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@ -45,8 +45,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added a silhouette for players when they are occluded
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- Added a silhouette for players when they are occluded
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- Added transparency to the player when zooming in
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- Added transparency to the player when zooming in
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- Made armor and hotbar slots actually function
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- Made armor and hotbar slots actually function
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- Added dragging and right-click to use functionality to inventory, armor, & hotbar slotskillbars
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- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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- Added capes, lanterns, and more armor items
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- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
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### Changed
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### Changed
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@ -213,7 +213,7 @@ Viel Spaß in der Welt von Veloren, Abenteurer!"#,
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"hud.bag.legs": "Beine",
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"hud.bag.legs": "Beine",
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"hud.bag.feet": "Füße",
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"hud.bag.feet": "Füße",
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"hud.bag.mainhand": "Haupthand",
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"hud.bag.mainhand": "Haupthand",
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"hud.bag.offhand": "Nebenhand ",
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"hud.bag.offhand": "Nebenhand",
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// Map and Questlog
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// Map and Questlog
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"hud.map.map_title": "Karte",
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"hud.map.map_title": "Karte",
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@ -31,7 +31,7 @@ impl State {
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}
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}
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}
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}
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/// Returns true is the button was just pressed
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/// Returns true if the button was just pressed
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
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pub fn process_input(&mut self, slot: Slot, state: bool) -> bool {
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let slot = slot as usize;
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let slot = slot as usize;
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let just_pressed = !self.inputs[slot] && state;
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let just_pressed = !self.inputs[slot] && state;
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