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Run anim progress
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parent
1f5e0216c4
commit
1ffefde739
@ -341,69 +341,69 @@
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),
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(Tiger, Male): (
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leg_fl: (
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offset: (-2.0, -1.5, -2.5),
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offset: (-2.0, -1.5, -9.0),
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lateral: ("npc.tiger.male.leg_fl"),
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),
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leg_fr: (
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offset: (-2.0, -1.5, -2.5),
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offset: (-2.0, -1.5, -9.0),
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lateral: ("npc.tiger.male.leg_fr"),
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),
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leg_bl: (
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offset: (-2.0, -2.0, -3.5),
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offset: (-2.0, -2.0, -9.0),
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lateral: ("npc.tiger.male.leg_bl"),
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),
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leg_br: (
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offset: (-2.0, -2.0, -3.5),
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offset: (-2.0, -2.0, -9.0),
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lateral: ("npc.tiger.male.leg_br"),
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),
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foot_fl: (
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offset: (-2.5, -1.5, -2.5),
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offset: (-2.5, -1.5, -6.0),
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lateral: ("npc.tiger.male.foot_fl"),
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),
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foot_fr: (
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offset: (-2.5, -1.5, -2.5),
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offset: (-2.5, -1.5, -6.0),
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lateral: ("npc.tiger.male.foot_fr"),
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),
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foot_bl: (
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offset: (-2.5, -2.0, -3.5),
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offset: (-2.5, -2.0, -6.0),
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lateral: ("npc.tiger.male.foot_bl"),
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),
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foot_br: (
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offset: (-2.5, -2.0, -3.5),
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offset: (-2.5, -2.0, -6.0),
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lateral: ("npc.tiger.male.foot_br"),
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),
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),
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(Tiger, Female): (
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leg_fl: (
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offset: (-1.5, -1.5, -2.5),
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offset: (-1.5, -1.5, -9.0),
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lateral: ("npc.tiger.female.leg_fl"),
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),
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leg_fr: (
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offset: (-1.5, -1.5, -2.5),
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offset: (-1.5, -1.5, -9.0),
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lateral: ("npc.tiger.female.leg_fr"),
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),
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leg_bl: (
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offset: (-1.5, -2.0, -3.5),
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offset: (-1.5, -2.0, -9.0),
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lateral: ("npc.tiger.female.leg_bl"),
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),
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leg_br: (
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offset: (-1.5, -2.0, -3.5),
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offset: (-1.5, -2.0, -9.0),
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lateral: ("npc.tiger.female.leg_br"),
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),
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foot_fl: (
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offset: (-1.5, -1.5, -2.5),
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offset: (-1.5, -1.5, -6.0),
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lateral: ("npc.tiger.female.foot_fl"),
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),
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foot_fr: (
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offset: (-1.5, -1.5, -2.5),
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offset: (-1.5, -1.5, -6.0),
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lateral: ("npc.tiger.female.foot_fr"),
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),
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foot_bl: (
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offset: (-1.5, -2.0, -3.5),
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offset: (-1.5, -2.0, -6.0),
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lateral: ("npc.tiger.female.foot_bl"),
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),
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foot_br: (
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offset: (-1.5, -2.0, -3.5),
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offset: (-1.5, -2.0, -6.0),
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lateral: ("npc.tiger.female.foot_br"),
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),
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),
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@ -51,7 +51,7 @@ const TORSO_BACK_Z: f32 = 0.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_MID_X: f32 = 0.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const TORSO_MID_Z: f32 = 12.5;
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const TORSO_MID_Z: f32 = 13.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const EARS_X: f32 = -2.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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@ -59,27 +59,27 @@ const EARS_Z: f32 = 5.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_FRONT_X: f32 = 6.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_FRONT_Y: f32 = 1.0;
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const LEG_FRONT_Y: f32 = -0.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_FRONT_Z: f32 = 7.0;
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const LEG_FRONT_Z: f32 = 14.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_BACK_X: f32 = 5.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_BACK_Y: f32 = -14.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const LEG_BACK_Z: f32 = 8.5;
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const LEG_BACK_Z: f32 = 13.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_FRONT_X: f32 = 0.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_FRONT_Y: f32 = 0.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_FRONT_Z: f32 = -4.5;
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const FEET_FRONT_Z: f32 = -8.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_BACK_X: f32 = 0.5;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_BACK_Y: f32 = 0.0;
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#[const_tweaker::tweak(min = -20.0, max = 20.0, step = 0.5)]
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const FEET_BACK_Z: f32 = -5.0;
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const FEET_BACK_Z: f32 = -7.5;
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impl QuadrupedMediumSkeleton {
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@ -49,14 +49,44 @@ impl Animation for RunAnimation {
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* 0.125,
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);
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let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
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let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
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let wave_slow = (anim_time as f32 * 3.5 + PI).sin();
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let wave_slow_cos = (anim_time as f32 * 3.5 + PI).cos();
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let look = Vec2::new(
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.5,
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((global_time + anim_time) as f32 / 8.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.25,
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);
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let tailmove = Vec2::new(
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(7331.0)
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.sin()
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* 0.25,
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((global_time + anim_time) as f32 / 2.0)
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.floor()
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.mul(1337.0)
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.sin()
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* 0.125,
