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https://gitlab.com/veloren/veloren.git
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Implement killer name in chat
Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
This commit is contained in:
parent
a6439984be
commit
2008400169
@ -22,4 +22,5 @@ pub use inputs::Jumping;
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pub use inputs::Respawning;
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pub use player::Player;
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pub use stats::Dying;
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pub use stats::HealthSource;
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pub use stats::Stats;
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@ -1,17 +1,33 @@
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use crate::state::Time;
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use crate::state::{Time, Uid};
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use specs::{Component, FlaggedStorage, NullStorage, VecStorage};
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub enum HealthSource {
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Attack { by: Uid }, // TODO: Implement weapon
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Suicide,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Health {
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pub current: u32,
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pub maximum: u32,
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pub last_change: Option<(i32, f64)>,
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current: u32,
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maximum: u32,
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pub last_change: Option<(i32, f64, HealthSource)>,
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}
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impl Health {
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pub fn change_by(&mut self, amount: i32) {
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pub fn get_current(&self) -> u32 {
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self.current
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}
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pub fn get_maximum(&self) -> u32 {
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self.maximum
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}
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pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
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self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause));
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self.current = amount;
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}
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pub fn change_by(&mut self, amount: i32, cause: HealthSource) {
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self.current = (self.current as i32 + amount).max(0) as u32;
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self.last_change = Some((amount, 0.0));
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self.last_change = Some((amount, 0.0, cause));
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}
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}
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@ -47,9 +63,11 @@ impl Component for Stats {
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type Storage = FlaggedStorage<Self, VecStorage<Self>>;
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}
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize)]
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pub struct Dying;
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#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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pub struct Dying {
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pub cause: HealthSource,
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}
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impl Component for Dying {
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type Storage = NullStorage<Self>;
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type Storage = VecStorage<Self>;
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}
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@ -6,9 +6,10 @@ use vek::*;
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use crate::{
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comp::{
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phys::{Dir, ForceUpdate, Pos, Vel},
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Animation, AnimationInfo, Attacking, Control, Gliding, Jumping, Respawning, Stats,
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Animation, AnimationInfo, Attacking, Control, Gliding, HealthSource, Jumping, Respawning,
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Stats,
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},
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state::{DeltaTime, Time},
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state::{DeltaTime, Time, Uid},
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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};
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@ -19,6 +20,7 @@ pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (
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Entities<'a>,
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ReadStorage<'a, Uid>,
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Read<'a, Time>,
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Read<'a, DeltaTime>,
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ReadExpect<'a, TerrainMap>,
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@ -39,6 +41,7 @@ impl<'a> System<'a> for Sys {
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&mut self,
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(
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entities,
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uids,
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time,
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dt,
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terrain,
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@ -140,8 +143,8 @@ impl<'a> System<'a> for Sys {
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);
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}
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for (entity, pos, dir, attacking) in
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(&entities, &positions, &directions, &mut attackings).join()
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for (entity, &uid, pos, dir, attacking) in
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(&entities, &uids, &positions, &directions, &mut attackings).join()
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{
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if !attacking.applied {
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for (b, pos_b, mut stat_b, mut vel_b) in
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@ -154,7 +157,7 @@ impl<'a> System<'a> for Sys {
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&& dir.0.angle_between(pos_b.0 - pos.0).to_degrees() < 70.0
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{
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// Deal damage
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stat_b.hp.change_by(-10); // TODO: variable damage
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stat_b.hp.change_by(-10, HealthSource::Attack { by: uid }); // TODO: variable damage and weapon
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vel_b.0 += (pos_b.0 - pos.0).normalized() * 10.0;
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vel_b.0.z = 15.0;
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force_updates.insert(b, ForceUpdate);
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@ -23,7 +23,16 @@ impl<'a> System<'a> for Sys {
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for (entity, mut stat) in (&entities, &mut stats).join() {
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if stat.should_die() && !stat.is_dead {
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// TODO: Replace is_dead with client states
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dyings.insert(entity, Dying);
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dyings.insert(
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entity,
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Dying {
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cause: stat
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.hp
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.last_change
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.expect("Nothing caused the entity to die")
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.2, // Safe because damage is necessary for death
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},
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);
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stat.is_dead = true;
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}
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if let Some(change) = &mut stat.hp.last_change {
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@ -150,7 +150,7 @@ fn handle_kill(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
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.ecs_mut()
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.write_storage::<comp::Stats>()
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.get_mut(entity)
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.map(|s| s.hp.current = 0);
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.map(|s| s.hp.set_to(0, comp::HealthSource::Suicide));
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}
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fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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@ -211,14 +211,35 @@ impl Server {
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self.world.tick(dt);
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// Sync deaths.
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let todo_kill = (
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&self.state.ecs().entities(),
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&self.state.ecs().read_storage::<comp::Dying>(),
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)
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let ecs = &self.state.ecs();
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let clients = &mut self.clients;
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let todo_kill = (&ecs.entities(), &ecs.read_storage::<comp::Dying>())
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.join()
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.map(|(entity, _)| entity)
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.map(|(entity, dying)| {
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// Chat message
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if let Some(player) = ecs.read_storage::<comp::Player>().get(entity) {
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// While waiting for if-let-chains to be implemented...
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let msg = if let comp::HealthSource::Attack { by } = dying.cause {
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if let Some(attacker) = ecs
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.read_storage::<comp::Player>()
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.get(ecs.entity_from_uid(by.into()).unwrap())
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{
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format!("{} was killed by {}", &player.alias, &attacker.alias)
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} else {
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format!("{} died", &player.alias)
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}
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} else {
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format!("{} died", &player.alias)
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};
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clients.notify_registered(ServerMsg::Chat(msg));
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}
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entity
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})
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.collect::<Vec<_>>();
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// Actually kill them
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for entity in todo_kill {
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if let Some(client) = self.clients.get_mut(&entity) {
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self.state
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@ -229,11 +250,6 @@ impl Server {
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self.state.ecs_mut().delete_entity_synced(entity);
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continue;
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}
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if let Some(player) = self.state.ecs().read_storage::<comp::Player>().get(entity) {
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self.clients
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.notify_registered(ServerMsg::Chat(format!("{} died", &player.alias)));
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}
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}
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// Handle respawns
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@ -358,7 +358,7 @@ impl Hud {
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// Filling
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Rectangle::fill_with(
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[
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120.0 * (stats.hp.current as f64 / stats.hp.maximum as f64),
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120.0 * (stats.hp.get_current() as f64 / stats.hp.get_maximum() as f64),
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8.0,
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],
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HP_COLOR,
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@ -78,7 +78,7 @@ impl<'a> Widget for Skillbar<'a> {
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let next_level_xp = (level as f64).powi(4) - start_level_xp;
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// TODO: We need a max xp value
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let xp_percentage = (self.stats.xp as f64 - start_level_xp) / next_level_xp;
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let hp_percentage = self.stats.hp.current as f64 / self.stats.hp.maximum as f64;
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let hp_percentage = self.stats.hp.get_current() as f64 / self.stats.hp.get_maximum() as f64;
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let mana_percentage = 1.0;
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// TODO: Only show while aiming with a bow or when casting a spell.
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@ -475,7 +475,7 @@ impl FigureMgr {
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// Change in health as color!
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let col = stats
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.and_then(|stats| stats.hp.last_change)
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.map(|(change_by, time)| {
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.map(|(change_by, time, _)| {
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Rgba::broadcast(1.0)
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+ Rgba::new(0.0, -1.0, -1.0, 0.0)
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.map(|c| (c / (1.0 + DAMAGE_FADE_COEFFICIENT * time)) as f32)
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