Improved grass scatter

This commit is contained in:
Joshua Barretto 2021-08-31 13:33:23 +01:00
parent 84e4e17ff5
commit 263f02dc11

View File

@ -9,7 +9,8 @@ fn close(x: f32, tgt: f32, falloff: f32) -> f32 {
(1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125)
}
const MUSH_FACT: f32 = 1.0e-4; // To balance everything around the mushroom spawning rate
const MUSH_FACT: f32 = 1.0e-4; // To balance things around the mushroom spawning rate
const GRASS_FACT: f32 = 1.0e-3; // To balance things around the grass spawning rate
const DEPTH_WATER_NORM: f32 = 15.0; // Water depth at which regular underwater sprites start spawning
pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
use SpriteKind::*;
@ -18,132 +19,132 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
let scatter: &[(
_,
bool,
fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32)>),
fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32, f32)>),
)] = &[
// (density, Option<(wavelen, threshold)>)
// (density, Option<(base_density_proportion, wavelen, threshold)>)
// Flowers
(BlueFlower, false, |c, col| {
(BlueFlower, false, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity,
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 256.0,
Some((256.0, 0.25)),
Some((0.0, 256.0, 0.25)),
)
}),
(PinkFlower, false, |c, col| {
(PinkFlower, false, |_, col| {
(
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.1)),
Some((0.0, 100.0, 0.1)),
)
}),
(PurpleFlower, false, |c, col| {
(PurpleFlower, false, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity,
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.1)),
Some((0.0, 100.0, 0.1)),
)
}),
(RedFlower, false, |c, col| {
(RedFlower, false, |_, col| {
(
close(c.temp, CONFIG.tropical_temp, 0.7).min(close(
c.humidity,
close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.1)),
Some((0.0, 100.0, 0.1)),
)
}),
(WhiteFlower, false, |c, col| {
(WhiteFlower, false, |_, col| {
(
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.1)),
Some((0.0, 100.0, 0.1)),
)
}),
(YellowFlower, false, |c, col| {
(YellowFlower, false, |_, col| {
(
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.1)),
Some((0.0, 100.0, 0.1)),
)
}),
(Cotton, false, |c, col| {
(Cotton, false, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity,
close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
col.humidity,
CONFIG.jungle_hum,
0.4,
)) * col.tree_density
* MUSH_FACT
* 75.0,
Some((256.0, 0.25)),
Some((0.0, 256.0, 0.25)),
)
}),
(Sunflower, false, |c, col| {
(Sunflower, false, |_, col| {
(
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 350.0,
Some((100.0, 0.15)),
Some((0.0, 100.0, 0.15)),
)
}),
(WildFlax, false, |c, col| {
(WildFlax, false, |_, col| {
(
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4))
close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density
* MUSH_FACT
* 600.0,
Some((100.0, 0.15)),
Some((0.0, 100.0, 0.15)),
)
}),
// Herbs and Spices
(LingonBerry, false, |c, _| {
(LingonBerry, false, |_, col| {
(
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.5))
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
* MUSH_FACT
* 2.5,
None,
)
}),
(LeafyPlant, false, |c, _| {
(LeafyPlant, false, |_, col| {
(
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.3))
* MUSH_FACT
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
* GRASS_FACT
* 4.0,
None,
)
}),
(Fern, false, |c, _| {
(Fern, false, |_, col| {
(
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.5))
* MUSH_FACT
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
* GRASS_FACT
* 0.25,
Some((64.0, 0.2)),
Some((0.0, 64.0, 0.2)),
)
}),
(Blueberry, false, |c, _| {
(Blueberry, false, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.5).min(close(
c.humidity,
close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * MUSH_FACT
@ -151,191 +152,199 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
None,
)
}),
(Pumpkin, false, |c, _| {
(Pumpkin, false, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.5).min(close(
c.humidity,
close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * MUSH_FACT
* 500.0,
Some((512.0, 0.05)),
Some((0.0, 512.0, 0.05)),
)
}),
// Collectable Objects
// Only spawn twigs in temperate forests
(Twigs, false, |c, _| {
(Twigs, false, |_, col| {
(
(c.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
(col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
None,
)
}),
(Stones, false, |c, _| {
((c.rockiness - 0.5).max(0.025) * 1.0e-3, None)
(Stones, false, |chunk, _| {
((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None)
}),
(Copper, false, |c, _| {
((c.rockiness - 0.5).max(0.0) * 1.5e-3, None)
