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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Refactor hot reloading
- Remove conditional compilation in regards to the copying of an `_active` file so that the behaviour is the same accross all platforms. - Simplify code slightly. - Add documentation.
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@ -7,48 +7,125 @@ use std::{
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thread,
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time::Duration,
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};
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use tracing::{error, warn};
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use std::{env, path::PathBuf};
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use tracing::{debug, error, info};
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#[cfg(target_os = "windows")]
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const COMPILED_FILE: &str = "voxygen_anim.dll";
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#[cfg(target_os = "windows")]
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const ACTIVE_FILE: &str = "voxygen_anim_active.dll";
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#[cfg(target_os = "macos")]
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const COMPILED_FILE: &str = "libvoxygen_anim.dylib";
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#[cfg(target_os = "macos")]
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const ACTIVE_FILE: &str = "libvoxygen_anim_active.dylib";
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#[cfg(all(not(target_os = "macos"), not(target_os = "windows")))]
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const COMPILED_FILE: &str = "libvoxygen_anim.so";
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#[cfg(all(not(target_os = "macos"), not(target_os = "windows")))]
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const ACTIVE_FILE: &str = "libvoxygen_anim_active.so";
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// This option is required as `hotreload()` moves the `LoadedLib`.
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lazy_static! {
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pub static ref LIB: Mutex<Option<LoadedLib>> = Mutex::new(Some(LoadedLib::compile_load()));
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pub static ref LIB: Mutex<Option<LoadedLib>> = Mutex::new(Some(LoadedLib::new()));
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}
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/// LoadedLib holds a loaded dynamic libary and the location of library file
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/// with the appropriate OS specific name i.e. `.dylib`, `.so` and `.dll`
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pub struct LoadedLib {
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/// Loaded library.
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pub lib: Library,
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/// Path to the library.
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pub lib_path: PathBuf,
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}
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/// LoadedLib stored a loaded library and the path to it.
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impl LoadedLib {
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fn compile_load() -> Self {
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/// Created a new LoadedLib
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///
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/// This is necessary because the very first time you use hot reloading you
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/// wont have the library, so you can't load it until you have compiled it!
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fn new() -> Self {
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// Compile
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compile();
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if !compile() {
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panic!("Animation compile failed.");
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} else {
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info!("Animation compile succeeded.");
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}
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#[cfg(target_os = "windows")]
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copy();
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copy(&LoadedLib::determine_path());
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Self::load()
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let lib = Self::load();
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lib
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}
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/// Load a LoadedLib.
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///
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/// Currently this is pretty fragile, it gets the path of where it thinks
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/// the dynamic library should be and tries to load it. It will panic if it
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/// is missing.
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fn load() -> Self {
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#[cfg(target_os = "windows")]
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let lib = Library::new("../target/debug/voxygen_anim_active.dll").expect(
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"To use hot animation reloading you need to uncomment a line in \
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`voxygen/src/anim/Cargo.toml`.",
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);
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#[cfg(not(target_os = "windows"))]
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let lib = Library::new("../target/debug/libvoxygen_anim.so").expect(
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"To use hot animation reloading you need to uncomment a line in \
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`voxygen/src/anim/Cargo.toml`.",
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);
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let lib_path = LoadedLib::determine_path();
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Self { lib }
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// Try to load the library.
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let lib = match Library::new(lib_path.clone()) {
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Ok(lib) => lib,
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Err(e) => panic!(
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"Tried to load dynamic library from {:?}, but it could not be found. The first \
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reason might be that you need to uncomment a line in \
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`voxygen/src/anim/Cargo.toml` to build the library required for hot reloading. \
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The second is we may require a special case for your OS so we can find it. {:?}",
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lib_path, e
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),
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};
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Self { lib, lib_path }
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}
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/// Determine the path to the dynamic library based on the path of the
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/// current executable.
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fn determine_path() -> PathBuf {
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let current_exe = env::current_exe();
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// If we got the current_exe, get it's parent. This is the target dir.
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let mut lib_path = match current_exe {
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Ok(path) => {
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let dir = path.parent().unwrap().parent().unwrap().to_path_buf();
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debug!(
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?dir,
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"Found the build directory above this executable to determine the dynamic \
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library's location."
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);
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dir
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},
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Err(e) => {
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panic!(
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"Could not determine the path of the current executable, this is needed to \
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hotreload the dynamic library that is located in the same path. {:?}",
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e
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);
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},
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};
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// We are always looking for the debug build dir.
