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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
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assets/voxygen/voxel/object/bed_blue.vox
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@ -13,7 +13,7 @@ pub enum Body {
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ChestLight,
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ChestLight,
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ChestOpen,
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ChestOpen,
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ChestSkull,
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ChestSkull,
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Pumpkin1,
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Pumpkin,
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Pumpkin2,
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Pumpkin2,
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Pumpkin3,
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Pumpkin3,
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Pumpkin4,
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Pumpkin4,
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@ -31,14 +31,23 @@ pub enum Body {
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WindowSpooky,
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WindowSpooky,
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DoorSpooky,
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DoorSpooky,
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Anvil,
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Anvil,
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Gravestone1,
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Gravestone,
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Gravestone2,
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Gravestone2,
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Bench,
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Bench,
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Chair,
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Chair,
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Chair2,
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Chair3,
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Table,
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Table,
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Table2,
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Table3,
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Drawer,
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Drawer,
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BedBlue,
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BedBlue,
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Carpet1,
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Carpet,
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Bedroll,
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CarpetHumanRound,
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CarpetHumanSquare,
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CarpetHumanSquare2,
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CarpetHumanSquircle,
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}
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}
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impl Body {
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impl Body {
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@ -48,7 +57,7 @@ impl Body {
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}
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}
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}
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}
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const ALL_OBJECTS: [Body; 37] = [
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const ALL_OBJECTS: [Body; 46] = [
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Body::Bomb,
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Body::Bomb,
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Body::Scarecrow,
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Body::Scarecrow,
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Body::Cauldron,
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Body::Cauldron,
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@ -60,7 +69,7 @@ const ALL_OBJECTS: [Body; 37] = [
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Body::ChestLight,
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Body::ChestLight,
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Body::ChestOpen,
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Body::ChestOpen,
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Body::ChestSkull,
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Body::ChestSkull,
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Body::Pumpkin1,
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Body::Pumpkin,
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Body::Pumpkin2,
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Body::Pumpkin2,
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Body::Pumpkin3,
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Body::Pumpkin3,
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Body::Pumpkin4,
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Body::Pumpkin4,
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@ -78,12 +87,21 @@ const ALL_OBJECTS: [Body; 37] = [
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Body::WindowSpooky,
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Body::WindowSpooky,
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Body::DoorSpooky,
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Body::DoorSpooky,
