Updated changelog

This commit is contained in:
Joshua Barretto 2020-11-17 23:02:54 +00:00
parent 062ce4b158
commit 327febd9b2

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@ -44,6 +44,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Wind SFX system - Wind SFX system
- Added Norwegian language - Added Norwegian language
- Roll can now interrupt attacks - Roll can now interrupt attacks
- Birch forests
- Willow forests
- More significant temperature variation across the world
- Initial implementation of real-time world simulation
- HDR rendering
- Map site icons
- Map panning
- Innumerable minor improvements to world generation
### Changed ### Changed
@ -81,7 +89,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Adjusted some keybindings - Adjusted some keybindings
- Consumables can now trigger multiple effects and buffs - Consumables can now trigger multiple effects and buffs
- Overhauled overworld spawns depending on chunk attributes - Overhauled overworld spawns depending on chunk attributes
- Fixed a bug which caused campfires and other stuff to duplicate - Improved cloud and water shader quality
### Removed ### Removed
@ -96,6 +104,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks - Fixed a bug where a nearby item would also be collected when collecting collectible blocks
- Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle - Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle
- Fixed a bug where ui scale in the login menu was not updated when changed in-game - Fixed a bug where ui scale in the login menu was not updated when changed in-game
- Fixed a bug which caused campfires and other stuff to duplicate
## [0.7.0] - 2020-08-15 ## [0.7.0] - 2020-08-15