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);
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next.head_upper.offset = Vec3::new(
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0.0,
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skeleton_attr.head_upper.0 + horichest * 1.8,
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skeleton_attr.head_upper.1 + verthead * -1.8,
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) / 11.0;
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);
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next.head_upper.ori =
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Quaternion::rotation_x(wolf_look.y) * Quaternion::rotation_z(wolf_look.x);
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next.head_upper.scale = Vec3::one() / 10.98;
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next.head_upper.scale = Vec3::one();
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next.head_lower.offset = Vec3::new(
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0.0,
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@ -74,14 +104,6 @@ impl Animation for RunAnimation {
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next.tail.ori = Quaternion::rotation_x(0.0);
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next.tail.scale = Vec3::one();
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next.torso_back.offset = Vec3::new(
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0.0,
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skeleton_attr.torso_back.0 + horichest * 2.9,
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skeleton_attr.torso_back.1 + vertchest * -3.6 + 1.0,
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) / 11.0;
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next.torso_back.ori = Quaternion::rotation_y(horichest * -0.12);
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next.torso_back.scale = Vec3::one() / 11.0;
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next.torso_front.offset = Vec3::new(
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0.0,
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skeleton_attr.torso_front.0 + horichest * 2.5,
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@ -90,41 +112,83 @@ impl Animation for RunAnimation {
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next.torso_front.ori = Quaternion::rotation_y(horichest * -0.09);
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next.torso_front.scale = Vec3::one() * 0.98 / 11.0;
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next.torso_back.offset = Vec3::new(
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0.0,
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skeleton_attr.torso_back.0 + horichest * 2.9,
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skeleton_attr.torso_back.1 + vertchest * -3.6 + 1.0,
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);
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next.torso_back.ori = Quaternion::rotation_y(horichest * -0.12);
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next.torso_back.scale = Vec3::one();
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next.ears.offset = Vec3::new(0.0, skeleton_attr.ears.0, skeleton_attr.ears.1);
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next.ears.ori = Quaternion::rotation_x(0.0);
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next.ears.scale = Vec3::one() * 1.02;
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next.leg_fl.offset = Vec3::new(
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-skeleton_attr.leg_f.0,
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skeleton_attr.leg_f.1,
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skeleton_attr.leg_f.2,
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) / 11.0;
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next.leg_fl.ori = Quaternion::rotation_x(horilf * 0.4);
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next.leg_fl.scale = Vec3::one() / 11.0;
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next.leg_fr.offset = Vec3::new(
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skeleton_attr.leg_f.0,
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skeleton_attr.leg_f.1,
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skeleton_attr.leg_f.2,
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) / 11.0;
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next.leg_fr.ori = Quaternion::rotation_x(horilf * 0.4);
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next.leg_fr.scale = Vec3::one() / 11.0;
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next.leg_bl.offset = Vec3::new(
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-skeleton_attr.leg_b.0,
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skeleton_attr.leg_b.1,
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skeleton_attr.leg_b.2,
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) / 11.0;
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next.leg_bl.ori = Quaternion::rotation_x(horirb * 0.55);
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next.leg_bl.scale = Vec3::one() / 11.0;
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next.leg_br.offset = Vec3::new(
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skeleton_attr.leg_b.0,
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skeleton_attr.leg_b.1 + horirb * 3.0,
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skeleton_attr.leg_b.2,
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) / 11.0;
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next.leg_br.ori = Quaternion::rotation_x(horirb * 0.55);
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next.leg_br.scale = Vec3::one() / 11.0;
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next.foot_fl.offset = Vec3::new(
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-skeleton_attr.feet_f.0,
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skeleton_attr.feet_f.1 + horilf * 2.5,
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skeleton_attr.feet_f.2 + vertlf * 5.0 * skeleton_attr.height - 0.5,
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) / 11.0;
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next.foot_fl.ori = Quaternion::rotation_x(horilf * 0.4);
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next.foot_fl.scale = Vec3::one() / 11.0;
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skeleton_attr.feet_f.1,
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skeleton_attr.feet_f.2,
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);
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next.foot_fl.ori = Quaternion::rotation_x(horilf * 0.6);
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next.foot_fl.scale = Vec3::one();
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next.foot_fr.offset = Vec3::new(
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skeleton_attr.feet_f.0,
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skeleton_attr.feet_f.1 + horirfoffset * 2.5,
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skeleton_attr.feet_f.2 + vertrfoffset * 5.0 * skeleton_attr.height - 0.5,
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) / 11.0;
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next.foot_fr.ori = Quaternion::rotation_x(horirfoffset * 0.4);
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next.foot_fr.scale = Vec3::one() / 11.0;
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skeleton_attr.feet_f.1,
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skeleton_attr.feet_f.2,
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);
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next.foot_fr.ori = Quaternion::rotation_x(horilf * 0.6);
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next.foot_fr.scale = Vec3::one();
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next.foot_bl.offset = Vec3::new(
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-skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + horilboffset * 3.0,
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skeleton_attr.feet_b.2 + vertlboffset * 5.0 * skeleton_attr.height - 0.5,
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) / 11.0;
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next.foot_bl.ori = Quaternion::rotation_x(horilboffset * 0.35);
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next.foot_bl.scale = Vec3::one() / 11.0;
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skeleton_attr.feet_b.1,
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skeleton_attr.feet_b.2,
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);
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next.foot_bl.ori = Quaternion::rotation_x(horirb * 0.35);
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next.foot_bl.scale = Vec3::one();
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next.foot_br.offset = Vec3::new(
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skeleton_attr.feet_b.0,
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skeleton_attr.feet_b.1 + horirb * 3.0,
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skeleton_attr.feet_b.2 + vertrb * 5.0 * skeleton_attr.height - 0.5,
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) / 11.0;
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skeleton_attr.feet_b.1,
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skeleton_attr.feet_b.2,
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);
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next.foot_br.ori = Quaternion::rotation_x(horirb * 0.35);
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next.foot_br.scale = Vec3::one() / 11.0;
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next.foot_br.scale = Vec3::one();
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next
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}
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Block a user