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Air slash abilities
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@ -1,25 +1,45 @@
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// TODO: Make actual ability, just for testing right now
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BasicMelee(
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energy_cost: 50,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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recover_duration: 0.2,
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melee_constructor: (
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kind: Stab(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 0,
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ComboMelee2(
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strikes: [
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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knockback: 0,
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energy_regen: 5,
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),
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range: 8.0,
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angle: 45.0,
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multi_target: true,
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),
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buildup_duration: 0.3,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.5,
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ori_modifier: 0.6,
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),
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range: 5.0,
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angle: 10.0,
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),
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ori_modifier: 1.0,
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(
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melee_constructor: (
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kind: Slash(
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damage: 7,
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poise: 0,
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knockback: 0,
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energy_regen: 10,
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),
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range: 8.0,
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angle: 45.0,
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multi_target: true,
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),
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buildup_duration: 0.3,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.3,
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ori_modifier: 0.6,
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),
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],
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is_stance: true,
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energy_cost_per_strike: 10,
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meta: (
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kind: Some(Sword(Balanced)),
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capabilities: (
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// Block
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bits: 0b00000010,
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),
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kind: Some(Sword(AirSlash)),
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),
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)
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)
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@ -1,25 +1,20 @@
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// TODO: Make actual ability, just for testing right now
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BasicMelee(
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energy_cost: 50,
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buildup_duration: 0.3,
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Shockwave(
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energy_cost: 30,
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buildup_duration: 0.2,
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swing_duration: 0.1,
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recover_duration: 0.2,
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melee_constructor: (
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kind: Stab(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 0,
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),
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range: 5.0,
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angle: 10.0,
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),
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ori_modifier: 1.0,
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recover_duration: 0.4,
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damage: 10,
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poise_damage: 0,
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knockback: (strength: 0, direction: Away),
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shockwave_angle: 120.0,
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shockwave_vertical_angle: 5.0,
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shockwave_speed: 8.0,
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shockwave_duration: 2.5,
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requires_ground: false,
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move_efficiency: 0.3,
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damage_kind: Slashing,
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specifier: AirSlash,
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meta: (
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kind: Some(Sword(Balanced)),
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capabilities: (
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// Block
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bits: 0b00000010,
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),
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kind: Some(Sword(AirSlash)),
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),
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)
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@ -1,25 +1,20 @@
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// TODO: Make actual ability, just for testing right now
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BasicMelee(
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energy_cost: 50,
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buildup_duration: 0.3,
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Shockwave(
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energy_cost: 30,
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buildup_duration: 0.2,
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swing_duration: 0.1,
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recover_duration: 0.2,
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melee_constructor: (
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kind: Stab(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 0,
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),
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range: 5.0,
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angle: 10.0,
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),
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ori_modifier: 1.0,
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recover_duration: 0.4,
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damage: 16,
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poise_damage: 0,
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knockback: (strength: 0, direction: Away),
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shockwave_angle: 10.0,
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shockwave_vertical_angle: 90.0,
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shockwave_speed: 10.0,
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shockwave_duration: 2.5,
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requires_ground: false,
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move_efficiency: 0.3,
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damage_kind: Slashing,
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specifier: AirSlash,
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meta: (
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kind: Some(Sword(Balanced)),
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capabilities: (
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// Block
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bits: 0b00000010,
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),
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kind: Some(Sword(AirSlash)),
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),
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)
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@ -1,25 +1,21 @@
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// TODO: Make actual ability, just for testing right now
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BasicMelee(
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energy_cost: 50,
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buildup_duration: 0.3,
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swing_duration: 0.1,
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recover_duration: 0.2,
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RapidMelee(
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buildup_duration: 0.4,
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swing_duration: 0.5,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Stab(
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damage: 10,
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kind: Slash(
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damage: 6,
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poise: 0,
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knockback: 0,
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energy_regen: 0,
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energy_regen: 5,
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),
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range: 5.0,
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angle: 10.0,
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range: 7.5,
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angle: 360.0,
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multi_target: true,
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),
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ori_modifier: 1.0,
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energy_cost: 10,
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max_strikes: 6,
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meta: (
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kind: Some(Sword(Balanced)),
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capabilities: (
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// Block
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bits: 0b00000010,
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),
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kind: Some(Sword(AirSlash)),
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),
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)
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@ -51,4 +51,5 @@ pub enum FrontendSpecifier {
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Water,
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IceSpikes,
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Steam,
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AirSlash,
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}
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@ -1678,6 +1678,8 @@ impl ParticleMgr {
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}
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}
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},
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// TODO: Maybe look into weapon trails?
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FrontendSpecifier::AirSlash => {},
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}
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}
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}
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