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https://gitlab.com/veloren/veloren.git
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recipes, re-organization, cleanup
This commit is contained in:
parent
74fbe9a123
commit
18e9b5b890
@ -14,13 +14,11 @@ loot_tables: [
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(0.04, false, "common.loot_tables.weapons.legendary"),
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// Armor
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(20.0, true, "common.loot_tables.armor.cloth"),
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(6.0, true, "common.loot_tables.armor.agile"),
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(3.0, true, "common.loot_tables.armor.swift"),
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(6.0, true, "common.loot_tables.armor.druid"),
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(6.0, true, "common.loot_tables.armor.rawhide"),
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(3.0, true, "common.loot_tables.armor.leather"),
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(1.0, true, "common.loot_tables.armor.twigs"),
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(1.0, true, "common.loot_tables.armor.twigsflowers"),
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(1.0, true, "common.loot_tables.armor.twigsleaves"),
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(0.5, true, "common.loot_tables.armor.plate"),
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(0.25, false, "common.loot_tables.armor.steel"),
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(0.075, false, "common.loot_tables.armor.cultist"),
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// Materials
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Cape",
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name: "Druid Cape",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Back("Lifecloth"),
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kind: Back("Druid"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Belt",
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name: "Druid Belt",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Belt("Lifecloth"),
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kind: Belt("Druid"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Cuirass",
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name: "Druid Cuirass",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Chest("Lifecloth"),
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kind: Chest("Druid"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Boots",
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name: "Druid Boots",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Foot("Lifecloth"),
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kind: Foot("Druid"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Gauntlets",
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name: "Druid Gauntlets",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Hand("Lifecloth"),
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kind: Hand("Druid"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Chausses",
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name: "Druid Chausses",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Pants("Lifecloth"),
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kind: Pants("Druid"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Lifecloth Shoulder Pad",
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name: "Druid Shoulder Pad",
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description: "Incredibly light, with the essence of nature.",
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kind: Armor((
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kind: Shoulder("Lifecloth"),
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kind: Shoulder("Druid"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid\'s Belt",
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description: "Twisted vines to keep everything secure.",
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kind: Armor((
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kind: Belt("Druid"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid\'s Vest",
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description: "Vines and leaves formed into a tunic.",
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kind: Armor((
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kind: Chest("Druid"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid\'s Slippers",
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description: "For treading softly through the woods.",
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kind: Armor((
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kind: Foot("Druid"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid\'s Gloves",
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description: "Soft, strong, and flexible.",
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kind: Armor((
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kind: Hand("Druid"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid\'s Kilt",
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description: "Feel the breeze!",
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kind: Armor((
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kind: Pants("Druid"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Moderate,
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tags: [],
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)
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@ -1,13 +0,0 @@
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ItemDef(
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name: "Druid Shoulders",
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description: "Forged for protectors of the wild.",
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kind: Armor((
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kind: Shoulder("Druid"),
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stats: (
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protection: Normal(3.0),
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poise_resilience: Normal(1.0),
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),
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)),
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quality: Common,
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tags: [],
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)
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13
assets/common/items/armor/hide/leather/back.ron
Normal file
13
assets/common/items/armor/hide/leather/back.ron
Normal file
@ -0,0 +1,13 @@
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ItemDef(
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name: "Leather Cape",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Back("Leather"),
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stats: (
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protection: Normal(0.2),
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poise_resilience: Normal(0.1),
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),
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)),
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quality: Common,
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tags: [LeatherItem],
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)
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Swift Belt",
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name: "Leather Belt",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Belt("Swift"),
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kind: Belt("Leather"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Swift Chest",
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name: "Leather Chest",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Chest("Swift"),
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kind: Chest("Leather"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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ItemDef(
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name: "Swift Boots",
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name: "Leather Boots",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Foot("Swift"),
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kind: Foot("Leather"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Swift Gloves",
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name: "Leather Gloves",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Hand("Swift"),
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kind: Hand("Leather"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Swift Leather Cap",
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name: "Leather Leather Cap",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Head("Swift"),
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kind: Head("Leather"),
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stats: (
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protection: Normal(0.0),
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poise_resilience: Normal(0.0),
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ItemDef(
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name: "Swift Pants",
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name: "Leather Pants",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Pants("Swift"),
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kind: Pants("Leather"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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ItemDef(
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name: "Swift Shoulderpads",
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name: "Leather Shoulderpads",
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description: "Swift like the wind.",
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kind: Armor((
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kind: Shoulder("Swift"),
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kind: Shoulder("Leather"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale cape",
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name: "Primal cape",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Back("Platescale"),
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kind: Back("Primal"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.2),
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ItemDef(
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name: "Platescale Belt",
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name: "Primal Belt",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Belt("Platescale"),
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kind: Belt("Primal"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale Cuirass",
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name: "Primal Cuirass",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Chest("Platescale"),
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kind: Chest("Primal"),
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stats: (
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protection: Normal(25.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale Boots",
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name: "Primal Boots",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Foot("Platescale"),
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kind: Foot("Primal"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale Gauntlets",
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name: "Primal Gauntlets",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Hand("Platescale"),
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kind: Hand("Primal"),
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale Chausses",
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name: "Primal Chausses",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Pants("Platescale"),
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kind: Pants("Primal"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Platescale Shoulder Pad",
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name: "Primal Shoulder Pad",
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description: "Smithed from hide tougher than steel.",
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kind: Armor((
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kind: Shoulder("Platescale"),
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kind: Shoulder("Primal"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Agile Cape",
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name: "Rawhide Cape",
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description: "\'Tightly packed pieces of leather to endure all weather.\'",
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kind: Armor((
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kind: Back("Agile"),
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kind: Back("Rawhide"),
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stats: (
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protection: Normal(0.2),
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poise_resilience: Normal(0.1),
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ItemDef(
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name: "Agile Belt",
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name: "Rawhide Belt",
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description: "\'Tightly packed pieces of leather to endure all weather.\'",
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kind: Armor((
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kind: Belt("Agile"),
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kind: Belt("Rawhide"),
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stats: (
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protection: Normal(1.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Agile Chest",
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name: "Rawhide Chest",
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description: "Tightly packed pieces of leather to endure all weather.",
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kind: Armor((
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kind: Chest("Agile"),
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kind: Chest("Rawhide"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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ItemDef(
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name: "Agile Kickers",
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name: "Rawhide Kickers",
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description: "\'Tightly packed pieces of leather to endure all weather.",
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kind: Armor((
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kind: Foot("Agile"),
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kind: Foot("Rawhide"),
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stats: (
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protection: Normal(2.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Agile Gauntlets",
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name: "Rawhide Gauntlets",
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description: "\'Tightly packed pieces of leather to endure all weather.\'",
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kind: Armor((
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kind: Hand("Agile"),
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kind: Hand("Rawhide"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(1.0),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Agile Pantalons",
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name: "Rawhide Pantalons",
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description: "\'Tightly packed pieces of leather to endure all weather.\'",
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kind: Armor((
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kind: Pants("Agile"),
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kind: Pants("Rawhide"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(1.0),
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ItemDef(
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name: "Agile Guards",
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name: "Rawhide Guards",
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description: "Tightly packed pieces of leather to endure all weather.",
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kind: Armor((
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kind: Shoulder("Agile"),
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kind: Shoulder("Rawhide"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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