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Body::Anvil,
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Body::Anvil,
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Body::Gravestone1,
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Body::Gravestone,
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Body::Gravestone2,
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Body::Gravestone2,
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Body::Bench,
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Body::Bench,
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Body::Chair,
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Body::Chair,
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Body::Chair2,
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Body::Chair3,
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Body::Table,
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Body::Table,
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Body::Table2,
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Body::Table3,
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Body::Drawer,
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Body::Drawer,
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Body::BedBlue,
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Body::BedBlue,
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Body::Carpet1,
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Body::Carpet,
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Body::Bedroll,
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Body::CarpetHumanRound,
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Body::CarpetHumanSquare,
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Body::CarpetHumanSquare2,
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Body::CarpetHumanSquircle,
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];
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];
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@ -484,57 +484,91 @@ fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _actio
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
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fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
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let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
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let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
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let pos = server
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let pos = server
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.state
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.state
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.ecs()
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.ecs()
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.read_storage::<comp::Pos>()
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.read_storage::<comp::Pos>()
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.get(entity)
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.get(entity)
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.copied();
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.copied();
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if let Some(pos) = pos {
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let ori = server
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.state
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.ecs()
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.read_storage::<comp::Ori>()
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.get(entity)
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.copied();
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/*let builder = server
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.create_object(pos, ori, obj_type)
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.with(ori);*/
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if let (Some(pos), Some(ori)) = (pos, ori) {
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let obj_type = match obj_type.as_ref().map(String::as_str) {
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let obj_type = match obj_type.as_ref().map(String::as_str) {
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Some("Scarecrow") => comp::object::Body::Scarecrow,
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Some("scarecrow") => comp::object::Body::Scarecrow,
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Some("Cauldron") => comp::object::Body::Cauldron,
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Some("cauldron") => comp::object::Body::Cauldron,
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Some("Chest_Vines") => comp::object::Body::ChestVines,
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Some("chest_vines") => comp::object::Body::ChestVines,
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Some("Chest") => comp::object::Body::Chest,
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Some("chest") => comp::object::Body::Chest,
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Some("Chest_Dark") => comp::object::Body::ChestDark,
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Some("chest_dark") => comp::object::Body::ChestDark,
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Some("Chest_Demon") => comp::object::Body::ChestDemon,
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Some("chest_demon") => comp::object::Body::ChestDemon,
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Some("Chest_Gold") => comp::object::Body::ChestGold,
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Some("chest_gold") => comp::object::Body::ChestGold,
