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clifftown sprite fix
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parent
86be66c605
commit
262a730cc6
@ -503,7 +503,7 @@ impl Structure for CliffTower {
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painter.rotated_sprite(
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pos.with_z(floor_level + 6),
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SpriteKind::BookshelfArabic,
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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}
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}
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@ -533,7 +533,7 @@ impl Structure for CliffTower {
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painter.rotated_sprite(
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pos.with_z(floor_level + 4),
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SpriteKind::CanapeArabic,
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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}
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}
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@ -575,19 +575,27 @@ impl Structure for CliffTower {
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super_center.x - 4 + (d * 6),
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super_center.y - width + 3 + (d * ((2 * width) - 6)),
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);
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painter
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.aabb(Aabb {
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min: Vec2::new(ft_pos.x - 2 + d, ft_pos.y - (3 * d))
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.with_z(floor_level + 4),
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max: Vec2::new(ft_pos.x + 2 + d, ft_pos.y + 4 - (3 * d))
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if !stairway_clear_1.contains_point(ft_pos.with_z(floor_level + 4))
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&& !stairway_clear_2
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.contains_point(ft_pos.with_z(floor_level + 4))
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{
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painter
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.aabb(Aabb {
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min: Vec2::new(ft_pos.x - 2 + d, ft_pos.y - (3 * d))
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.with_z(floor_level + 4),
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max: Vec2::new(
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ft_pos.x + 2 + d,
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ft_pos.y + 4 - (3 * d),
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)
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.with_z(floor_level + 7),
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})
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.clear();
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painter.rotated_sprite(
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ft_pos.with_z(floor_level + 4),
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SpriteKind::ForgeTools,
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0 + (4 * d) as u8,
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);
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})
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.clear();
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painter.rotated_sprite(
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ft_pos.with_z(floor_level + 4),
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SpriteKind::ForgeTools,
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(4 * d) as u8,
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);
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}
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// hearth
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let pos = Vec2::new(
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super_center.x + length - 12 + (d * ((-2 * length) + 24)),
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@ -607,7 +615,7 @@ impl Structure for CliffTower {
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painter.rotated_sprite(
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pos.with_z(floor_level + 4),
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SpriteKind::Hearth,
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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}
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}
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@ -641,7 +649,7 @@ impl Structure for CliffTower {
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for d in 0..2 {
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let pos = Vec2::new(
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super_center.x,
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super_center.y - width + 4 + (d * ((2 * width) - 8)),
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super_center.y - width + 3 + (d * ((2 * width) - 7)),
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);
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if !stairway_clear_1.contains_point(pos.with_z(floor_level + 4))
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&& !stairway_clear_2.contains_point(pos.with_z(floor_level + 4))
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@ -657,7 +665,7 @@ impl Structure for CliffTower {
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painter.rotated_sprite(
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pos.with_z(floor_level + 4),
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SpriteKind::WallTableArabic,
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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painter.rotated_sprite(
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pos.with_z(floor_level + 5),
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@ -670,7 +678,7 @@ impl Structure for CliffTower {
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2 => SpriteKind::JugArabic,
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_ => SpriteKind::JugAndBowlArabic,
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},
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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}
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}
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@ -797,7 +805,7 @@ impl Structure for CliffTower {
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painter.rotated_sprite(
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pos.with_z(floor_level + 4),
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SpriteKind::WallTableArabic,
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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painter.rotated_sprite(
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pos.with_z(floor_level + 5),
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@ -809,7 +817,7 @@ impl Structure for CliffTower {
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3 => SpriteKind::JugArabic,
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_ => SpriteKind::VialEmpty,
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},
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0 + (4 * d) as u8,
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(4 * d) as u8,
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);
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}
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}
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