Fix lava sounds not playing, some adjustments to frequency

This commit is contained in:
DaforLynx 2023-10-18 20:45:51 -07:00 committed by jshipsey
parent cf425a09c8
commit 350257c572

View File

@ -61,10 +61,10 @@ impl EventMapper for BlockEventMapper {
(e.floor() as i32).div_euclid(sz as i32)
});
// For determining if underground/crickets should chirp
let (terrain_alt, temp) = match client.current_chunk() {
Some(chunk) => (chunk.meta().alt(), chunk.meta().temp()),
None => (0.0, 0.0),
// For determining if crickets should chirp
let temp = match client.current_chunk() {
Some(chunk) => chunk.meta().temp(),
None => 0.0,
};
struct BlockSounds<'a> {
@ -113,7 +113,7 @@ impl EventMapper for BlockEventMapper {
blocks: |boi| &boi.lavapool,
range: 1,
sfx: SfxEvent::Lavapool,
volume: 1.5,
volume: 1.8,
cond: |_| true,
},
//BlockSounds {
@ -172,10 +172,8 @@ impl EventMapper for BlockEventMapper {
// Iterate through each kind of block of interest
for sounds in sounds.iter() {
// If the timing condition is false, continue
// or if the player is far enough underground, continue
// TODO Address bird hack properly. See TODO on line 190
// TODO Address bird hack properly. See TODO below
if !(sounds.cond)(state)
|| player_pos.0.z < (terrain_alt - 30.0)
|| (sounds.sfx == SfxEvent::Birdcall && thread_rng().gen_bool(0.995))
|| (sounds.sfx == SfxEvent::Owl && thread_rng().gen_bool(0.998))
|| (sounds.sfx == SfxEvent::Frog && thread_rng().gen_bool(0.95))
@ -219,8 +217,8 @@ impl EventMapper for BlockEventMapper {
if ((sounds.sfx == SfxEvent::Birdcall || sounds.sfx == SfxEvent::Owl)
&& thread_rng().gen_bool(0.9995))
|| (sounds.sfx == SfxEvent::Frog && thread_rng().gen_bool(0.75))
|| (sounds.sfx == SfxEvent::RunningWaterSlow
&& thread_rng().gen_bool(0.5))
|| (sounds.sfx == SfxEvent::RunningWaterSlow && thread_rng().gen_bool(0.5))
|| (sounds.sfx == SfxEvent::Lavapool && thread_rng().gen_bool(0.99))
{
continue;
}