mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Removed unnecessary matrix mul
This commit is contained in:
parent
9424998e6e
commit
1af86ef2f8
@ -9,8 +9,7 @@ use vek::Vec2;
|
||||
|
||||
// Gravity is 9.81 * 4, so this makes gravity equal to .15
|
||||
const GLIDE_ANTIGRAV: f32 = crate::consts::GRAVITY * 0.90;
|
||||
const GLIDE_ACCEL: f32 = 6.0;
|
||||
const GLIDE_SPEED: f32 = 16.0;
|
||||
const GLIDE_ACCEL: f32 = 5.0;
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
|
||||
pub struct Data;
|
||||
|
@ -411,7 +411,6 @@ impl<'a> PhysicsData<'a> {
|
||||
)| {
|
||||
// defer the writes of positions to allow an inner loop over terrain-like
|
||||
// entities
|
||||
let mut pos = *pos;
|
||||
let mut vel = *vel;
|
||||
if sticky.is_some() && physics_state.on_surface().is_some() {
|
||||
vel.0 = physics_state.ground_vel;
|
||||
@ -494,7 +493,7 @@ impl<'a> PhysicsData<'a> {
|
||||
let radius = collider.get_radius() * scale * 0.1;
|
||||
let (z_min, z_max) = collider.get_z_limits(scale);
|
||||
|
||||
let mut cpos = pos;
|
||||
let mut cpos = *pos;
|
||||
let cylinder = (radius, z_min, z_max);
|
||||
cylinder_voxel_collision(
|
||||
cylinder,
|
||||
@ -522,7 +521,7 @@ impl<'a> PhysicsData<'a> {
|
||||
let z_max = z_max.clamped(1.2, 1.95) * scale;
|
||||
|
||||
let cylinder = (radius, z_min, z_max);
|
||||
let mut cpos = pos;
|
||||
let mut cpos = *pos;
|
||||
cylinder_voxel_collision(
|
||||
cylinder,
|
||||
&*read.terrain,
|
||||
@ -539,7 +538,7 @@ impl<'a> PhysicsData<'a> {
|
||||
tgt_pos = cpos.0;
|
||||
},
|
||||
Collider::Point => {
|
||||
let mut pos = pos;
|
||||
let mut pos = *pos;
|
||||
|
||||
let (dist, block) = read
|
||||
.terrain
|
||||
@ -651,7 +650,7 @@ impl<'a> PhysicsData<'a> {
|
||||
let mut physics_state_delta = physics_state.clone();
|
||||
// deliberately don't use scale yet here, because the 11.0/0.8
|
||||
// thing is in the comp::Scale for visual reasons
|
||||
let mut cpos = pos;
|
||||
let mut cpos = *pos;
|
||||
let wpos = cpos.0;
|
||||
let transform_from =
|
||||
Mat4::<f32>::translation_3d(pos_other.0 - wpos)
|
||||
@ -691,10 +690,11 @@ impl<'a> PhysicsData<'a> {
|
||||
}
|
||||
physics_state.on_ground |= physics_state_delta.on_ground;
|
||||
physics_state.on_ceiling |= physics_state_delta.on_ceiling;
|
||||
physics_state.on_wall =
|
||||
physics_state.on_wall.or(physics_state_delta
|
||||
physics_state.on_wall = physics_state.on_wall.or_else(|| {
|
||||
physics_state_delta
|
||||
.on_wall
|
||||
.map(|dir| ori_from.mul_direction(dir)));
|
||||
.map(|dir| ori_from.mul_direction(dir))
|
||||
});
|
||||
physics_state
|
||||
.touch_entities
|
||||
.append(&mut physics_state_delta.touch_entities);
|
||||
|
Loading…
Reference in New Issue
Block a user