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https://gitlab.com/veloren/veloren.git
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Merge branch 'qutrin/level-up' into 'master'
Levels and XP See merge request veloren/veloren!364
This commit is contained in:
commit
bacee7750f
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -2769,6 +2769,7 @@ dependencies = [
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name = "veloren-server"
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version = "0.2.0"
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dependencies = [
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"chrono 0.4.7 (registry+https://github.com/rust-lang/crates.io-index)",
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"lazy_static 1.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"log 0.4.7 (registry+https://github.com/rust-lang/crates.io-index)",
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"rand 0.5.6 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -22,5 +22,5 @@ pub use inputs::{
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pub use inventory::{item, Inventory};
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pub use phys::{ForceUpdate, Ori, Pos, Vel};
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pub use player::Player;
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pub use stats::{Dying, HealthSource, Stats};
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pub use stats::{Dying, Exp, HealthSource, Level, Stats};
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pub use visual::LightEmitter;
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@ -17,6 +17,17 @@ pub struct Health {
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pub last_change: Option<(i32, f64, HealthSource)>,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Exp {
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current: f64,
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maximum: f64,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Level {
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amount: u32,
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}
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impl Health {
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pub fn get_current(&self) -> u32 {
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self.current
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@ -35,11 +46,54 @@ impl Health {
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}
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}
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impl Exp {
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pub fn get_current(&self) -> f64 {
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self.current
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}
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pub fn get_maximum(&self) -> f64 {
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self.maximum
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}
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pub fn set_current(&mut self, current: f64) {
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self.current = current;
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}
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// TODO: Uncomment when needed
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// pub fn set_maximum(&mut self, maximum: f64) {
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// self.maximum = maximum;
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// }
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pub fn change_current_by(&mut self, current: f64) {
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self.current = self.current + current;
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}
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pub fn change_maximum_by(&mut self, maximum: f64) {
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self.maximum = self.maximum + maximum;
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}
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}
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impl Level {
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// TODO: Uncomment when needed
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// pub fn set_level(&mut self, level: u32) {
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// self.amount = level;
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// }
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pub fn get_level(&self) -> u32 {
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self.amount
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}
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pub fn change_by(&mut self, level: u32) {
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self.amount = self.amount + level;
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub name: String,
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pub health: Health,
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pub xp: u32,
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pub level: Level,
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pub exp: Exp,
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pub is_dead: bool,
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}
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@ -64,7 +118,11 @@ impl Stats {
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maximum: 100,
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last_change: None,
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},
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xp: 0,
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level: Level { amount: 1 },
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exp: Exp {
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current: 0.0,
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maximum: 50.0,
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},
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is_dead: false,
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}
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}
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@ -710,7 +710,7 @@ impl Server {
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self.clients
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.notify_registered(ServerMsg::EcsSync(self.state.ecs_mut().next_sync_package()));
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// Sync deaths.
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// Handle deaths.
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let ecs = &self.state.ecs();
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let clients = &mut self.clients;
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let todo_kill = (&ecs.entities(), &ecs.read_storage::<comp::Dying>())
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@ -737,6 +737,30 @@ impl Server {
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clients.notify_registered(ServerMsg::chat(msg));
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}
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// Give EXP to the client
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if let Some(_enemy) = ecs.read_storage::<comp::Body>().get(entity) {
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if let comp::HealthSource::Attack { by } = dying.cause {
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ecs.entity_from_uid(by.into()).and_then(|attacker| {
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let mut stats = ecs.write_storage::<comp::Stats>();
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let attacker_stats = stats.get_mut(attacker).unwrap();
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// TODO: Discuss whether we should give EXP by Player Killing or not.
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if attacker_stats.exp.get_current() >= attacker_stats.exp.get_maximum()
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{
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attacker_stats.exp.change_maximum_by(25.0);
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attacker_stats.exp.set_current(0.0);
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attacker_stats.level.change_by(1);
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} else {
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// TODO: Don't make this a single value and make it depend on
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// slayed entity's level
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attacker_stats.exp.change_current_by(1.0);
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};
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ecs.read_storage::<comp::Player>().get(attacker).cloned()
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});
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}
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}
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entity
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})
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.collect::<Vec<_>>();
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@ -1,4 +1,5 @@
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use super::{img_ids::Imgs, Fonts, TEXT_COLOR, XP_COLOR};
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use common::comp::Stats;
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use conrod_core::{
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color,
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widget::{self, Button, Image, Rectangle, Text},
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@ -69,16 +70,18 @@ widget_ids! {
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pub struct CharacterWindow<'a> {
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imgs: &'a Imgs,
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fonts: &'a Fonts,
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stats: &'a Stats,
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#[conrod(common_builder)]
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common: widget::CommonBuilder,
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}
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impl<'a> CharacterWindow<'a> {
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pub fn new(imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
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pub fn new(imgs: &'a Imgs, fonts: &'a Fonts, stats: &'a Stats) -> Self {
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Self {
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imgs,
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fonts,
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stats,
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common: widget::CommonBuilder::default(),
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}
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}
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@ -104,8 +107,13 @@ impl<'a> Widget for CharacterWindow<'a> {
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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let widget::UpdateArgs { id, state, ui, .. } = args;
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// TODO: Read from parameter/character struct.
