Improved grass scatter

This commit is contained in:
Joshua Barretto
2021-08-31 13:33:23 +01:00
parent 84e4e17ff5
commit 263f02dc11

View File

@ -9,7 +9,8 @@ fn close(x: f32, tgt: f32, falloff: f32) -> f32 {
(1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125) (1.0 - (x - tgt).abs() / falloff).max(0.0).powf(0.125)
} }
const MUSH_FACT: f32 = 1.0e-4; // To balance everything around the mushroom spawning rate const MUSH_FACT: f32 = 1.0e-4; // To balance things around the mushroom spawning rate
const GRASS_FACT: f32 = 1.0e-3; // To balance things around the grass spawning rate
const DEPTH_WATER_NORM: f32 = 15.0; // Water depth at which regular underwater sprites start spawning const DEPTH_WATER_NORM: f32 = 15.0; // Water depth at which regular underwater sprites start spawning
pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) { pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
use SpriteKind::*; use SpriteKind::*;
@ -18,132 +19,132 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
let scatter: &[( let scatter: &[(
_, _,
bool, bool,
fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32)>), fn(&SimChunk, &ColumnSample) -> (f32, Option<(f32, f32, f32)>),
)] = &[ )] = &[
// (density, Option<(wavelen, threshold)>) // (density, Option<(base_density_proportion, wavelen, threshold)>)
// Flowers // Flowers
(BlueFlower, false, |c, col| { (BlueFlower, false, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.7).min(close( close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity, col.humidity,
CONFIG.jungle_hum, CONFIG.jungle_hum,
0.4, 0.4,
)) * col.tree_density )) * col.tree_density
* MUSH_FACT * MUSH_FACT
* 256.0, * 256.0,
Some((256.0, 0.25)), Some((0.0, 256.0, 0.25)),
) )
}), }),
(PinkFlower, false, |c, col| { (PinkFlower, false, |_, col| {
( (
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.1)), Some((0.0, 100.0, 0.1)),
) )
}), }),
(PurpleFlower, false, |c, col| { (PurpleFlower, false, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.7).min(close( close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity, col.humidity,
CONFIG.jungle_hum, CONFIG.jungle_hum,
0.4, 0.4,
)) * col.tree_density )) * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.1)), Some((0.0, 100.0, 0.1)),
) )
}), }),
(RedFlower, false, |c, col| { (RedFlower, false, |_, col| {
( (
close(c.temp, CONFIG.tropical_temp, 0.7).min(close( close(col.temp, CONFIG.tropical_temp, 0.7).min(close(
c.humidity, col.humidity,
CONFIG.jungle_hum, CONFIG.jungle_hum,
0.4, 0.4,
)) * col.tree_density )) * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.1)), Some((0.0, 100.0, 0.1)),
) )
}), }),
(WhiteFlower, false, |c, col| { (WhiteFlower, false, |_, col| {
( (
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.1)), Some((0.0, 100.0, 0.1)),
) )
}), }),
(YellowFlower, false, |c, col| { (YellowFlower, false, |_, col| {
( (
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.1)), Some((0.0, 100.0, 0.1)),
) )
}), }),
(Cotton, false, |c, col| { (Cotton, false, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.7).min(close( close(col.temp, CONFIG.temperate_temp, 0.7).min(close(
c.humidity, col.humidity,
CONFIG.jungle_hum, CONFIG.jungle_hum,
0.4, 0.4,
)) * col.tree_density )) * col.tree_density
* MUSH_FACT * MUSH_FACT
* 75.0, * 75.0,
Some((256.0, 0.25)), Some((0.0, 256.0, 0.25)),
) )
}), }),
(Sunflower, false, |c, col| { (Sunflower, false, |_, col| {
( (
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density * col.tree_density
* MUSH_FACT * MUSH_FACT
* 350.0, * 350.0,
Some((100.0, 0.15)), Some((0.0, 100.0, 0.15)),
) )
}), }),
