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(fix) Use backpack item for merchant's ingredients
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parent
3ee123b745
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1ed9d8d455
@ -1038,7 +1038,7 @@ fn merchant_loadout(
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let rng = &mut rand::thread_rng();
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// Fill backpack with ingredients and coins
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let backpack = ingredient_bag(economy, rng);
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let backpack = ingredient_backpack(economy, rng);
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// Fill bags with stuff
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let (food_bag, potion_bag) = consumable_bags(economy, rng);
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@ -1066,7 +1066,7 @@ fn sort_bag(bag: &mut Item) {
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fn armor_bag(economy: Option<&trade::SiteInformation>) -> Item {
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#![warn(clippy::pedantic)]
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let mut bag = Item::new_from_asset_expect("common.items.armor.misc.back.backpack");
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let mut bag = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
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let armor_items = economy
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.and_then(|e| e.unconsumed_stock.get(&Good::Armor))
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@ -1115,10 +1115,10 @@ fn weapon_bag(economy: Option<&trade::SiteInformation>) -> Item {
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bag
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}
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fn ingredient_bag(economy: Option<&trade::SiteInformation>, rng: &mut impl Rng) -> Item {
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fn ingredient_backpack(economy: Option<&trade::SiteInformation>, rng: &mut impl Rng) -> Item {
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#![warn(clippy::pedantic)]
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let mut bag = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
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let mut bag = Item::new_from_asset_expect("common.items.armor.misc.back.backpack");
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let slots = bag.slots_mut();
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// It's safe to truncate here, because coins clamped to 3000 max
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