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Billow tweaks.
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@ -93,6 +93,8 @@ impl WorldSim {
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region_gen: StructureGen2d::new(gen_seed(), 400, 96),
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cliff_gen: StructureGen2d::new(gen_seed(), 80, 56),
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humid_nz: Billow::new()
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.set_octaves(12)
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.set_persistence(0.25)
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// .set_octaves(6)
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// .set_persistence(0.5)
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.set_seed(gen_seed()),
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