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Fix UI flick when clearing slot in crafting menu
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@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Craftable orichalcum helmet
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- Protocol to query game server information (player count, version, etc.) and make ping tests.
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- Unlockable recipes
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- Localization support for prompt dialogs, diary sections, trade and group invitations.
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### Changed
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@ -47,12 +48,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Loot protection for solo players and NPCs works again
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- New cultist dungeons are less overly abundant, sahagin dungeons spawn again.
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- Cultist dungeons now always have exactly one portal which leads to the boss room.
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- Prompt dialogs are now localized.
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- Image-export for wiki now produces correct images of items as they look like in-game.
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- Limit the minimum vertical scaling value in the world generation UI to 0.1 to prevent an overflow
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- Wood log and worker/linen clothing pricing.
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- Charm recipes can now be found in the Potions tab of the crafting menu
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- Black minimap when some terrain blocks are deleted.
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- Text overflow and flickering in the crafting menu.
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## [0.16.0] - 2024-03-30
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@ -967,6 +967,17 @@ impl<'a> Widget for Crafting<'a> {
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s.ids.craft_slots.resize(2, &mut ui.widget_id_generator());
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});
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}
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// Crafting instructions
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Text::new(&self.localized_strings.get_msg("hud-crafting-modular_desc"))
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.mid_top_of(state.ids.align_ing)
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.w(264.0)
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.center_justify()
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(13))
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.color(TEXT_COLOR)
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.set(state.ids.modular_desc_txt, ui);
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// Modular Weapon Crafting BG-Art
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Image::new(self.imgs.crafting_modular_art)
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.down_from(state.ids.modular_desc_txt, 15.0)
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@ -1296,14 +1307,6 @@ impl<'a> Widget for Crafting<'a> {
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recipe_known,
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)
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} else {
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Text::new(&self.localized_strings.get_msg("hud-crafting-modular_desc"))
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.mid_top_of(state.ids.align_ing)
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.w(264.0)
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.center_justify()
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(13))
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.color(TEXT_COLOR)
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.set(state.ids.modular_desc_txt, ui);
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Image::new(self.imgs.icon_mod_weap)
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.middle_of(state.ids.output_img_frame)
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.color(Some(bg_col))
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