mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
This commit is contained in:
parent
9168ddac75
commit
1dfcdce1c0
43
Cargo.lock
generated
43
Cargo.lock
generated
@ -2399,6 +2399,15 @@ dependencies = [
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"serde",
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]
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[[package]]
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name = "inline_tweak"
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version = "1.0.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7033e97b20277cc0d043226d1940fa7719ff08d2305d1fc7421e53066d00eb4b"
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dependencies = [
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"lazy_static",
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]
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[[package]]
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name = "inotify"
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version = "0.7.1"
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@ -5514,6 +5523,7 @@ name = "veloren-common"
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version = "0.9.0"
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dependencies = [
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"approx 0.4.0",
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"assets_manager",
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"bitflags",
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"criterion",
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"crossbeam-channel",
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@ -5522,6 +5532,7 @@ dependencies = [
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"dot_vox",
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"enum-iterator",
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"hashbrown",
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"image",
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"indexmap",
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"lazy_static",
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"num-derive",
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@ -5529,8 +5540,10 @@ dependencies = [
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"ordered-float 2.1.1",
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"rand 0.8.3",
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"rayon",
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"ron",
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"roots",
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"serde",
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"serde_json",
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"serde_repr",
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"slab",
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"slotmap",
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@ -5544,22 +5557,9 @@ dependencies = [
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"tracing-subscriber",
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"uuid",
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"vek",
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"veloren-common-assets",
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"veloren-common-base",
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]
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[[package]]
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name = "veloren-common-assets"
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version = "0.9.0"
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dependencies = [
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"assets_manager",
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"dot_vox",
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"image",
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"lazy_static",
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"ron",
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"tracing",
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]
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[[package]]
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name = "veloren-common-base"
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version = "0.9.0"
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@ -5652,19 +5652,6 @@ dependencies = [
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"veloren-common-net",
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]
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[[package]]
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name = "veloren-i18n"
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version = "0.9.0"
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dependencies = [
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"deunicode",
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"git2",
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"hashbrown",
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"ron",
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"serde",
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"tracing",
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"veloren-common-assets",
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]
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[[package]]
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name = "veloren-network"
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version = "0.3.0"
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@ -5749,6 +5736,7 @@ dependencies = [
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"crossbeam-channel",
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"futures-util",
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"hashbrown",
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"inline_tweak",
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"itertools 0.10.0",
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"lazy_static",
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"num_cpus",
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@ -5817,6 +5805,7 @@ dependencies = [
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"cpal",
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"criterion",
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"crossbeam",
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"deunicode",
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"directories-next",
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"dispatch 0.1.4",
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"dot_vox",
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@ -5826,6 +5815,7 @@ dependencies = [
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"gfx_device_gl",
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"gfx_gl",
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"gilrs",
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"git2",
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"glsl-include",
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"glutin",
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"glyph_brush",
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@ -5863,7 +5853,6 @@ dependencies = [
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"veloren-common-net",
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"veloren-common-state",
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"veloren-common-systems",
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"veloren-i18n",
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"veloren-server",
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"veloren-voxygen-anim",
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"veloren-world",
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@ -204,6 +204,7 @@
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secondary: "common.abilities.custom.mindflayer.necroticvortex",
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abilities: [
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(None, "common.abilities.custom.mindflayer.dimensionaldoor"),
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(None, "common.abilities.custom.mindflayer.necroticsphere"),
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(None, "common.abilities.custom.mindflayer.summonminions"),
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],
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),
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16
assets/common/abilities/custom/mindflayer/necroticsphere.ron
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16
assets/common/abilities/custom/mindflayer/necroticsphere.ron
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@ -0,0 +1,16 @@
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.75,
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recover_duration: 0.4,
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projectile: NecroticSphere(
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damage: 300.0,
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radius: 5.0,
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),
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projectile_body: Object(FireworkPurple),
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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}),*/
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projectile_speed: 100.0,
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)
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@ -280,7 +280,7 @@ pub struct Agent {
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pub struct ActionState {
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pub timer: f32,
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pub counter: f32,
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pub condition: bool,
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pub condition: u8,
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}
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impl Agent {
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@ -54,6 +54,10 @@ pub enum ProjectileConstructor {
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damage: f32,
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radius: f32,
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},
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NecroticSphere {
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damage: f32,
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radius: f32,
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},
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Possess,
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}
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@ -168,6 +172,32 @@ impl ProjectileConstructor {
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ignore_group: true,
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}
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},
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NecroticSphere { damage, radius } => {
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let damage = AttackDamage::new(
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Damage {
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source: DamageSource::Explosion,
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kind: DamageKind::Energy,
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value: damage,
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},
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Some(GroupTarget::OutOfGroup),
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);
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let attack = Attack::default()
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.with_damage(damage)
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.with_crit(crit_chance, crit_mult)
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.with_combo_increment();
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let explosion = Explosion {
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effects: vec![RadiusEffect::Attack(attack)],
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radius,
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reagent: Some(Reagent::Purple),
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};
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Projectile {
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hit_solid: vec![Effect::Explode(explosion.clone()), Effect::Vanish],
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hit_entity: vec![Effect::Explode(explosion), Effect::Vanish],
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time_left: Duration::from_secs(10),
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owner,
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ignore_group: true,
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}
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},
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Possess => Projectile {
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hit_solid: vec![Effect::Stick],
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hit_entity: vec![Effect::Stick, Effect::Possess],
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@ -207,6 +237,14 @@ impl ProjectileConstructor {
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*damage *= power;
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*radius *= range;
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},
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NecroticSphere {
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ref mut damage,
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ref mut radius,
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..