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let xp_percentage = 0.4;
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let xp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
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let xp_treshold = format!(
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"{}/{}",
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self.stats.exp.get_current(),
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self.stats.exp.get_maximum()
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);
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let level = (self.stats.level.get_level()).to_string();
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// Frame
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Image::new(self.imgs.window_3)
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@ -330,8 +338,8 @@ impl<'a> Widget for CharacterWindow<'a> {
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//.label_font_size(14)
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//.set(state.charwindow_tab1, ui);
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// TODO: Use an actual character level.
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Text::new("1")
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// Level
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Text::new(&level)
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.mid_top_with_margin_on(state.charwindow_rectangle, 10.0)
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.font_id(self.fonts.opensans)
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.font_size(30)
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@ -355,8 +363,7 @@ impl<'a> Widget for CharacterWindow<'a> {
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.set(state.charwindow_tab1_expbar, ui);
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// Exp-Text
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// TODO: Shows current Exp over the next threshold Exp.
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Text::new("120/170")
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Text::new(&xp_treshold)
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.mid_top_with_margin_on(state.charwindow_tab1_expbar, 10.0)
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.font_id(self.fonts.opensans)
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.font_size(15)
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@ -690,7 +690,10 @@ impl Hud {
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// Character Window
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if let Windows::CharacterAnd(small) = self.show.open_windows {
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match CharacterWindow::new(&self.imgs, &self.fonts)
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let ecs = client.state().ecs();
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let stats = ecs.read_storage::<comp::Stats>();
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let player_stats = stats.get(client.entity()).unwrap();
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match CharacterWindow::new(&self.imgs, &self.fonts, &player_stats)
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.set(self.ids.character_window, ui_widgets)
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{
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Some(character_window::Event::Close) => {
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@ -71,12 +71,11 @@ impl<'a> Widget for Skillbar<'a> {
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fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
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let widget::UpdateArgs { state, ui, .. } = args;
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// TODO: remove this
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let level = (self.stats.xp as f64).log(4.0).trunc() as u32 + 1;
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let start_level_xp = ((level - 1) as f64).powi(4);
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let next_level_xp = (level as f64).powi(4) - start_level_xp;
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// TODO: We need a max xp value
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let xp_percentage = (self.stats.xp as f64 - start_level_xp) / next_level_xp;
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let level = (self.stats.level.get_level()).to_string();
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let next_level = (self.stats.level.get_level() + 1).to_string();
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let exp_percentage = self.stats.exp.get_current() / self.stats.exp.get_maximum();
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let hp_percentage =
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self.stats.health.get_current() as f64 / self.stats.health.get_maximum() as f64;
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let mana_percentage = 1.0;
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@ -94,7 +93,7 @@ impl<'a> Widget for Skillbar<'a> {
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.mid_bottom_of(ui.window)
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.set(state.ids.xp_bar, ui);
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Rectangle::fill_with([406.0 * (xp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
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Rectangle::fill_with([406.0 * (exp_percentage), 5.0], XP_COLOR) // "W=406*[Exp. %]"
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.top_left_with_margins_on(state.ids.xp_bar, 5.0, 21.0)
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.set(state.ids.xp_bar_progress, ui);
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@ -167,16 +166,13 @@ impl<'a> Widget for Skillbar<'a> {
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// Level Display
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// TODO: don't construct a new string here
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// TODO: Insert actual Level here.
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Text::new(&level.to_string())
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Text::new(&level)
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.left_from(state.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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.set(state.ids.level_text, ui);
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// TODO: Insert next Level here.
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Text::new(&(level + 1).to_string())
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Text::new(&next_level)
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.right_from(state.ids.xp_bar, -15.0)
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.font_size(10)
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.color(TEXT_COLOR)
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