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Some("Chest_Light") => comp::object::Body::ChestLight,
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Some("chest_light") => comp::object::Body::ChestLight,
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Some("Chest_Open") => comp::object::Body::ChestOpen,
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Some("chest_open") => comp::object::Body::ChestOpen,
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Some("Chest_Skull") => comp::object::Body::ChestSkull,
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Some("chest_skull") => comp::object::Body::ChestSkull,
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Some("Pumpkin_1") => comp::object::Body::Pumpkin1,
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Some("pumpkin") => comp::object::Body::Pumpkin,
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Some("Pumpkin_2") => comp::object::Body::Pumpkin2,
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Some("pumpkin_2") => comp::object::Body::Pumpkin2,
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Some("Pumpkin_3") => comp::object::Body::Pumpkin3,
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Some("pumpkin_3") => comp::object::Body::Pumpkin3,
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Some("Pumpkin_4") => comp::object::Body::Pumpkin4,
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Some("pumpkin_4") => comp::object::Body::Pumpkin4,
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Some("Pumpkin_5") => comp::object::Body::Pumpkin5,
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Some("pumpkin_5") => comp::object::Body::Pumpkin5,
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Some("Campfire") => comp::object::Body::Campfire,
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Some("campfire") => comp::object::Body::Campfire,
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Some("Lantern_Ground") => comp::object::Body::LanternGround,
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Some("lantern_ground") => comp::object::Body::LanternGround,
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Some("Lantern_Ground_Open") => comp::object::Body::LanternGroundOpen,
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Some("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
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Some("Lantern_Standing_2") => comp::object::Body::LanternStanding2,
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Some("lantern_2") => comp::object::Body::LanternStanding2,
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Some("Lantern_Standing") => comp::object::Body::LanternStanding,
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Some("lantern") => comp::object::Body::LanternStanding,
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Some("Potion_Blue") => comp::object::Body::PotionBlue,
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Some("potion_blue") => comp::object::Body::PotionBlue,
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Some("Potion_Green") => comp::object::Body::PotionGreen,
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Some("potion_green") => comp::object::Body::PotionGreen,
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Some("Potion_Red") => comp::object::Body::PotionRed,
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Some("potion_red") => comp::object::Body::PotionRed,
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Some("Crate") => comp::object::Body::Crate,
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Some("crate") => comp::object::Body::Crate,
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Some("Tent") => comp::object::Body::Tent,
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Some("tent") => comp::object::Body::Tent,
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Some("Bomb") => comp::object::Body::Bomb,
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Some("bomb") => comp::object::Body::Bomb,
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Some("Window_Spooky") => comp::object::Body::WindowSpooky,
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Some("window_spooky") => comp::object::Body::WindowSpooky,
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Some("Carpet_1") => comp::object::Body::Carpet1,
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Some("door_spooky") => comp::object::Body::DoorSpooky,
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Some("Table") => comp::object::Body::Table,
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Some("carpet") => comp::object::Body::Carpet,
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Some("Drawer") => comp::object::Body::Drawer,
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Some("table_human") => comp::object::Body::Table,
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Some("Bed_Blue") => comp::object::Body::BedBlue,
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Some("table_human_2") => comp::object::Body::Table2,
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Some("Anvil") => comp::object::Body::Anvil,
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Some("table_human_3") => comp::object::Body::Table3,
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Some("Gravestone_1") => comp::object::Body::Gravestone1,
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Some("drawer") => comp::object::Body::Drawer,
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Some("Gravestone_2") => comp::object::Body::Gravestone2,
|
Some("bed_human_blue") => comp::object::Body::BedBlue,
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Some("Chair") => comp::object::Body::Chair,
|
Some("anvil") => comp::object::Body::Anvil,
