots, dyed blue.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Cloth Blue"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.", description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Cloth Blue"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed blue.", description: "A stylish, rough fabric skirt, dyed blue.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Cloth Blue"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed blue.", description: "A rough fabric coat, dyed blue.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Cloth Blue"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "Simple shoulderpads made from blue cloth.", description: "Simple shoulderpads made from blue cloth.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Cloth Blue"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed green.", description: "A stylish rough fabric belt, dyed green.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Cloth Green"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed green.", description: "A stylish rough fabric surcoat, dyed green.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Cloth Green"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed green.", description: "Cobbled rough fabric boots, dyed green.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Cloth Green"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.", description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Cloth Green"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed green.", description: "A stylish, rough fabric skirt, dyed green.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Cloth Green"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed green.", description: "A rough fabric coat, dyed green.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Cloth Green"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric belt, dyed purple.", description: "A stylish rough fabric belt, dyed purple.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Cloth Purple"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish rough fabric surcoat, dyed purple.", description: "A stylish rough fabric surcoat, dyed purple.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Cloth Purple"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Cobbled rough fabric boots, dyed purple.", description: "Cobbled rough fabric boots, dyed purple.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Cloth Purple"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,8 +3,7 @@ ItemDef(
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.", description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Cloth Purple"),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A stylish, rough fabric skirt, dyed purple.", description: "A stylish, rough fabric skirt, dyed purple.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Cloth Purple"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "A rough fabric coat, dyed purple.", description: "A rough fabric coat, dyed purple.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Cloth Purple"),
protection: Some(Normal(1.0)),
),
)), )),
quality: Common, quality: Common,
tags: [ tags: [

View File

@ -3,14 +3,14 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: ( stats: Direct((
protection: Some(Normal(8.0)), protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0), energy_max: Some(2.0),
energy_reward: Some(0.025), energy_reward: Some(0.025),
crit_power: Some(0.01), crit_power: Some(0.01),
stealth: Some(0.04), stealth: Some(0.04),
), )),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
stealth: Some(0.02),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(44.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
stealth: Some(0.125),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,12 @@ ItemDef(
description: "You can still feel the Mindflayer's presence within this amulet...", description: "You can still feel the Mindflayer's presence within this amulet...",
kind: Armor(( kind: Armor((
kind: Neck, kind: Neck,
stats: ( stats: Direct((
protection: Some(Normal(2.0)), protection: Some(Normal(2.0)),
energy_max: Some(4.5), energy_max: Some(4.5),
energy_reward: Some(0.05), energy_reward: Some(0.05),
crit_power: Some(0.03), crit_power: Some(0.03),
), )),
)), )),
quality: Epic, quality: Epic,
tags: [], tags: [],

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,12 +3,12 @@ ItemDef(
description: "Once belonged to a cultist.", description: "Once belonged to a cultist.",
kind: Armor(( kind: Armor((
kind: Ring, kind: Ring,
stats: ( stats: Direct((
protection: Some(Normal(1.0)), protection: Some(Normal(1.0)),
energy_max: Some(5), energy_max: Some(5),
energy_reward: Some(0.025), energy_reward: Some(0.025),
crit_power: Some(0.02), crit_power: Some(0.02),
), )),
)), )),
quality: Epic, quality: Epic,
tags: [], tags: [],

View File

@ -3,14 +3,7 @@ ItemDef(
description: "Ceremonial attire used by members.", description: "Ceremonial attire used by members.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: ( stats: FromSet("Cultist"),
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature", description: "The dark side of nature",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,
stats: ( stats: FromSet("Ferocious"),
protection: Some(Normal(6.0)),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature", description: "The dark side of nature",
kind: Armor(( kind: Armor((
kind: Belt, kind: Belt,
stats: ( stats: FromSet("Ferocious"),
protection: Some(Normal(12.0)),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

View File

@ -3,9 +3,7 @@ ItemDef(
description: "The dark side of nature", description: "The dark side of nature",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,
stats: ( stats: FromSet("Ferocious"),
protection: Some(Normal(60.0)),
),
)), )),
quality: Epic, quality: Epic,
tags: [ tags: [

Some files were not shown because too many files have changed in this diff Show More