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Smaller water details
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@ -45,6 +45,8 @@ float wave_height(vec3 pos) {
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(texture(t_waves, pos.yx * 0.03 + big_warp.yx - tick.x * 0.05).y - 0.5) * 1.0 +
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(texture(t_waves, pos.xy * 0.1 + warp.xy + tick.x * 0.1).x - 0.5) * 0.5 +
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(texture(t_waves, pos.yx * 0.1 + warp.yx - tick.x * 0.1).x - 0.5) * 0.5 +
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(texture(t_waves, pos.yx * 0.3 + warp.xy * 0.5 + tick.x * 0.1).x - 0.5) * 0.2 +
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(texture(t_waves, pos.yx * 0.3 + warp.yx * 0.5 - tick.x * 0.1).x - 0.5) * 0.2 +
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0.0
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);
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