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Some("Bench") => comp::object::Body::Bench,
|
Some("gravestone") => comp::object::Body::Gravestone,
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|
Some("gravestone_2") => comp::object::Body::Gravestone2,
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|
Some("chair") => comp::object::Body::Chair,
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|
Some("chair_2") => comp::object::Body::Chair2,
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|
Some("chair_3") => comp::object::Body::Chair3,
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|
Some("bench_human") => comp::object::Body::Bench,
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|
Some("bedroll") => comp::object::Body::Bedroll,
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|
Some("carpet_human_round") => comp::object::Body::CarpetHumanRound,
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|
Some("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
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|
Some("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
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|
Some("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
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_ => {
|
_ => {
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return server
|
return server
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.clients
|
.clients
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.notify(entity, ServerMsg::chat(String::from("Object not found!")));
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.notify(entity, ServerMsg::chat(String::from("Object not found!")));
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}
|
}
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};
|
};
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server.create_object(pos, obj_type).build();
|
server
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|
.create_object(pos, ori, obj_type)
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|
.with(comp::Ori(
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|
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
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|
ori.0
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|
.map(|e| {
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|
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
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|
e
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|
} else {
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|
0.0
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|
}
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|
})
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|
.normalized(),
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|
))
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|
.build();
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server
|
server
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.clients
|
.clients
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.notify(entity, ServerMsg::chat(format!("Spawned object.")));
|
.notify(entity, ServerMsg::chat(format!("Spawned object.")));
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@ -668,9 +702,10 @@ fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
|
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);
|
);
|
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}
|
}
|
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} else {
|
} else {
|
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server
|
server.clients.notify(
|
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.clients
|
entity,
|
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.notify(entity, ServerMsg::private(format!("Don't be crazy!")));
|
ServerMsg::private(format!("You can't /tell yourself.")),
|
||||||
|
);
|
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}
|
}
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}
|
}
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None => {
|
None => {
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||||||
|
@ -163,12 +163,14 @@ impl Server {
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pub fn create_object(
|
pub fn create_object(
|
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&mut self,
|
&mut self,
|
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pos: comp::Pos,
|
pos: comp::Pos,
|
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|
ori: comp::Ori,
|
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object: comp::object::Body,
|
object: comp::object::Body,
|
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) -> EcsEntityBuilder {
|
) -> EcsEntityBuilder {
|
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self.state
|
self.state
|
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.ecs_mut()
|
.ecs_mut()
|
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.create_entity_synced()
|
.create_entity_synced()
|
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.with(pos)
|
.with(pos)
|
||||||
|
.with(ori)
|
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.with(comp::Vel(Vec3::zero()))
|
.with(comp::Vel(Vec3::zero()))
|
||||||
.with(comp::Ori(Vec3::unit_y()))
|
.with(comp::Ori(Vec3::unit_y()))
|
||||||
.with(comp::Body::Object(object))
|
.with(comp::Body::Object(object))
|
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@ -176,6 +178,7 @@ impl Server {
|
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offset: Vec3::unit_z(),
|
offset: Vec3::unit_z(),
|
||||||
..comp::LightEmitter::default()
|
..comp::LightEmitter::default()
|
||||||
})
|
})
|
||||||
|
//.with(comp::LightEmitter::default())
|
||||||
.with(comp::ActionState::default())
|
.with(comp::ActionState::default())
