recipes, re-organization, cleanup

This commit is contained in:
jshipsey 2021-05-15 16:29:56 -04:00 committed by Marcel Märtens
parent 74fbe9a123
commit 18e9b5b890
312 changed files with 1311 additions and 887 deletions

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@ -14,13 +14,11 @@ loot_tables: [
(0.04, false, "common.loot_tables.weapons.legendary"), (0.04, false, "common.loot_tables.weapons.legendary"),
// Armor // Armor
(20.0, true, "common.loot_tables.armor.cloth"), (20.0, true, "common.loot_tables.armor.cloth"),
(6.0, true, "common.loot_tables.armor.agile"), (6.0, true, "common.loot_tables.armor.rawhide"),
(3.0, true, "common.loot_tables.armor.swift"), (3.0, true, "common.loot_tables.armor.leather"),
(6.0, true, "common.loot_tables.armor.druid"),
(1.0, true, "common.loot_tables.armor.twigs"), (1.0, true, "common.loot_tables.armor.twigs"),
(1.0, true, "common.loot_tables.armor.twigsflowers"), (1.0, true, "common.loot_tables.armor.twigsflowers"),
(1.0, true, "common.loot_tables.armor.twigsleaves"), (1.0, true, "common.loot_tables.armor.twigsleaves"),
(0.5, true, "common.loot_tables.armor.plate"),
(0.25, false, "common.loot_tables.armor.steel"), (0.25, false, "common.loot_tables.armor.steel"),
(0.075, false, "common.loot_tables.armor.cultist"), (0.075, false, "common.loot_tables.armor.cultist"),
// Materials // Materials

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Cape", name: "Druid Cape",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Back("Lifecloth"), kind: Back("Druid"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(0.2), poise_resilience: Normal(0.2),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Belt", name: "Druid Belt",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Belt("Lifecloth"), kind: Belt("Druid"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Cuirass", name: "Druid Cuirass",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Chest("Lifecloth"), kind: Chest("Druid"),
stats: ( stats: (
protection: Normal(25.0), protection: Normal(25.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Boots", name: "Druid Boots",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Foot("Lifecloth"), kind: Foot("Druid"),
stats: ( stats: (
protection: Normal(5.0), protection: Normal(5.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Gauntlets", name: "Druid Gauntlets",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Hand("Lifecloth"), kind: Hand("Druid"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Chausses", name: "Druid Chausses",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Pants("Lifecloth"), kind: Pants("Druid"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Lifecloth Shoulder Pad", name: "Druid Shoulder Pad",
description: "Incredibly light, with the essence of nature.", description: "Incredibly light, with the essence of nature.",
kind: Armor(( kind: Armor((
kind: Shoulder("Lifecloth"), kind: Shoulder("Druid"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

View File

@ -1,13 +0,0 @@
ItemDef(
name: "Druid\'s Belt",
description: "Twisted vines to keep everything secure.",
kind: Armor((
kind: Belt("Druid"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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@ -1,13 +0,0 @@
ItemDef(
name: "Druid\'s Vest",
description: "Vines and leaves formed into a tunic.",
kind: Armor((
kind: Chest("Druid"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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@ -1,13 +0,0 @@
ItemDef(
name: "Druid\'s Slippers",
description: "For treading softly through the woods.",
kind: Armor((
kind: Foot("Druid"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

View File

@ -1,13 +0,0 @@
ItemDef(
name: "Druid\'s Gloves",
description: "Soft, strong, and flexible.",
kind: Armor((
kind: Hand("Druid"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -1,13 +0,0 @@
ItemDef(
name: "Druid\'s Kilt",
description: "Feel the breeze!",
kind: Armor((
kind: Pants("Druid"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

View File

@ -1,13 +0,0 @@
ItemDef(
name: "Druid Shoulders",
description: "Forged for protectors of the wild.",
kind: Armor((
kind: Shoulder("Druid"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

View File

@ -0,0 +1,13 @@
ItemDef(
name: "Leather Cape",
description: "Swift like the wind.",
kind: Armor((
kind: Back("Leather"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [LeatherItem],
)

View File

@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Belt", name: "Leather Belt",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Belt("Swift"), kind: Belt("Leather"),
stats: ( stats: (
protection: Normal(1.0), protection: Normal(1.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

View File

@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Chest", name: "Leather Chest",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Chest("Swift"), kind: Chest("Leather"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