(WildFlax, false, |c, col| { (WildFlax, false, |_, col| {
( (
close(c.temp, 0.0, 0.7).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) close(col.temp, 0.0, 0.7).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
* col.tree_density * col.tree_density
* MUSH_FACT * MUSH_FACT
* 600.0, * 600.0,
Some((100.0, 0.15)), Some((0.0, 100.0, 0.15)),
) )
}), }),
// Herbs and Spices // Herbs and Spices
(LingonBerry, false, |c, _| { (LingonBerry, false, |_, col| {
( (
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.5)) close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.5))
* MUSH_FACT * MUSH_FACT
* 2.5, * 2.5,
None, None,
) )
}), }),
(LeafyPlant, false, |c, _| { (LeafyPlant, false, |_, col| {
( (
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.jungle_hum, 0.3)) close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
* MUSH_FACT * GRASS_FACT
* 4.0, * 4.0,
None, None,
) )
}), }),
(Fern, false, |c, _| { (Fern, false, |_, col| {
( (
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.5)) close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.5))
* MUSH_FACT * GRASS_FACT
* 0.25, * 0.25,
Some((64.0, 0.2)), Some((0.0, 64.0, 0.2)),
) )
}), }),
(Blueberry, false, |c, _| { (Blueberry, false, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.5).min(close( close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
c.humidity, col.humidity,
CONFIG.forest_hum, CONFIG.forest_hum,
0.5, 0.5,
)) * MUSH_FACT )) * MUSH_FACT
@ -151,191 +152,199 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
None, None,
) )
}), }),
(Pumpkin, false, |c, _| { (Pumpkin, false, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.5).min(close( close(col.temp, CONFIG.temperate_temp, 0.5).min(close(
c.humidity, col.humidity,
CONFIG.forest_hum, CONFIG.forest_hum,
0.5, 0.5,
)) * MUSH_FACT )) * MUSH_FACT
* 500.0, * 500.0,
Some((512.0, 0.05)), Some((0.0, 512.0, 0.05)),
) )
}), }),
// Collectable Objects // Collectable Objects
// Only spawn twigs in temperate forests // Only spawn twigs in temperate forests
(Twigs, false, |c, _| { (Twigs, false, |_, col| {
( (
(c.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3, (col.tree_density * 1.25 - 0.25).powf(0.5).max(0.0) * 0.75e-3,
None, None,
) )
}), }),
(Stones, false, |c, _| { (Stones, false, |chunk, _| {
((c.rockiness - 0.5).max(0.025) * 1.0e-3, None) ((chunk.rockiness - 0.5).max(0.025) * 1.0e-3, None)
}), }),
(Copper, false, |c, _| { (Copper, false, |chunk, _| {
((c.rockiness - 0.5).max(0.0) * 1.5e-3, None) ((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
}), }),
(Tin, false, |c, _| { (Tin, false, |chunk, _| {
((c.rockiness - 0.5).max(0.0) * 1.5e-3, None) ((chunk.rockiness - 0.5).max(0.0) * 1.5e-3, None)
}), }),
// Don't spawn Mushrooms in snowy regions // Don't spawn Mushrooms in snowy regions
(Mushroom, false, |c, _| { (Mushroom, false, |_, col| {
( (
close(c.temp, 0.3, 0.4).min(close(c.humidity, CONFIG.forest_hum, 0.35)) * MUSH_FACT, close(col.temp, 0.3, 0.4).min(close(col.humidity, CONFIG.forest_hum, 0.35))
* MUSH_FACT,
None, None,
) )
}), }),
// Grass // Grass
(ShortGrass, false, |c, _| { (ShortGrass, false, |_, col| {
( (
close(c.temp, 0.2, 0.65).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.015, close(col.temp, 0.2, 0.75).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
None, * GRASS_FACT
* 150.0,
Some((0.3, 64.0, 0.3)),
) )
}), }),
(MediumGrass, false, |c, _| { (MediumGrass, false, |_, col| {
( (
close(c.temp, 0.2, 0.6).min(close(c.humidity, CONFIG.jungle_hum, 0.4)) * 0.012, close(col.temp, 0.2, 0.6).min(close(col.humidity, CONFIG.jungle_hum, 0.4))
None, * GRASS_FACT
