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Lowered the energy cost from 80 to 40
Increased the healing multiplier Lowered the damage output Increased the radius Made the projectile slightly faster
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@ -1,9 +1,9 @@
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BasicRanged(
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energy_cost: 800,
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energy_cost: 400,
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buildup_duration: 800,
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recover_duration: 50,
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projectile: Heal(
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heal: 140.0,
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heal: 100.0,
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damage: 50.0,
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radius: 6.0,
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),
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@ -6,7 +6,7 @@ ItemDef(
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kind: Sceptre,
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stats: (
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equip_time_millis: 400,
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power: 1.00,
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power: 1.0,
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speed: 1.0
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),
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)
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