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Improved grass scatter
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parent
84e4e17ff5
commit
263f02dc11
@ -9,7 +9,8 @@ fn close(x: f32, tgt: f32, falloff: f32) -> f32 {
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(1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125)
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}
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const MUSH_FACT: f32 = 1.0e-4; // To balance everything around the mushroom spawning rate
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const MUSH_FACT: f32 = 1.0e-4; // To balance things around the mushroom spawning rate
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const GRASS_FACT: f32 = 1.0e-3; // To balance things around the grass spawning rate
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const DEPTH_WATER_NORM: f32 = 15.0; // Water depth at which regular underwater sprites start spawning
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pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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use SpriteKind::*;
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@ -18,132 +19,132 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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let scatter: &[(
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_,
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bool,
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fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32)>),
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fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32, f32)>),
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)] = &[
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// (density, Option<(wavelen, threshold)>)
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// (density, Option<(base_density_proportion, wavelen, threshold)>)
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// Flowers
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(BlueFlower, false, |c, col| {
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(BlueFlower, false, |_, col| {
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(
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close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
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c.humidity,
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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CONFIG.jungle_hum,
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0.4,
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)) * col.tree_density
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* MUSH_FACT
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* 256.0,
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Some((256.0, 0.25)),
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Some((0.0, 256.0, 0.25)),
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)
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}),
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(PinkFlower, false, |c, col| {
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(PinkFlower, false, |_, col| {
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(
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close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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}),
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(PurpleFlower, false, |c, col| {
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(PurpleFlower, false, |_, col| {
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(
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close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
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c.humidity,
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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CONFIG.jungle_hum,
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0.4,
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)) * col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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}),
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(RedFlower, false, |c, col| {
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(RedFlower, false, |_, col| {
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(
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close(c.temp, CONFIG.tropical_temp, 0.7).min(close(
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c.humidity,
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close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
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col.humidity,
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CONFIG.jungle_hum,
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0.4,
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)) * col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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}),
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(WhiteFlower, false, |c, col| {
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(WhiteFlower, false, |_, col| {
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(
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close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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}),
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(YellowFlower, false, |c, col| {
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(YellowFlower, false, |_, col| {
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(
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close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.1)),
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Some((0.0, 100.0, 0.1)),
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)
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}),
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(Cotton, false, |c, col| {
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(Cotton, false, |_, col| {
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(
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close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
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c.humidity,
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close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
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col.humidity,
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CONFIG.jungle_hum,
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0.4,
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)) * col.tree_density
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* MUSH_FACT
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* 75.0,
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Some((256.0, 0.25)),
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Some((0.0, 256.0, 0.25)),
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)
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}),
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(Sunflower, false, |c, col| {
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(Sunflower, false, |_, col| {
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(
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close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* MUSH_FACT
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* 350.0,
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Some((100.0, 0.15)),
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Some((0.0, 100.0, 0.15)),
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)
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}),
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(WildFlax, false, |c, col| {
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(WildFlax, false, |_, col| {
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(
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close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
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close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* col.tree_density
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* MUSH_FACT
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* 600.0,
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Some((100.0, 0.15)),
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Some((0.0, 100.0, 0.15)),
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)
