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Updated changelog
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@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- New level of detail feature, letting you see all the world's terrain at any view distance.
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- Point and directional lights now cast realistic shadows, using shadow mapping.
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- Added leaf and chimney particles
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### Changed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused
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@ -273,7 +273,7 @@ impl ParticleMgr {
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type BoiFn<'a> = fn(&'a BlocksOfInterest) -> &'a [Vec3<i32>];
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let particles: &[(BoiFn, _, _, _)] = &[
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(|boi| &boi.leaves, 0.005, 30.0, ParticleMode::Leaf),
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(|boi| &boi.leaves, 0.002, 30.0, ParticleMode::Leaf),
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(|boi| &boi.embers, 20.0, 0.25, ParticleMode::CampfireFire),
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(|boi| &boi.embers, 6.0, 30.0, ParticleMode::CampfireSmoke),
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];
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@ -299,7 +299,7 @@ impl ParticleMgr {
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Duration::from_secs_f32(*dur),
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time,
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*mode,
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block_pos.map(|e: i32| e as f32 + 0.5),
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block_pos.map(|e: i32| e as f32 + thread_rng().gen::<f32>()),
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));
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}
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}
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