* 120.0,
Some((0.3, 64.0, 0.3)),
) )
}), }),
(LongGrass, false, |c, _| { (LongGrass, false, |_, col| {
( (
close(c.temp, 0.3, 0.35).min(close(c.humidity, CONFIG.jungle_hum, 0.3)) * 0.15, close(col.temp, 0.3, 0.35).min(close(col.humidity, CONFIG.jungle_hum, 0.3))
Some((48.0, 0.2)), * GRASS_FACT
* 150.0,
Some((0.1, 48.0, 0.3)),
) )
}), }),
// Jungle Sprites // Jungle Sprites
// (LongGrass, false, |c, col| { // (LongGrass, false, |c, col| {
// ( // (
// close(c.temp, CONFIG.tropical_temp, 0.4).min(close( // close(col.temp, CONFIG.tropical_temp, 0.4).min(close(
// c.humidity, // col.humidity,
// CONFIG.jungle_hum, // CONFIG.jungle_hum,
// 0.6, // 0.6,
// )) * 0.08, // )) * 0.08,
// Some((60.0, 5.0)), // Some((0.0, 60.0, 5.0)),
// ) // )
// }), // }),
/*(WheatGreen, false, |c, col| { /*(WheatGreen, false, |c, col| {
( (
close(c.temp, 0.4, 0.2).min(close(c.humidity, CONFIG.forest_hum, 0.1)) close(col.temp, 0.4, 0.2).min(close(col.humidity, CONFIG.forest_hum, 0.1))
* MUSH_FACT * MUSH_FACT
* 0.001, * 0.001,
None, None,
) )
}),*/ }),*/
(GrassSnow, false, |c, _| { (GrassSnow, false, |_, col| {
( (
close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close( close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
c.humidity, col.humidity,
CONFIG.forest_hum, CONFIG.forest_hum,
0.5, 0.5,
)) * 0.01, )) * GRASS_FACT
Some((48.0, 0.2)), * 100.0,
Some((0.0, 48.0, 0.2)),
) )
}), }),
(Moonbell, false, |c, _| { (Moonbell, false, |_, col| {
( (
close(c.temp, CONFIG.snow_temp - 0.2, 0.4).min(close( close(col.temp, CONFIG.snow_temp - 0.2, 0.4).min(close(
c.humidity, col.humidity,
CONFIG.forest_hum, CONFIG.forest_hum,
0.5, 0.5,
)) * 0.003, )) * 0.003,
Some((48.0, 0.2)), Some((0.0, 48.0, 0.2)),
) )
}), }),
// Savanna Plants // Savanna Plants
(SavannaGrass, false, |c, _| { (SavannaGrass, false, |_, col| {
( (
{ {
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25)); let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)); let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) (savanna - desert * 5.0).max(0.0) * GRASS_FACT * 250.0
}, },
Some((0.5, 0.2)), Some((0.15, 64.0, 0.2)),
) )
}), }),
(TallSavannaGrass, false, |c, _| { (TallSavannaGrass, false, |_, col| {
( (
{ {
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25)); let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)); let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) (savanna - desert * 5.0).max(0.0) * GRASS_FACT * 150.0
}, },
Some((12.5, 0.25)), Some((0.1, 48.0, 0.2)),
) )
}), }),
(RedSavannaGrass, false, |c, _| { (RedSavannaGrass, false, |_, col| {
( (
{ {
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25)); let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)); let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) (savanna - desert * 5.0).max(0.0) * GRASS_FACT * 120.0
}, },
Some((0.1, 0.1)), Some((0.15, 48.0, 0.25)),
) )
}), }),
(SavannaBush, false, |c, _| { (SavannaBush, false, |_, col| {
( (
{ {
let savanna = close(c.temp, 1.0, 0.4).min(close(c.humidity, 0.2, 0.25)); let savanna = close(col.temp, 1.0, 0.4) * close(col.humidity, 0.2, 0.25);
let desert = close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)); let desert = close(col.temp, 1.0, 0.25) * close(col.humidity, 0.0, 0.1);
(savanna - desert * 5.0).max(0.0) (savanna - desert * 5.0).max(0.0) * GRASS_FACT * 40.0
}, },
Some((0.08, 0.05)), Some((0.1, 96.0, 0.15)),
) )
}), }),
// Desert Plants // Desert Plants
(DeadBush, false, |c, _| { (DeadBush, false, |_, col| {
( (
close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5, close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 7.5,