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}),
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// Herbs and Spices
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(LingonBerry, false, |c, _| {
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(LingonBerry, false, |_, col| {
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(
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close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.5))
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
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* MUSH_FACT
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* 2.5,
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None,
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)
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}),
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(LeafyPlant, false, |c, _| {
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(LeafyPlant, false, |_, col| {
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(
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close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.3))
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* MUSH_FACT
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
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* GRASS_FACT
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* 4.0,
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None,
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)
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}),
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(Fern, false, |c, _| {
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(Fern, false, |_, col| {
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(
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close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.5))
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* MUSH_FACT
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
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* GRASS_FACT
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* 0.25,
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Some((64.0, 0.2)),
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Some((0.0, 64.0, 0.2)),
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)
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}),
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(Blueberry, false, |c, _| {
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(Blueberry, false, |_, col| {
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(
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close(c.temp, CONFIG.temperate_temp, 0.5).min(close(
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c.humidity,
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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col.humidity,
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CONFIG.forest_hum,
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0.5,
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)) * MUSH_FACT
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@ -151,191 +152,199 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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None,
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)
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}),
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(Pumpkin, false, |c, _| {
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(Pumpkin, false, |_, col| {
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(
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close(c.temp, CONFIG.temperate_temp, 0.5).min(close(
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c.humidity,
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close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
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col.humidity,
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CONFIG.forest_hum,
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0.5,
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)) * MUSH_FACT
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* 500.0,
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Some((512.0, 0.05)),
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Some((0.0, 512.0, 0.05)),
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)
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}),
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// Collectable Objects
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// Only spawn twigs in temperate forests
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(Twigs, false, |c, _| {
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(Twigs, false, |_, col| {
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(
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(c.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
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(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
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None,
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)
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}),
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(Stones, false, |c, _| {
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((c.rockiness - 0.5).max(0.025) * 1.0e-3, None)
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(Stones, false, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None)
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}),
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(Copper, false, |c, _| {
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((c.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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(Copper, false, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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}),
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(Tin, false, |c, _| {
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((c.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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(Tin, false, |chunk, _| {
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((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
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}),
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// Don't spawn Mushrooms in snowy regions
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(Mushroom, false, |c, _| {
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(Mushroom, false, |_, col| {
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(
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close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.35)) * MUSH_FACT,
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close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
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* MUSH_FACT,
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None,
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)
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}),
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// Grass
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(ShortGrass, false, |c, _| {
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(ShortGrass, false, |_, col| {
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(
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close(c.temp, 0.2, 0.65).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.015,
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None,
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close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* GRASS_FACT
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* 150.0,
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Some((0.3, 64.0, 0.3)),
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)
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}),
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(MediumGrass, false, |c, _| {
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(MediumGrass, false, |_, col| {
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(
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close(c.temp, 0.2, 0.6).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.012,
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None,
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close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
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* GRASS_FACT
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* 120.0,
