Better cave shape variety

This commit is contained in:
Joshua Barretto 2022-07-14 19:51:52 +01:00
parent 3c5de2991b
commit 1a3b1e48da
2 changed files with 37 additions and 56 deletions

View File

@ -25,14 +25,15 @@ const CELL_SIZE: i32 = 1536;
#[derive(Copy, Clone)]
pub struct Node {
pub wpos: Vec3<i32>,
pub wpos: Vec2<i32>,
pub depth: i32,
}
fn to_cell(wpos: Vec2<i32>, level: u32) -> Vec2<i32> {
(wpos + (level & 1) as i32 * CELL_SIZE / 2).map(|e| e.div_euclid(CELL_SIZE))
(wpos + (level & 1) as i32 * CELL_SIZE / 4).map(|e| e.div_euclid(CELL_SIZE))
}
fn to_wpos(cell: Vec2<i32>, level: u32) -> Vec2<i32> {
(cell * CELL_SIZE) - (level & 1) as i32 * CELL_SIZE / 2
(cell * CELL_SIZE) - (level & 1) as i32 * CELL_SIZE / 4
}
const AVG_LEVEL_DEPTH: i32 = 120;
@ -49,7 +50,7 @@ fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
+ (Vec2::new(dx.get(cell.with_z(0)), dy.get(cell.with_z(0))) % CELL_SIZE as u32 / 2)
.map(|e| e as i32);
land.get_chunk_wpos(wpos).and_then(|chunk| {
let alt = chunk.alt as i32 + 8 - AVG_LEVEL_DEPTH * level as i32;
let depth = AVG_LEVEL_DEPTH * level as i32 - 8;
if level > 0
|| (!chunk.near_cliffs()
@ -57,9 +58,7 @@ fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
&& chunk.sites.is_empty()
&& land.get_gradient_approx(wpos) < 0.75)
{
Some(Node {
wpos: wpos.with_z(alt),
})
Some(Node { wpos, depth })
} else {
None
}
@ -77,32 +76,7 @@ pub fn surface_entrances<'a>(land: &'a Land) -> impl Iterator<Item = Vec2<i32>>
);
(0..sz_cells.x + 1)
.flat_map(move |x| (0..sz_cells.y + 1).map(move |y| Vec2::new(x, y)))
.filter_map(|cell| {
let tunnel = tunnel_below_from_cell(cell, 0, land)?;
let start = tunnel.a.wpos.map(|e| e as f32 + 0.5);
let end = tunnel.b.wpos.map(|e| e as f32 + 0.5);
let bez = QuadraticBezier2 {
start: start.xy(),
ctrl: start.xy() + tunnel.ctrl_offset(),
end: end.xy(),
};
// Search for the point at which the tunnel enters the ground
// TODO: Binary search?
Some(
(0..32)
.map(|i| i as f32 / 32.0)
.map(|t| {
bez.evaluate(t)
.with_z(Lerp::lerp(start.z, end.z, t))
.map(|e| e as i32)
})
.find(|wpos| land.get_alt_approx(wpos.xy()) > wpos.z as f32)
.unwrap_or(tunnel.b.wpos)
.xy(),
)
})
.filter_map(|cell| Some(tunnel_below_from_cell(cell, 0, land)?.a.wpos))
}
pub struct Tunnel {
@ -113,16 +87,16 @@ pub struct Tunnel {
impl Tunnel {
fn ctrl_offset(&self) -> Vec2<f32> {
let start = self.a.wpos.xy().map(|e| e as f64 + 0.5);
let end = self.b.wpos.xy().map(|e| e as f64 + 0.5);
let start = self.a.wpos.map(|e| e as f64 + 0.5);
let end = self.b.wpos.map(|e| e as f64 + 0.5);
((end - start) * 0.5 + ((end - start) * 0.5).rotated_z(PI / 2.0) * 6.0 * self.curve as f64)
.map(|e| e as f32)
}
fn z_range_at(&self, wposf: Vec2<f64>, index: IndexRef) -> Option<(Range<i32>, f64)> {
let start = self.a.wpos.xy().map(|e| e as f64 + 0.5);
let end = self.b.wpos.xy().map(|e| e as f64 + 0.5);
fn z_range_at(&self, wposf: Vec2<f64>, info: CanvasInfo) -> Option<(Range<i32>, f64)> {
let start = self.a.wpos.map(|e| e as f64 + 0.5);
let end = self.b.wpos.map(|e| e as f64 + 0.5);
if let Some((t, closest, _)) = quadratic_nearest_point(
&river_spline_coeffs(start, self.ctrl_offset(), end),
@ -140,24 +114,31 @@ impl Tunnel {
let radius = Lerp::lerp(
radius.start,
radius.end,
(index
.noise
.cave_fbm_nz