(Copper, false, |chunk, _| {
((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
}),
(Tin, false, |c, _| {
((c.rockiness - 0.5).max(0.0) * 1.5e-3, None)
(Tin, false, |chunk, _| {
((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
}),
// Don't spawn Mushrooms in snowy regions
(Mushroom, false, |c, _| {
(Mushroom, false, |_, col| {
(
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.35)) * MUSH_FACT,
close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
* MUSH_FACT,
None,
)
}),
// Grass
(ShortGrass, false, |c, _| {
(ShortGrass, false, |_, col| {
(
close(c.temp, 0.2, 0.65).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.015,
None,
close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 150.0,
Some((0.3, 64.0, 0.3)),
)
}),
(MediumGrass, false, |c, _| {
(MediumGrass, false, |_, col| {
(
close(c.temp, 0.2, 0.6).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.012,
None,
close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* GRASS_FACT
* 120.0,
Some((0.3, 64.0, 0.3)),
)
}),
(LongGrass, false, |c, _| {
(LongGrass, false, |_, col| {
(
close(c.temp, 0.3, 0.35).min(close(c.humidity, CONFIG.jungle_hum, 0.3)) * 0.15,
Some((48.0, 0.2)),
close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
* GRASS_FACT
* 150.0,
Some((0.1, 48.0, 0.3)),
)
}),
// Jungle Sprites
// (LongGrass, false, |c, col| {
// (
// close(c.temp, CONFIG.tropical_temp, 0.4).min(close(
// c.humidity,
// close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
// col.humidity,
// CONFIG.jungle_hum,
// 0.6,
// )) * 0.08,
// Some((60.0, 5.0)),
// Some((0.0, 60.0, 5.0)),
// )
// }),
/*(WheatGreen, false, |c, col| {
(
close(c.temp, 0.4, 0.2).min(close(c.humidity, CONFIG.forest_hum, 0.1))
close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
* MUSH_FACT
* 0.001,
None,
)
}),*/
(GrassSnow, false, |c, _| {
(GrassSnow, false, |_, col| {
(
close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
c.humidity,
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * 0.01,
Some((48.0, 0.2)),
)) * GRASS_FACT
* 100.0,
Some((0.0, 48.0, 0.2)),
)
}),
(Moonbell, false, |c, _| {
(Moonbell, false, |_, col| {
(
close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
c.humidity,
close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
col.humidity,
CONFIG.forest_hum,
0.5,
)) * 0.003,
Some((48.0, 0.2)),
Some((0.0, 48.0, 0.2)),
)
}),
// Savanna Plants
(SavannaGrass, false, |c, _| {
(SavannaGrass, false, |_, col| {
(
{
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
(savanna - desert * 5.0).max(0.0)
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 250.0
},
Some((0.5, 0.2)),
Some((0.15, 64.0, 0.2)),
)
}),
(TallSavannaGrass, false, |c, _| {
(TallSavannaGrass, false, |_, col| {
(
{
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
(savanna - desert * 5.0).max(0.0)
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 150.0
},
Some((12.5, 0.25)),
Some((0.1, 48.0, 0.2)),
)
}),
(RedSavannaGrass, false, |c, _| {
(RedSavannaGrass, false, |_, col| {
(
{
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
(savanna - desert * 5.0).max(0.0)
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 120.0
},
Some((0.1, 0.1)),
Some((0.15, 48.0, 0.25)),
)
}),
(SavannaBush, false, |c, _| {
(SavannaBush, false, |_, col| {
(
{
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25));
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1));
(savanna - desert * 5.0).max(0.0)
let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) * GRASS_FACT * 40.0
},
Some((0.08, 0.05)),
Some((0.1, 96.0, 0.15)),
)
}),
// Desert Plants
(DeadBush, false, |c, _| {
(DeadBush, false, |_, col| {
(
close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
None,
)
}),
(Pyrebloom, false, |c, _| {
(Pyrebloom, false, |_, col| {
(
close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
None,
)
}),
(LargeCactus, false, |c, _| {
(LargeCactus, false, |_, col| {
(
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 3.5,
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
None,
)
}),
(RoundCactus, false, |c, _| {
(RoundCactus, false, |_, col| {
(
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
}),
(ShortCactus, false, |c, _| {
(ShortCactus, false, |_, col| {
(
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
}),
(MedFlatCactus, false, |c, _| {
(MedFlatCactus, false, |_, col| {
(
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
}),
(ShortFlatCactus, false, |c, _| {
(ShortFlatCactus, false, |_, col| {
(
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5,
close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None,