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Some((0.3, 64.0, 0.3)),
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)
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}),
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(LongGrass, false, |c, _| {
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(LongGrass, false, |_, col| {
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(
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close(c.temp, 0.3, 0.35).min(close(c.humidity, CONFIG.jungle_hum, 0.3)) * 0.15,
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Some((48.0, 0.2)),
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close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
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* GRASS_FACT
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* 150.0,
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Some((0.1, 48.0, 0.3)),
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)
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}),
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// Jungle Sprites
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// (LongGrass, false, |c, col| {
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// (
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// close(c.temp, CONFIG.tropical_temp, 0.4).min(close(
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// c.humidity,
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// close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
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// col.humidity,
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// CONFIG.jungle_hum,
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// 0.6,
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// )) * 0.08,
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// Some((60.0, 5.0)),
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// Some((0.0, 60.0, 5.0)),
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// )
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// }),
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/*(WheatGreen, false, |c, col| {
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(
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close(c.temp, 0.4, 0.2).min(close(c.humidity, CONFIG.forest_hum, 0.1))
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close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
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* MUSH_FACT
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* 0.001,
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None,
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)
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}),*/
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(GrassSnow, false, |c, _| {
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(GrassSnow, false, |_, col| {
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(
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close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
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c.humidity,
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close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
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col.humidity,
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CONFIG.forest_hum,
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0.5,
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)) * 0.01,
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Some((48.0, 0.2)),
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)) * GRASS_FACT
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* 100.0,
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Some((0.0, 48.0, 0.2)),
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)
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}),
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(Moonbell, false, |c, _| {
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(Moonbell, false, |_, col| {
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(
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close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
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c.humidity,
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close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
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col.humidity,
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CONFIG.forest_hum,
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0.5,
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)) * 0.003,
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Some((48.0, 0.2)),
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Some((0.0, 48.0, 0.2)),
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)
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}),
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// Savanna Plants
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(SavannaGrass, false, |c, _| {
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(SavannaGrass, false, |_, col| {
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(
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{
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let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
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let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
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(savanna - desert * 5.0).max(0.0)
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let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
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let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
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(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 250.0
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},
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Some((0.5, 0.2)),
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Some((0.15, 64.0, 0.2)),
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)
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}),
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(TallSavannaGrass, false, |c, _| {
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(TallSavannaGrass, false, |_, col| {
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(
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{
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let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
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let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
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(savanna - desert * 5.0).max(0.0)
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let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
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let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
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(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 150.0
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},
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Some((12.5, 0.25)),
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Some((0.1, 48.0, 0.2)),
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)
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}),
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(RedSavannaGrass, false, |c, _| {
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(RedSavannaGrass, false, |_, col| {
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(
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{
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let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
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let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
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(savanna - desert * 5.0).max(0.0)
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let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
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let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
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(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 120.0
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},
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Some((0.1, 0.1)),
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Some((0.15, 48.0, 0.25)),
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)