None, None,
) )
}), }),
(Pyrebloom, false, |c, _| { (Pyrebloom, false, |_, col| {
( (
close(c.temp, 1.0, 0.95).min(close(c.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35, close(col.temp, 1.0, 0.95).min(close(col.humidity, 0.0, 0.3)) * MUSH_FACT * 0.35,
None, None,
) )
}), }),
(LargeCactus, false, |c, _| { (LargeCactus, false, |_, col| {
( (
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 3.5, close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 1.5,
None, None,
) )
}), }),
(RoundCactus, false, |c, _| { (RoundCactus, false, |_, col| {
( (
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5, close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None, None,
) )
}), }),
(ShortCactus, false, |c, _| { (ShortCactus, false, |_, col| {
( (
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5, close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None, None,
) )
}), }),
(MedFlatCactus, false, |c, _| { (MedFlatCactus, false, |_, col| {
( (
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5, close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None, None,
) )
}), }),
(ShortFlatCactus, false, |c, _| { (ShortFlatCactus, false, |_, col| {
( (
close(c.temp, 1.0, 0.25).min(close(c.humidity, 0.0, 0.1)) * MUSH_FACT * 5.5, close(col.temp, 1.0, 0.25).min(close(col.humidity, 0.0, 0.1)) * MUSH_FACT * 2.5,
None, None,
) )
}), }),
(Reed, false, |c, col| { (Reed, false, |_, col| {
( (
close(c.humidity, CONFIG.jungle_hum, 0.7) close(col.humidity, CONFIG.jungle_hum, 0.9)
* col * col
.water_dist .water_dist
.map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0))) .map(|wd| Lerp::lerp(0.2, 0.0, (wd / 8.0).clamped(0.0, 1.0)))
.unwrap_or(0.0), .unwrap_or(0.0),
Some((128.0, 0.5)), Some((0.2, 128.0, 0.5)),
) )
}), }),
// Underwater chests // Underwater chests
@ -374,13 +383,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((100.0, 0.15)), Some((0.0, 100.0, 0.15)),
) )
}), }),
// seagrass // seagrass
(Seagrass, true, |c, col| { (Seagrass, true, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.8) close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT * MUSH_FACT
* 300.0 * 300.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -390,7 +399,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((150.0, 0.3)), Some((0.0, 150.0, 0.3)),
) )
}), }),
// seagrass, coastal patches // seagrass, coastal patches
@ -403,13 +412,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((150.0, 0.4)), Some((0.0, 150.0, 0.4)),
) )
}), }),
// scattered seaweed (temperate species) // scattered seaweed (temperate species)
(SeaweedTemperate, true, |c, col| { (SeaweedTemperate, true, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.8) close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT * MUSH_FACT
* 50.0 * 50.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -419,13 +428,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((500.0, 0.75)), Some((0.0, 500.0, 0.75)),
) )
}), }),
// scattered seaweed (tropical species) // scattered seaweed (tropical species)
(SeaweedTropical, true, |c, col| { (SeaweedTropical, true, |_, col| {
( (
close(c.temp, 1.0, 0.95) close(col.temp, 1.0, 0.95)
* MUSH_FACT * MUSH_FACT
* 50.0 * 50.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -435,7 +444,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((500.0, 0.75)), Some((0.0, 500.0, 0.75)),
) )
}), }),
// Caulerpa lentillifera algae patch // Caulerpa lentillifera algae patch
@ -450,7 +459,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((100.0, 0.15)), Some((0.0, 100.0, 0.15)),
) )
}), }),