|
||||||
.with(comp::ForceUpdate)
|
.with(comp::ForceUpdate)
|
||||||
}
|
}
|
||||||
|
@ -19,10 +19,10 @@ impl Default for ServerSettings {
|
|||||||
Self {
|
Self {
|
||||||
address: SocketAddr::from(([0; 4], 14004)),
|
address: SocketAddr::from(([0; 4], 14004)),
|
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world_seed: 1337,
|
world_seed: 1337,
|
||||||
server_name: "Server name".to_owned(),
|
server_name: "Veloren Alpha".to_owned(),
|
||||||
server_description: "This is the best Veloren server.".to_owned(),
|
server_description: "This is the best Veloren server.".to_owned(),
|
||||||
max_players: 16,
|
max_players: 100,
|
||||||
start_time: 0.0,
|
start_time: 12.0 * 3600.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -526,11 +526,11 @@ impl FigureModelCache {
|
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object::Body::ChestLight => ("object/chest_light.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
object::Body::ChestLight => ("object/chest_light.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||||
object::Body::ChestOpen => ("object/chest_open.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
object::Body::ChestOpen => ("object/chest_open.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||||
object::Body::ChestSkull => ("object/chest_skull.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
object::Body::ChestSkull => ("object/chest_skull.vox", Vec3::new(-7.5, -6.0, 0.0)),
|
||||||
object::Body::Pumpkin1 => ("object/pumpkin1.vox", Vec3::new(-5.5, -4.0, 0.0)),
|
object::Body::Pumpkin => ("object/pumpkin.vox", Vec3::new(-5.5, -4.0, 0.0)),
|
||||||
object::Body::Pumpkin2 => ("object/pumpkin2.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
object::Body::Pumpkin2 => ("object/pumpkin_2.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||||
object::Body::Pumpkin3 => ("object/pumpkin3.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
object::Body::Pumpkin3 => ("object/pumpkin_3.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||||
object::Body::Pumpkin4 => ("object/pumpkin4.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
object::Body::Pumpkin4 => ("object/pumpkin_4.vox", Vec3::new(-5.0, -4.0, 0.0)),
|
||||||
object::Body::Pumpkin5 => ("object/pumpkin5.vox", Vec3::new(-4.0, -5.0, 0.0)),
|
object::Body::Pumpkin5 => ("object/pumpkin_5.vox", Vec3::new(-4.0, -5.0, 0.0)),
|
||||||
object::Body::Campfire => ("object/campfire.vox", Vec3::new(-9.0, -10.0, 0.0)),
|
object::Body::Campfire => ("object/campfire.vox", Vec3::new(-9.0, -10.0, 0.0)),
|
||||||
object::Body::LanternGround => {
|
object::Body::LanternGround => {
|
||||||
("object/lantern_ground.vox", Vec3::new(-3.5, -3.5, 0.0))
|
("object/lantern_ground.vox", Vec3::new(-3.5, -3.5, 0.0))
|
||||||
@ -553,15 +553,36 @@ impl FigureModelCache {
|
|||||||
("object/window_spooky.vox", Vec3::new(-15.0, -1.5, -1.0))
|
("object/window_spooky.vox", Vec3::new(-15.0, -1.5, -1.0))
|
||||||
}
|
}
|
||||||
object::Body::DoorSpooky => ("object/door_spooky.vox", Vec3::new(-15.0, -4.5, 0.0)),
|
object::Body::DoorSpooky => ("object/door_spooky.vox", Vec3::new(-15.0, -4.5, 0.0)),
|
||||||
object::Body::Table => ("object/table.vox", Vec3::new(-12.0, -6.0, 0.0)),
|
object::Body::Table => ("object/table.vox", Vec3::new(-12.0, -8.0, 0.0)),
|
||||||
object::Body::Drawer => ("object/drawer.vox", Vec3::new(-6.5, -6.5, 0.0)),
|
object::Body::Table2 => ("object/table_2.vox", Vec3::new(-8.0, -8.0, 0.0)),
|
||||||
object::Body::BedBlue => ("object/bed_blue.vox", Vec3::new(-8.5, -5.0, 0.0)),
|
object::Body::Table3 => ("object/table_3.vox", Vec3::new(-10.0, -10.0, 0.0)),
|
||||||
|
object::Body::Drawer => ("object/drawer.vox", Vec3::new(-11.0, -7.5, 0.0)),
|
||||||
|
object::Body::BedBlue => ("object/bed_human_blue.vox", Vec3::new(-11.0, -15.0, 0.0)),
|
||||||
object::Body::Anvil => ("object/anvil.vox", Vec3::new(-3.0, -7.0, 0.0)),
|
object::Body::Anvil => ("object/anvil.vox", Vec3::new(-3.0, -7.0, 0.0)),
|
||||||
object::Body::Gravestone1 => ("object/gravestone1.vox", Vec3::new(-5.0, -2.0, 0.0)),
|
object::Body::Gravestone => ("object/gravestone.vox", Vec3::new(-5.0, -2.0, 0.0)),
|
||||||
object::Body::Gravestone2 => ("object/gravestone2.vox", Vec3::new(-8.5, -3.0, 0.0)),
|
object::Body::Gravestone2 => ("object/gravestone_2.vox", Vec3::new(-8.5, -3.0, 0.0)),
|
||||||
object::Body::Chair => ("object/chair.vox", Vec3::new(-3.5, -4.0, 0.0)),
|
object::Body::Chair => ("object/chair.vox", Vec3::new(-5.0, -4.5, 0.0)),
|
||||||
|
object::Body::Chair2 => ("object/chair_2.vox", Vec3::new(-5.0, -4.5, 0.0)),
|
||||||
|
object::Body::Chair3 => ("object/chair_3.vox", Vec3::new(-5.0, -4.5, 0.0)),
|
||||||
object::Body::Bench => ("object/bench.vox", Vec3::new(-8.8, -5.0, 0.0)),
|
object::Body::Bench => ("object/bench.vox", Vec3::new(-8.8, -5.0, 0.0)),
|
||||||
object::Body::Carpet1 => ("object/carpet1.vox", Vec3::new(-14.0, -14.0, -0.5)),
|
object::Body::Carpet => ("object/carpet.vox", Vec3::new(-14.0, -14.0, -0.5)),
|
||||||
|
object::Body::Bedroll => ("object/bedroll.vox", Vec3::new(-11.0, -19.5, -0.5)),
|
||||||
|
object::Body::CarpetHumanRound => (
|
||||||
|
"object/carpet_human_round.vox",
|
||||||
|
Vec3::new(-14.0, -14.0, -0.5),
|
||||||
|
),
|
||||||
|
object::Body::CarpetHumanSquare => (
|
||||||
|
"object/carpet_human_square.vox",
|
||||||
|
Vec3::new(-13.5, -14.0, -0.5),
|
||||||
|
),
|
||||||
|
object::Body::CarpetHumanSquare2 => (
|
||||||
|
"object/carpet_human_square_2.vox",
|
||||||
|
Vec3::new(-13.5, -14.0, -0.5),
|
||||||
|
),
|
||||||
|
object::Body::CarpetHumanSquircle => (
|
||||||
|
"object/carpet_human_squircle.vox",
|
||||||
|
Vec3::new(-21.0, -21.0, -0.5),
|
||||||
|
),
|
||||||
};
|
};
|
||||||
Self::load_mesh(name, offset)
|
Self::load_mesh(name, offset)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user