View File

@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Boots", name: "Leather Boots",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Foot("Swift"), kind: Foot("Leather"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Gloves", name: "Leather Gloves",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Hand("Swift"), kind: Hand("Leather"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Leather Cap", name: "Leather Leather Cap",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Head("Swift"), kind: Head("Leather"),
stats: ( stats: (
protection: Normal(0.0), protection: Normal(0.0),
poise_resilience: Normal(0.0), poise_resilience: Normal(0.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Pants", name: "Leather Pants",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Pants("Swift"), kind: Pants("Leather"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Swift Shoulderpads", name: "Leather Shoulderpads",
description: "Swift like the wind.", description: "Swift like the wind.",
kind: Armor(( kind: Armor((
kind: Shoulder("Swift"), kind: Shoulder("Leather"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale cape", name: "Primal cape",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Back("Platescale"), kind: Back("Primal"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(0.2), poise_resilience: Normal(0.2),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Belt", name: "Primal Belt",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Belt("Platescale"), kind: Belt("Primal"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

View File

@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Cuirass", name: "Primal Cuirass",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Chest("Platescale"), kind: Chest("Primal"),
stats: ( stats: (
protection: Normal(25.0), protection: Normal(25.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Boots", name: "Primal Boots",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Foot("Platescale"), kind: Foot("Primal"),
stats: ( stats: (
protection: Normal(5.0), protection: Normal(5.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Gauntlets", name: "Primal Gauntlets",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Hand("Platescale"), kind: Hand("Primal"),
stats: ( stats: (
protection: Normal(10.0), protection: Normal(10.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Chausses", name: "Primal Chausses",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Pants("Platescale"), kind: Pants("Primal"),
stats: ( stats: (
protection: Normal(20.0), protection: Normal(20.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Platescale Shoulder Pad", name: "Primal Shoulder Pad",
description: "Smithed from hide tougher than steel.", description: "Smithed from hide tougher than steel.",
kind: Armor(( kind: Armor((
kind: Shoulder("Platescale"), kind: Shoulder("Primal"),
stats: ( stats: (
protection: Normal(15.0), protection: Normal(15.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Cape", name: "Rawhide Cape",
description: "\'Tightly packed pieces of leather to endure all weather.\'", description: "\'Tightly packed pieces of leather to endure all weather.\'",
kind: Armor(( kind: Armor((
kind: Back("Agile"), kind: Back("Rawhide"),
stats: ( stats: (
protection: Normal(0.2), protection: Normal(0.2),
poise_resilience: Normal(0.1), poise_resilience: Normal(0.1),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Belt", name: "Rawhide Belt",
description: "\'Tightly packed pieces of leather to endure all weather.\'", description: "\'Tightly packed pieces of leather to endure all weather.\'",
kind: Armor(( kind: Armor((
kind: Belt("Agile"), kind: Belt("Rawhide"),
stats: ( stats: (
protection: Normal(1.0), protection: Normal(1.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Chest", name: "Rawhide Chest",
description: "Tightly packed pieces of leather to endure all weather.", description: "Tightly packed pieces of leather to endure all weather.",
kind: Armor(( kind: Armor((
kind: Chest("Agile"), kind: Chest("Rawhide"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Kickers", name: "Rawhide Kickers",
description: "\'Tightly packed pieces of leather to endure all weather.", description: "\'Tightly packed pieces of leather to endure all weather.",
kind: Armor(( kind: Armor((
kind: Foot("Agile"), kind: Foot("Rawhide"),
stats: ( stats: (
protection: Normal(2.0), protection: Normal(2.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Gauntlets", name: "Rawhide Gauntlets",
description: "\'Tightly packed pieces of leather to endure all weather.\'", description: "\'Tightly packed pieces of leather to endure all weather.\'",
kind: Armor(( kind: Armor((
kind: Hand("Agile"), kind: Hand("Rawhide"),
stats: ( stats: (
protection: Normal(4.0), protection: Normal(4.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Pantalons", name: "Rawhide Pantalons",
description: "\'Tightly packed pieces of leather to endure all weather.\'", description: "\'Tightly packed pieces of leather to endure all weather.\'",
kind: Armor(( kind: Armor((
kind: Pants("Agile"), kind: Pants("Rawhide"),
stats: ( stats: (
protection: Normal(6.0), protection: Normal(6.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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@ -1,8 +1,8 @@
ItemDef( ItemDef(
name: "Agile Guards", name: "Rawhide Guards",
description: "Tightly packed pieces of leather to endure all weather.", description: "Tightly packed pieces of leather to endure all weather.",
kind: Armor(( kind: Armor((
kind: Shoulder("Agile"), kind: Shoulder("Rawhide"),
stats: ( stats: (
protection: Normal(8.0), protection: Normal(8.0),
poise_resilience: Normal(1.0), poise_resilience: Normal(1.0),

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