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1e358e6f0c
+ Create own directory for trade_pricing `assets/common/trading` + Move fictive loot tables there + Mark sellable/non-sellable items in trade_pricing tests
25 lines
972 B
Plaintext
25 lines
972 B
Plaintext
// Loot table that exists purely for price rationalisation
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//
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// This loot table should be marked as sellable.
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// If you want to add something that merchants can buy but not sell,
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// add another loot table
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//
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// Please keep it sorted by rarity so it's easier to reason about things
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[
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// Meats
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(0.125, Item("common.items.food.meat.bird_large_raw")),
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(0.5, Item("common.items.food.meat.beast_large_raw")),
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(2.0, Item("common.items.food.meat.bird_raw")),
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(2.0, Item("common.items.food.meat.fish_raw")),
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(2.0, Item("common.items.food.meat.tough_raw")),
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(4.0, Item("common.items.food.meat.beast_small_raw")),
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// Gatherables
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(0.25, Item("common.items.food.coconut")),
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(0.5, Item("common.items.food.cheese")),
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(1.0, Item("common.items.food.apple")),
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(2.0, Item("common.items.food.carrot")),
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(2.0, Item("common.items.food.lettuce")),
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(2.0, Item("common.items.food.tomato")),
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(2.0, Item("common.items.food.mushroom")),
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]
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