.get((wposf.with_z(self.a.wpos.z as f64) / 200.0).into_array())
* 2.0
(info.index().noise.cave_fbm_nz.get(
(wposf.with_z(info.land().get_alt_approx(self.a.wpos) as f64) / 200.0)
.into_array(),
) * 2.0
* 0.5
+ 0.5)
.clamped(0.0, 1.0)
.powf(3.0),
); // Lerp::lerp(8.0, 24.0, (t * 0.075 * tunnel_len).sin() * 0.5 + 0.5);
);
let height_here = (1.0 - dist / radius).max(0.0).powf(0.3) * radius;
if height_here > 0.0 {
let z_offs = index.noise.cave_fbm_nz.get((wposf / 512.0).into_array())
* 48.0
let z_offs = info
.index()
.noise
.cave_fbm_nz
.get((wposf / 512.0).into_array())
* 96.0
* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
let depth = Lerp::lerp(self.a.wpos.z as f64, self.b.wpos.z as f64, t) + z_offs;
let base = Lerp::lerp(
info.land().get_alt_approx(self.a.wpos) as f64 - self.a.depth as f64,
info.land().get_alt_approx(self.b.wpos) as f64 - self.b.depth as f64,
t,
) + z_offs;
Some((
(depth - height_here * 0.3) as i32..(depth + height_here * 1.35) as i32,
(base - height_here * 0.3) as i32..(base + height_here * 1.35) as i32,
radius,
))
} else {
@ -220,7 +201,7 @@ impl Tunnel {
let fire = underground * close(humidity, 0.0, 0.75) * close(temp, 2.0, 0.6);
let leafy = underground
* close(humidity, 1.0, 0.75)
* close(temp, -0.1, 0.75)
* close(temp, 0.1, 0.75)
* close(depth, 0.0, 0.6);
let dusty = close(humidity, 0.0, 0.5) * close(temp, -0.3, 0.65);
let icy = close(temp, -1.0, 0.7);
@ -230,7 +211,7 @@ impl Tunnel {
.into_iter()
.max_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal))
.unwrap();
biomes.map(|e| (e / max).powf(4.0))
biomes.map(|e| (e / max).powf(6.0))
};
Biome {
@ -278,10 +259,10 @@ fn tunnels_at<'a>(
a: current_cell,
b: other_cell,
curve: RandomField::new(13)
.get_f32(current_cell.wpos.xy().with_z(0))
.get_f32(current_cell.wpos.with_z(0))
.powf(0.25)
.mul(
if RandomField::new(14).chance(current_cell.wpos.xy().with_z(0), 0.5) {
if RandomField::new(14).chance(current_cell.wpos.with_z(0), 0.5) {
1.0
} else {
-1.0
@ -330,7 +311,7 @@ pub fn tunnel_bounds_at<'a>(
tunnels_at(wpos2d, level, land)
.chain(tunnels_down_from(wpos2d, level - 1, land))
.filter_map(move |tunnel| {
let (z_range, radius) = tunnel.z_range_at(wposf, info.index())?;
let (z_range, radius) = tunnel.z_range_at(wposf, *info)?;
// Avoid cave entrances intersecting water
let z_range = Lerp::lerp(
z_range.end,
@ -492,11 +473,11 @@ fn write_column<R: Rng>(
let mut get_mushroom = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
for (wpos2d, seed) in StructureGen2d::new(34537, 24, 8).get(wpos.xy()) {
let mushroom = if let Some(mushroom) = mushroom_cache
.entry((tunnel.a.wpos, wpos2d))
.entry((tunnel.a.wpos.with_z(tunnel.a.depth), wpos2d))
.or_insert_with(|| {
let mut rng = RandomPerm::new(seed);
let (z_range, radius) =
tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info.index())?;
tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
let (cavern_bottom, cavern_top, floor, water_level) = (
z_range.start,
z_range.end,

View File

@ -47,7 +47,7 @@ pub fn tree_valid_at(
|| col.path.map(|(d, _, _, _)| d < 12.0).unwrap_or(false)
|| info.map_or(false, |info| {
tunnel_bounds_at(wpos, &info, &info.land())
.any(|(_, z_range, _, _)| z_range.contains(&(col.alt as i32 - 1)))
.any(|(_, z_range, _, _)| z_range.contains(&(col.alt as i32 - 2)))
})
{
return false;