)
}),
(Reed, false, |c, col| {
(Reed, false, |_, col| {
(
close(c.humidity, CONFIG.jungle_hum, 0.7)
close(col.humidity, CONFIG.jungle_hum, 0.9)
* col
.water_dist
.map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0)))
.unwrap_or(0.0),
Some((128.0, 0.5)),
Some((0.2, 128.0, 0.5)),
)
}),
// Underwater chests
@ -374,13 +383,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((100.0, 0.15)),
Some((0.0, 100.0, 0.15)),
)
}),
// seagrass
(Seagrass, true, |c, col| {
(Seagrass, true, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.8)
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 300.0
* if col.water_level < CONFIG.sea_level
@ -390,7 +399,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((150.0, 0.3)),
Some((0.0, 150.0, 0.3)),
)
}),
// seagrass, coastal patches
@ -403,13 +412,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((150.0, 0.4)),
Some((0.0, 150.0, 0.4)),
)
}),
// scattered seaweed (temperate species)
(SeaweedTemperate, true, |c, col| {
(SeaweedTemperate, true, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.8)
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 50.0
* if col.water_level < CONFIG.sea_level
@ -419,13 +428,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((500.0, 0.75)),
Some((0.0, 500.0, 0.75)),
)
}),
// scattered seaweed (tropical species)
(SeaweedTropical, true, |c, col| {
(SeaweedTropical, true, |_, col| {
(
close(c.temp, 1.0, 0.95)
close(col.temp, 1.0, 0.95)
* MUSH_FACT
* 50.0
* if col.water_level < CONFIG.sea_level
@ -435,7 +444,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((500.0, 0.75)),
Some((0.0, 500.0, 0.75)),
)
}),
// Caulerpa lentillifera algae patch
@ -450,7 +459,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((100.0, 0.15)),
Some((0.0, 100.0, 0.15)),
)
}),
// Caulerpa prolifera algae patch
@ -465,13 +474,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((100.0, 0.15)),
Some((0.0, 100.0, 0.15)),
)
}),
// Mermaids' fan algae patch
(MermaidsFan, true, |c, col| {
(MermaidsFan, true, |_, col| {
(
close(c.temp, 1.0, 0.95)
close(col.temp, 1.0, 0.95)
* MUSH_FACT
* 500.0
* if col.water_level < CONFIG.sea_level
@ -481,13 +490,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((50.0, 0.10)),
Some((0.0, 50.0, 0.10)),
)
}),
// Sea anemones
(SeaAnemone, true, |c, col| {
(SeaAnemone, true, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.8)
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 125.0
* if col.water_level < CONFIG.sea_level
@ -497,13 +506,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((100.0, 0.3)),
Some((0.0, 100.0, 0.3)),
)
}),
// Giant Kelp
(GiantKelp, true, |c, col| {
(GiantKelp, true, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.8)
close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT
* 220.0
* if col.water_level < CONFIG.sea_level
@ -513,13 +522,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((200.0, 0.4)),
Some((0.0, 200.0, 0.4)),
)
}),
// Bull Kelp
(BullKelp, true, |c, col| {
(BullKelp, true, |_, col| {
(
close(c.temp, CONFIG.temperate_temp, 0.7)
close(col.temp, CONFIG.temperate_temp, 0.7)
* MUSH_FACT
* 300.0
* if col.water_level < CONFIG.sea_level
@ -529,13 +538,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((75.0, 0.3)),
Some((0.0, 75.0, 0.3)),
)
}),
// Stony Corals
(StonyCoral, true, |c, col| {
(StonyCoral, true, |_, col| {
(
close(c.temp, 1.0, 0.9)
close(col.temp, 1.0, 0.9)
* MUSH_FACT
* 160.0
* if col.water_level < CONFIG.sea_level
@ -545,13 +554,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((120.0, 0.4)),
Some((0.0, 120.0, 0.4)),
)
}),
// Soft Corals
(SoftCoral, true, |c, col| {
(SoftCoral, true, |_, col| {
(
close(c.temp, 1.0, 0.9)
close(col.temp, 1.0, 0.9)
* MUSH_FACT
* 120.0
* if col.water_level < CONFIG.sea_level
@ -561,7 +570,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else {
0.0
},
Some((120.0, 0.4)),
Some((0.0, 120.0, 0.4)),
)
}),
// Seashells
@ -601,9 +610,9 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
.enumerate()
.find_map(|(i, (kind, is_underwater, f))| {
let (density, patch) = f(canvas.chunk(), col);
let is_patch = patch
.map(|(wavelen, threshold)| {
canvas
let density = patch
.map(|(base_density_prop, wavelen, threshold)| {
if canvas
.index()
.noise
.scatter_nz
@ -614,10 +623,14 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
)
.abs()
> 1.0 - threshold as f64
{
density
} else {
density * base_density_prop
}
})
.unwrap_or(true);
.unwrap_or(density);
if density > 0.0
&& is_patch
&& rng.gen::<f32>() < density //RandomField::new(i as u32).chance(Vec3::new(wpos2d.x, wpos2d.y, 0), density)
&& underwater == *is_underwater
{