Refactored skills code.

This commit is contained in:
Sam
2021-10-21 10:53:46 -04:00
parent c44c10718b
commit 27dd7b4391
8 changed files with 108 additions and 218 deletions

View File

@ -145,6 +145,8 @@ pub struct SkillGroup {
pub earned_exp: u32,
pub available_sp: u16,
pub earned_sp: u16,
// Used for persistence
pub ordered_skills: Vec<Skill>,
}
impl SkillGroup {
@ -155,6 +157,7 @@ impl SkillGroup {
earned_exp: 0,
available_sp: 0,
earned_sp: 0,
ordered_skills: Vec::new(),
}
}
@ -183,7 +186,6 @@ impl SkillGroup {
pub struct SkillSet {
pub skill_groups: Vec<SkillGroup>,
pub skills: HashMap<Skill, Option<u16>>,
pub ordered_skills: Vec<Skill>,
pub modify_health: bool,
pub modify_energy: bool,
}
@ -203,7 +205,6 @@ impl Default for SkillSet {
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
],
skills: HashMap::new(),
ordered_skills: Vec::new(),
modify_health: false,
modify_energy: false,
}
@ -229,70 +230,41 @@ impl SkillSet {
}
}
/// Unlocks a skill for a player, assuming they have the relevant skill
/// group unlocked and available SP in that skill group.
pub fn unlock_skill(&mut self, skill: Skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
let next_level = self.next_skill_level(skill);
let prerequisites_met = self.prerequisites_met(skill);
if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost(next_level) {
skill_group.available_sp -= skill.skill_cost(next_level);
if let Skill::UnlockGroup(group) = skill {
self.unlock_skill_group(group);
}
if matches!(skill, Skill::General(GeneralSkill::HealthIncrease)) {
self.modify_health = true;
}
if matches!(skill, Skill::General(GeneralSkill::EnergyIncrease)) {
self.modify_energy = true;
}
self.skills.insert(skill, next_level);
} else {
trace!("Tried to unlock skill for skill group with insufficient SP");
}
} else {
trace!("Tried to unlock skill without meeting prerequisite skills");
}
} else {
trace!("Tried to unlock skill for a skill group that player does not have");
}
} else {
trace!("Tried to unlock skill the player already has")
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
self.skill_groups
.iter()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Returns a mutable reference to a particular skill group in a skillset
fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
self.skill_groups
.iter_mut()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Adds experience to the skill group within an entity's skill set
pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
} else {
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
warn!("Tried to add experience to a skill group that player does not have");
}
}
/// Removes a skill from a player and refunds 1 skill point in the relevant
/// skill group.
pub fn refund_skill(&mut self, skill: Skill) {
if let Ok(level) = self.skill_level(skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.available_sp += skill.skill_cost(level);
if level.map_or(false, |l| l > 1) {
self.skills.insert(skill, level.map(|l| l - 1));
} else {
self.skills.remove(&skill);
}
} else {
warn!("Tried to refund skill for a skill group that player does not have");
}
} else {
warn!(
?skill,
"Tried to refund skill that does not exist in any skill group"
)
}
/// Gets the available experience for a particular skill group
pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
self.skill_group(skill_group)
.map_or(0, |s_g| s_g.available_experience())
}
/// Checks how much experience is needed for the next skill point in a tree
pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
skill_group.skill_point_cost(level)
} else {
warn!("Tried to refund skill that has not been unlocked");
skill_group.skill_point_cost(0)
}
}
@ -325,38 +297,6 @@ impl SkillSet {
}
}
/// Adds/subtracts experience to the skill group within an entity's skill
/// set
pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
skill_group.earned_exp = skill_group.earned_exp.saturating_add(amount);
} else {
warn!("Tried to add experience to a skill group that player does not have");
}
}
/// Checks that the skill set contains all prerequisite skills for a
/// particular skill
pub fn prerequisites_met(&self, skill: Skill) -> bool {
skill
.prerequisite_skills()
.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
self.skill_groups
.iter()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Returns a reference to a particular skill group in a skillset
fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
self.skill_groups
.iter_mut()
.find(|s_g| s_g.skill_group_kind == skill_group)
}
/// Gets the available points for a particular skill group
pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
self.skill_group(skill_group)
@ -368,10 +308,11 @@ impl SkillSet {
self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
}
/// Gets the available experience for a particular skill group
pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
self.skill_group(skill_group)
.map_or(0, |s_g| s_g.available_experience())
/// Checks that the skill set contains all prerequisite skills of the required level for a particular skill
pub fn prerequisites_met(&self, skill: Skill) -> bool {
skill
.prerequisite_skills()
.all(|(s, l)| self.skill_level(s).map_or(false, |l_b| l_b >= l))
}
/// Gets skill point cost to purchase skill of next level
@ -398,6 +339,63 @@ impl SkillSet {
}
}
/// Checks the next level of a skill
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
if let Ok(level) = self.skill_level(skill) {
// If already has skill, and that skill has levels, level + 1
level.map(|l| l + 1)
} else {
// Else if the skill has levels, 1
skill.max_level().map(|_| 1)
}
}
/// Unlocks a skill for a player, assuming they have the relevant skill
/// group unlocked and available SP in that skill group.
pub fn unlock_skill(&mut self, skill: Skill) {
if let Some(skill_group_kind) = skill.skill_group_kind() {
let next_level = self.next_skill_level(skill);
let prerequisites_met = self.prerequisites_met(skill);
// Check that skill is not yet at max level
if !matches!(self.skills.get(&skill), Some(level) if *level == skill.max_level()) {
if let Some(mut skill_group) = self.skill_group_mut(skill_group_kind) {
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost(next_level) {
skill_group.available_sp -= skill.skill_cost(next_level);
skill_group.ordered_skills.push(skill);
match skill {
Skill::UnlockGroup(group) => {
self.unlock_skill_group(group);
},
Skill::General(GeneralSkill::HealthIncrease) => {
self.modify_health = true;
},
Skill::General(GeneralSkill::EnergyIncrease) => {
self.modify_energy = true;
},
_ => {},
}
self.skills.insert(skill, next_level);
} else {
trace!("Tried to unlock skill for skill group with insufficient SP");
}
} else {
trace!("Tried to unlock skill without meeting prerequisite skills");
}
} else {
trace!("Tried to unlock skill for a skill group that player does not have");
}
} else {
trace!("Tried to unlock skill the player already has")
}
} else {
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
}
}
/// Checks if the player has available SP to spend
pub fn has_available_sp(&self) -> bool {
self.skill_groups.iter().any(|sg| {
@ -406,15 +404,6 @@ impl SkillSet {
})
}
/// Checks how much experience is needed for the next skill point in a tree
pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
skill_group.skill_point_cost(level)
} else {
skill_group.skill_point_cost(0)
}
}
/// Checks if the skill is at max level in a skill set
pub fn is_at_max_level(&self, skill: Skill) -> bool {
if let Ok(level) = self.skill_level(skill) {
@ -444,15 +433,6 @@ impl SkillSet {
default
}
}
/// Checks the next level of a skill
fn next_skill_level(&self, skill: Skill) -> Option<u16> {
if let Ok(level) = self.skill_level(skill) {
level.map(|l| l + 1)
} else {
skill.max_level().map(|_| 1)
}
}
}
pub enum SkillError {