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} => {
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*damage *= power;
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*radius *= range;
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},
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Possess => {},
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}
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self
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@ -577,27 +577,33 @@ fn handle_ability(data: &JoinData, update: &mut StateUpdate, input: InputKind) {
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.inventory
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.equipped(equip_slot)
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.map(|i| &i.item_config_expect().abilities)
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.and_then(|abilities| match input {
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InputKind::Primary => Some(abilities.primary.clone()),
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InputKind::Secondary => Some(abilities.secondary.clone()),
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InputKind::Ability(0) => abilities.abilities.get(0).cloned().and_then(unlocked),
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InputKind::Ability(_) => abilities
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.abilities
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.get(skill_index)
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.cloned()
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.and_then(unlocked),
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InputKind::Roll | InputKind::Jump | InputKind::Fly | InputKind::Block => None,
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.and_then(|abilities| {
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tracing::info!("ability: {:?} {:?}", input, abilities);
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match input {
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InputKind::Primary => Some(abilities.primary.clone()),
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InputKind::Secondary => Some(abilities.secondary.clone()),
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InputKind::Ability(0) => abilities.abilities.get(0).cloned().and_then(unlocked),
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InputKind::Ability(skill_index) => abilities
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.abilities
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.get(skill_index)
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.cloned()
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.and_then(unlocked),
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InputKind::Roll | InputKind::Jump | InputKind::Fly | InputKind::Block => None,
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}
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})
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.map(|a| {
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let tool = unwrap_tool_data(data, equip_slot).map(|t| t.kind);
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tracing::info!("ability tool: {:?} {:?}", input, tool);
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a.adjusted_by_skills(&data.skill_set, tool)
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})
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.filter(|ability| ability.requirements_paid(data, update))
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{
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tracing::info!("ability before setting state: {:?} {:?}", input, ability);
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update.character = CharacterState::from((
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&ability,
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AbilityInfo::from_input(data, matches!(equip_slot, EquipSlot::Offhand), input),
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));
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tracing::info!("ability setting state: {:?} {:?}", input, update.character);
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}
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}
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}
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@ -801,12 +807,14 @@ impl AbilityInfo {
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tool_data.map(|t| HandInfo::from_main_tool(t, from_offhand)),
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);
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Self {
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let ret = Self {
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tool,
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hand,
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input,
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input_attr: data.controller.queued_inputs.get(&input).copied(),
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}
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};
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tracing::info!("AbilityInfo::from_input: {:?} {:?}", input, ret);
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ret
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}
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}
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@ -22,6 +22,8 @@ common-net = { package = "veloren-common-net", path = "../common/net" }
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world = { package = "veloren-world", path = "../world" }
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network = { package = "veloren-network", path = "../network", features = ["metrics", "compression"], default-features = false }
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inline_tweak = "1.0.8"
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specs = { git = "https://github.com/amethyst/specs.git", features = ["shred-derive"], rev = "5a9b71035007be0e3574f35184acac1cd4530496" }
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specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "b65fb220e94f5d3c9bc30074a076149763795556" }
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@ -2996,33 +2996,73 @@ impl<'a> AgentData<'a> {
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) {
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const MINDFLAYER_ATTACK_DIST: f32 = 16.0;
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const MINION_SUMMON_THRESHOLD: f32 = 0.20;
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// Bit index of action_state.condition for whether the mindflayer initialized
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// minion summoning state
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const MINDFLAYER_INITIALIZED_THRESHOLD: usize = 0;
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// Bit index of action_state.condition for how many fireballs left to shoot
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// before blinking (this is a 2 bit number, from 0-3)
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const MINDFLAYER_NUM_FIREBALLS_LO: usize = 1;
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const MINDFLAYER_NUM_FIREBALLS_MASK: usize = 0b110;
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let health_fraction = self.health.map_or(0.5, |h| h.fraction());
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// Sets counter at start of combat
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if agent.action_state.condition {
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if (agent.action_state.condition & (1 << MINDFLAYER_INITIALIZED_THRESHOLD)) == 0 {
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agent.action_state.counter = 1.0 - MINION_SUMMON_THRESHOLD;
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agent.action_state.condition = true;
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agent.action_state.condition |= 1 << MINDFLAYER_INITIALIZED_THRESHOLD;
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}
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agent.action_state.timer = (agent.action_state.timer - read_data.dt.0 as f32).max(0.0);
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if agent.action_state.timer > 0.0 {
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return;
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}
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let mindflayer_is_far = attack_data.dist_sqrd > MINDFLAYER_ATTACK_DIST.powi(2);
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if agent.action_state.counter > health_fraction {
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// Summon minions at particular thresholds of health
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Ability(1)));
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.push(ControlAction::basic_input(InputKind::Ability(2)));
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//tracing::info!("Pushing summon state: {:?}", agent);
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if matches!(self.char_state, CharacterState::BasicSummon(c) if matches!(c.stage_section, StageSection::Recover))
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{
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agent.action_state.counter -= MINION_SUMMON_THRESHOLD;
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}
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} else if matches!(
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self.char_state,
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CharacterState::BasicSummon(_) | CharacterState::Blink(_)
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) {
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// Deliberately do nothing here to prevent overwriting summon/blink state with another
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// input
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} else if mindflayer_is_far {
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// If too far from target, blink to them.