// Caulerpa prolifera algae patch // Caulerpa prolifera algae patch
@ -465,13 +474,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((100.0, 0.15)), Some((0.0, 100.0, 0.15)),
) )
}), }),
// Mermaids' fan algae patch // Mermaids' fan algae patch
(MermaidsFan, true, |c, col| { (MermaidsFan, true, |_, col| {
( (
close(c.temp, 1.0, 0.95) close(col.temp, 1.0, 0.95)
* MUSH_FACT * MUSH_FACT
* 500.0 * 500.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -481,13 +490,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((50.0, 0.10)), Some((0.0, 50.0, 0.10)),
) )
}), }),
// Sea anemones // Sea anemones
(SeaAnemone, true, |c, col| { (SeaAnemone, true, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.8) close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT * MUSH_FACT
* 125.0 * 125.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -497,13 +506,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((100.0, 0.3)), Some((0.0, 100.0, 0.3)),
) )
}), }),
// Giant Kelp // Giant Kelp
(GiantKelp, true, |c, col| { (GiantKelp, true, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.8) close(col.temp, CONFIG.temperate_temp, 0.8)
* MUSH_FACT * MUSH_FACT
* 220.0 * 220.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -513,13 +522,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((200.0, 0.4)), Some((0.0, 200.0, 0.4)),
) )
}), }),
// Bull Kelp // Bull Kelp
(BullKelp, true, |c, col| { (BullKelp, true, |_, col| {
( (
close(c.temp, CONFIG.temperate_temp, 0.7) close(col.temp, CONFIG.temperate_temp, 0.7)
* MUSH_FACT * MUSH_FACT
* 300.0 * 300.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -529,13 +538,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((75.0, 0.3)), Some((0.0, 75.0, 0.3)),
) )
}), }),
// Stony Corals // Stony Corals
(StonyCoral, true, |c, col| { (StonyCoral, true, |_, col| {
( (
close(c.temp, 1.0, 0.9) close(col.temp, 1.0, 0.9)
* MUSH_FACT * MUSH_FACT
* 160.0 * 160.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -545,13 +554,13 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((120.0, 0.4)), Some((0.0, 120.0, 0.4)),
) )
}), }),
// Soft Corals // Soft Corals
(SoftCoral, true, |c, col| { (SoftCoral, true, |_, col| {
( (
close(c.temp, 1.0, 0.9) close(col.temp, 1.0, 0.9)
* MUSH_FACT * MUSH_FACT
* 120.0 * 120.0
* if col.water_level < CONFIG.sea_level * if col.water_level < CONFIG.sea_level
@ -561,7 +570,7 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
} else { } else {
0.0 0.0
}, },
Some((120.0, 0.4)), Some((0.0, 120.0, 0.4)),
) )
}), }),
// Seashells // Seashells
@ -601,9 +610,9 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
.enumerate() .enumerate()
.find_map(|(i, (kind, is_underwater, f))| { .find_map(|(i, (kind, is_underwater, f))| {
let (density, patch) = f(canvas.chunk(), col); let (density, patch) = f(canvas.chunk(), col);
let is_patch = patch let density = patch
.map(|(wavelen, threshold)| { .map(|(base_density_prop, wavelen, threshold)| {
canvas if canvas
.index() .index()
.noise .noise
.scatter_nz .scatter_nz
@ -614,10 +623,14 @@ pub fn apply_scatter_to(canvas: &mut Canvas, rng: &mut impl Rng) {
) )
.abs() .abs()
> 1.0 - threshold as f64 > 1.0 - threshold as f64
{
density
} else {
density * base_density_prop
}
}) })
.unwrap_or(true); .unwrap_or(density);
if density > 0.0 if density > 0.0
&& is_patch
&& rng.gen::<f32>() < density //RandomField::new(i as u32).chance(Vec3::new(wpos2d.x, wpos2d.y, 0), density) && rng.gen::<f32>() < density //RandomField::new(i as u32).chance(Vec3::new(wpos2d.x, wpos2d.y, 0), density)
&& underwater == *is_underwater && underwater == *is_underwater
{ {