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lib_path.push("debug");
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// Determine the platform specific path and push it onto our already
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// established target/debug dir.
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lib_path.push(ACTIVE_FILE);
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lib_path
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}
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}
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// Starts up watcher
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/// Initialise a watcher.
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///
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/// The assumption is that this is run from the voxygen crate's root directory
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/// as it will watch the relative path `src/anim` for any changes to `.rs`
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/// files. Upon noticing changes it will wait a moment and then recompile.
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pub fn init() {
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// Make sure first compile is done
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drop(LIB.lock());
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// TODO: use crossbeam
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let (reload_send, reload_recv) = mpsc::channel();
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@ -69,13 +146,12 @@ pub fn init() {
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modified_paths.insert(path);
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}
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warn!(
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info!(
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?modified_paths,
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"Hot reloading animations because these files were modified"
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"Hot reloading animations because src/anim files were modified."
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);
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// Reload
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reload();
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hotreload();
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}
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});
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@ -83,8 +159,10 @@ pub fn init() {
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std::mem::forget(watcher);
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}
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// Recompiles and hotreloads the lib if the source has been changed
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// Note: designed with voxygen dir as working dir, could be made more flexible
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/// Event function to hotreload the dynamic library
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///
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/// This is called by the watcher to filter for modify events on `.rs` files
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/// before sending them back.
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fn event_fn(res: notify::Result<notify::Event>, sender: &mpsc::Sender<String>) {
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match res {
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Ok(event) => match event.kind {
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@ -99,33 +177,35 @@ fn event_fn(res: notify::Result<notify::Event>, sender: &mpsc::Sender<String>) {
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},
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_ => {},
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},
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Err(e) => error!("Animation hotreload watcher error: {:?}", e),
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Err(e) => error!(?e, "Animation hotreload watcher error"),
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}
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}
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fn reload() {
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// Stop if recompile failed
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if !compile() {
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return;
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/// Hotreload the dynamic library
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///
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/// This will reload the dynamic library by first internally calling compile
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/// and then reloading the library.
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fn hotreload() {
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// Stop if recompile failed.
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if compile() {
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let mut lock = LIB.lock().unwrap();
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// Close lib.
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lock.take().map(|loaded_lib| {
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loaded_lib.lib.close().unwrap();
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copy(&loaded_lib.lib_path);
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});
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// Open new lib.
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*lock = Some(LoadedLib::load());
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info!("Updated animations.");
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}
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let mut lock = LIB.lock().unwrap();
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// Close lib
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lock.take().unwrap().lib.close().unwrap();
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// Rename lib file on windows
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// Called after closing lib so file will be unlocked
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#[cfg(target_os = "windows")]
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copy();
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// Open new lib
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*lock = Some(LoadedLib::load());
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warn!("Updated animations");
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}
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// Returns false if compile failed
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/// Recompile the anim package
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///
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/// Returns `false` if the compile failed.
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fn compile() -> bool {
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let output = Command::new("cargo")
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.stderr(Stdio::inherit())
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@ -136,23 +216,20 @@ fn compile() -> bool {
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.output()
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.unwrap();
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// If compile failed
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if !output.status.success() {
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error!("Failed to compile anim crate");
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false
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} else {
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warn!("Animation recompile success!!");
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true
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}
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output.status.success()
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}
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// Copy lib file if on windows since loading the lib locks the file blocking
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// future compilation
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#[cfg(target_os = "windows")]
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fn copy() {
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std::fs::copy(
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"../target/debug/voxygen_anim.dll",
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"../target/debug/voxygen_anim_active.dll",
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)
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.expect("Failed to rename animations dll");
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/// Copy the lib file, so we have an `_active` copy.
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///
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/// We do this for all OS's although it is only strictly necessary for windows.
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/// The reason we do this is to make the code easier to understand and debug.
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fn copy(lib_path: &PathBuf) {
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let lib_compiled_path = lib_path.with_file_name(COMPILED_FILE);
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let lib_output_path = lib_path.with_file_name(ACTIVE_FILE);
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// Get the path to where the lib was compiled to.
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debug!(?lib_compiled_path, ?lib_output_path, "Moving.");
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// Copy the library file from where it is output, to where we are going to
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// load it from i.e. lib_path.
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std::fs::copy(lib_compiled_path, lib_output_path).expect("Failed to rename dynamic library.");
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}
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