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controller.actions.push(ControlAction::StartInput {
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input: InputKind::Ability(0),
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target_entity: agent
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.target
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.as_ref()
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.and_then(|t| read_data.uids.get(t.target))
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.copied(),
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select_pos: None,
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});
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// If too far from target, throw a random number of necrotic spheres at them and then
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// blink to them.
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let num_fireballs = (agent.action_state.condition & 0b110) >> 1;
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if num_fireballs == 0 {
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let new_num_fireballs = rand::random::<u8>() % 4;
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agent.action_state.condition &= !0b110;
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agent.action_state.condition |= new_num_fireballs << 1;
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controller.actions.push(ControlAction::StartInput {
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input: InputKind::Ability(0),
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target_entity: agent
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.target
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.as_ref()
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.and_then(|t| read_data.uids.get(t.target))
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.copied(),
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select_pos: None,
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});
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} else {
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let new_num_fireballs = num_fireballs - 1;
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agent.action_state.condition &= !0b110;
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agent.action_state.condition |= new_num_fireballs << 1;
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controller.actions.push(ControlAction::StartInput {
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input: InputKind::Ability(1),
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target_entity: agent
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.target
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.as_ref()
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.and_then(|t| read_data.uids.get(t.target))
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.copied(),
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select_pos: None,
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});
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}
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agent.action_state.timer = 0.1;
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} else {
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// If close to target, use either primary or secondary ability
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if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs(10) && !matches!(c.stage_section, StageSection::Recover))
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@ -3353,6 +3393,9 @@ impl<'a> AgentData<'a> {
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const MINOTAUR_FRENZY_THRESHOLD: f32 = 0.5;
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const MINOTAUR_ATTACK_RANGE: f32 = 5.0;
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const MINOTAUR_CHARGE_DISTANCE: f32 = 15.0;
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// Bit index of the action_state.condition if the minotaur should use secondary
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// instead of primary
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const MINOTAUR_STATE_SECONDARY: usize = 0;
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let minotaur_attack_distance =
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self.body.map_or(0.0, |b| b.radius()) + MINOTAUR_ATTACK_RANGE;
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let health_fraction = self.health.map_or(1.0, |h| h.fraction());
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@ -3391,18 +3434,20 @@ impl<'a> AgentData<'a> {
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.push(ControlAction::basic_input(InputKind::Ability(0)));
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}
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} else if attack_data.dist_sqrd < minotaur_attack_distance.powi(2) {
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if agent.action_state.condition && !self.char_state.is_attack() {
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if (agent.action_state.condition & (1 << MINOTAUR_STATE_SECONDARY)) != 0
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&& !self.char_state.is_attack()
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{
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// Cripple target if not just used cripple
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Secondary));
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agent.action_state.condition = false;
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agent.action_state.condition &= !(1 << MINOTAUR_STATE_SECONDARY);
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} else if !self.char_state.is_attack() {
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// Cleave target if not just used cleave
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controller
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.actions
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.push(ControlAction::basic_input(InputKind::Primary));
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agent.action_state.condition = true;
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agent.action_state.condition |= 1 << MINOTAUR_STATE_SECONDARY;
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}
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}
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// Make minotaur move towards target
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|
@ -117,6 +117,23 @@ impl ParticleMgr {
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},
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);
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},
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Some(Reagent::Purple) => {
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self.particles.resize_with(
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self.particles.len() + (75.0 * power.abs()) as usize,
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|| {
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Particle::new_directed(
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Duration::from_millis(500),
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time,
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ParticleMode::CultistFlame,
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*pos,
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*pos + Vec3::<f32>::zero()
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.map(|_| rng.gen_range(-1.0..1.0))
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.normalized()
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* *radius,
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)
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},
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);
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},
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_ => {},
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}
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} else {
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|
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