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Fix block energy cost being multiplied by 10 and also slightly reduce it.
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@ -386,11 +386,11 @@ impl CharacterAbility {
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pub fn default_block() -> CharacterAbility {
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CharacterAbility::BasicBlock {
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buildup_duration: 0.35,
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recover_duration: 0.3,
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buildup_duration: 0.25,
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recover_duration: 0.2,
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max_angle: 60.0,
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block_strength: 0.5,
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energy_cost: 50.0,
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energy_cost: 2.5,
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}
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}
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