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}),
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(SavannaBush, false, |c, _| {
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(SavannaBush, false, |_, col| {
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(
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{
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let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
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let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
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(savanna - desert * 5.0).max(0.0)
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let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
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let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
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(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 40.0
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},
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Some((0.08, 0.05)),
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Some((0.1, 96.0, 0.15)),
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)
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}),
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// Desert Plants
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(DeadBush, false, |c, _| {
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(DeadBush, false, |_, col| {
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(
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close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
|
||||
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(Pyrebloom, false, |c, _| {
|
||||
(Pyrebloom, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
|
||||
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(LargeCactus, false, |c, _| {
|
||||
(LargeCactus, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 3.5,
|
||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(RoundCactus, false, |c, _| {
|
||||
(RoundCactus, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
|
||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(ShortCactus, false, |c, _| {
|
||||
(ShortCactus, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
|
||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(MedFlatCactus, false, |c, _| {
|
||||
(MedFlatCactus, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
|
||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(ShortFlatCactus, false, |c, _| {
|
||||
(ShortFlatCactus, false, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
|
||||
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
|
||||
None,
|
||||
)
|
||||
}),
|
||||
(Reed, false, |c, col| {
|
||||
(Reed, false, |_, col| {
|
||||
(
|
||||
close(c.humidity, CONFIG.jungle_hum, 0.7)
|
||||
close(col.humidity, CONFIG.jungle_hum, 0.9)
|
||||
* col
|
||||
.water_dist
|
||||
.map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0)))
|
||||
.unwrap_or(0.0),
|
||||
Some((128.0, 0.5)),
|
||||
Some((0.2, 128.0, 0.5)),
|
||||
)
|
||||
}),
|
||||
// Underwater chests
|
||||
@ -374,13 +383,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((100.0, 0.15)),
|
||||
Some((0.0, 100.0, 0.15)),
|
||||
)
|
||||
}),
|
||||
// seagrass
|
||||
(Seagrass, true, |c, col| {
|
||||
(Seagrass, true, |_, col| {
|
||||
(
|
||||
close(c.temp, CONFIG.temperate_temp, 0.8)
|
||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||
* MUSH_FACT
|
||||
* 300.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -390,7 +399,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((150.0, 0.3)),
|
||||
Some((0.0, 150.0, 0.3)),
|
||||
)
|
||||
}),
|
||||
// seagrass, coastal patches
|
||||
@ -403,13 +412,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((150.0, 0.4)),
|
||||
Some((0.0, 150.0, 0.4)),
|
||||
)
|
||||
}),
|
||||
// scattered seaweed (temperate species)
|
||||
(SeaweedTemperate, true, |c, col| {
|
||||
(SeaweedTemperate, true, |_, col| {
|
||||
(
|
||||
close(c.temp, CONFIG.temperate_temp, 0.8)
|
||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||
* MUSH_FACT
|
||||
* 50.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -419,13 +428,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((500.0, 0.75)),
|
||||
Some((0.0, 500.0, 0.75)),
|
||||
)
|
||||
}),
|
||||
// scattered seaweed (tropical species)
|
||||
(SeaweedTropical, true, |c, col| {
|
||||
(SeaweedTropical, true, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.95)
|
||||
close(col.temp, 1.0, 0.95)
|
||||
* MUSH_FACT
|
||||
* 50.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -435,7 +444,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((500.0, 0.75)),
|
||||
Some((0.0, 500.0, 0.75)),
|
||||
)
|
||||
}),
|
||||
// Caulerpa lentillifera algae patch
|
||||
@ -450,7 +459,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((100.0, 0.15)),
|
||||
Some((0.0, 100.0, 0.15)),
|
||||
)
|
||||
}),
|
||||
// Caulerpa prolifera algae patch
|
||||
@ -465,13 +474,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((100.0, 0.15)),
|
||||
Some((0.0, 100.0, 0.15)),
|
||||
)
|
||||
}),
|
||||
// Mermaids' fan algae patch
|
||||
(MermaidsFan, true, |c, col| {
|
||||
(MermaidsFan, true, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.95)
|
||||
close(col.temp, 1.0, 0.95)
|
||||
* MUSH_FACT
|
||||
* 500.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -481,13 +490,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((50.0, 0.10)),
|
||||
Some((0.0, 50.0, 0.10)),
|
||||
)
|
||||
}),
|
||||
// Sea anemones
|
||||
(SeaAnemone, true, |c, col| {
|
||||
(SeaAnemone, true, |_, col| {
|
||||
(
|
||||
close(c.temp, CONFIG.temperate_temp, 0.8)
|
||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||
* MUSH_FACT
|
||||
* 125.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -497,13 +506,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((100.0, 0.3)),
|
||||
Some((0.0, 100.0, 0.3)),
|
||||
)
|
||||
}),
|
||||
// Giant Kelp
|
||||
(GiantKelp, true, |c, col| {
|
||||
(GiantKelp, true, |_, col| {
|
||||
(
|
||||
close(c.temp, CONFIG.temperate_temp, 0.8)
|
||||
close(col.temp, CONFIG.temperate_temp, 0.8)
|
||||
* MUSH_FACT
|
||||
* 220.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -513,13 +522,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((200.0, 0.4)),
|
||||
Some((0.0, 200.0, 0.4)),
|
||||
)
|
||||
}),
|
||||
// Bull Kelp
|
||||
(BullKelp, true, |c, col| {
|
||||
(BullKelp, true, |_, col| {
|
||||
(
|
||||
close(c.temp, CONFIG.temperate_temp, 0.7)
|
||||
close(col.temp, CONFIG.temperate_temp, 0.7)
|
||||
* MUSH_FACT
|
||||
* 300.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -529,13 +538,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((75.0, 0.3)),
|
||||
Some((0.0, 75.0, 0.3)),
|
||||
)
|
||||
}),
|
||||
// Stony Corals
|
||||
(StonyCoral, true, |c, col| {
|
||||
(StonyCoral, true, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.9)
|
||||
close(col.temp, 1.0, 0.9)
|
||||
* MUSH_FACT
|
||||
* 160.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -545,13 +554,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((120.0, 0.4)),
|
||||
Some((0.0, 120.0, 0.4)),
|
||||
)
|
||||
}),
|
||||
// Soft Corals
|
||||
(SoftCoral, true, |c, col| {
|
||||
(SoftCoral, true, |_, col| {
|
||||
(
|
||||
close(c.temp, 1.0, 0.9)
|
||||
close(col.temp, 1.0, 0.9)
|
||||
* MUSH_FACT
|
||||
* 120.0
|
||||
* if col.water_level < CONFIG.sea_level
|
||||
@ -561,7 +570,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
} else {
|
||||
0.0
|
||||
},
|
||||
Some((120.0, 0.4)),
|
||||
Some((0.0, 120.0, 0.4)),
|
||||
)
|
||||
}),
|
||||
// Seashells
|
||||
@ -601,9 +610,9 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
.enumerate()
|
||||
.find_map(|(i, (kind, is_underwater, f))| {
|
||||
let (density, patch) = f(canvas.chunk(), col);
|
||||
let is_patch = patch
|
||||
.map(|(wavelen, threshold)| {
|
||||
canvas
|
||||
let density = patch
|
||||
.map(|(base_density_prop, wavelen, threshold)| {
|
||||
if canvas
|
||||
.index()
|
||||
.noise
|
||||
.scatter_nz
|
||||
@ -614,10 +623,14 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
|
||||
)
|
||||
.abs()
|
||||
> 1.0 - threshold as f64
|
||||
{
|
||||
density
|
||||
} else {
|
||||
density * base_density_prop
|
||||
}
|
||||
})
|
||||
.unwrap_or(true);
|
||||
.unwrap_or(density);
|
||||
if density > 0.0
|
||||
&& is_patch
|
||||
&& rng.gen::<f32>() < density //RandomField::new(i as u32).chance(Vec3::new(wpos2d.x, wpos2d.y, 0), density)
|
||||
&& underwater == *is_underwater
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user