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Grammar and length reduction, Lucerne and Pike Hammer swap names for consistency
This commit is contained in:
parent
47adb2f1d1
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Belt",
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description: "Rough fabric belt that provides little protection to the wearer, dyed blue.",
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description: "A stylish rough fabric belt, dyed blue.",
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kind: Armor(
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(
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kind: Belt("ClothBlue0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Green Linen Belt",
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description: "Rough fabric belt that provides little protection to the wearer, dyed green.",
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description: "A stylish rough fabric belt, dyed green.",
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kind: Armor(
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(
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kind: Belt("ClothGreen0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Purple Linen Belt",
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description: "Rough fabric belt that provides little protection to the wearer, dyed purple.",
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description: "A stylish rough fabric belt, dyed purple.",
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kind: Armor(
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(
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kind: Belt("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Chest",
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description: "A rough fabric surcoat, dyed blue. It does not offer much protection.",
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description: "A stylish rough fabric surcoat, dyed blue.",
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kind: Armor(
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(
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kind: Chest("ClothBlue0"),
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ItemDef(
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name: "Green Linen Chest",
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description: "A rough fabric surcoat, dyed green. It does not offer much protection.",
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description: "A stylish rough fabric surcoat, dyed green.",
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kind: Armor(
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(
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kind: Chest("ClothGreen0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Purple Linen Chest",
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description: "A rough fabric surcoat, dyed purple. It does not offer much protection.",
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description: "A stylish rough fabric surcoat, dyed purple.",
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kind: Armor(
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(
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kind: Chest("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Steel Cuirass",
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description: "The metal alloy provides a somewhat lighter and stronger cuirass than its iron counterparts.",
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description: "The metal alloy provides a somewhat lighter and stronger cuirass.",
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kind: Armor(
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(
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kind: Chest("Steel0"),
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@ -9,4 +9,4 @@ ItemDef(
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)
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),
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quality: High,
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)
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Boots",
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description: "Cobbled rough fabric that does not provide much protection, dyed blue.",
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description: "Cobbled rough fabric boots, dyed blue.",
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kind: Armor(
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(
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kind: Foot("ClothBlue0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Green Linen Boots",
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description: "Cobbled rough fabric that does not provide much protection, dyed green.",
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description: "Cobbled rough fabric boots, dyed green.",
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kind: Armor(
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(
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kind: Foot("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Boots",
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description: "Cobbled rough fabric that does not provide much protection, dyed purple.",
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description: "Cobbled rough fabric boots, dyed purple.",
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kind: Armor(
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(
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kind: Foot("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Steel Boots",
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description: "Metal alloy boots providing a more comfortable and more durable protection than their iron counterparts.",
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description: "Metal alloy boots providing a more comfortable and durable protection.",
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kind: Armor(
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(
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kind: Foot("Steel0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Blue Linen Wrists",
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description: "Rough cloth bracelets provides style with little protection, dyed blue.",
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description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
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kind: Armor(
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(
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kind: Hand("ClothBlue0"),
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ItemDef(
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name: "Green Linen Wrists",
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description: "Rough cloth bracelets provides style with little protection, dyed green.",
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description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
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kind: Armor(
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(
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kind: Hand("ClothGreen0"),
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ItemDef(
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name: "Purple Silk Wrists",
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description: "Rough cloth bracelets provides style with little protection, dyed purple.",
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description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
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kind: Armor(
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(
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kind: Hand("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Iron Handguards",
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description: "Heavy chunks of metal plate formed from iron, providing protection even if they do not provide the highest degree of comfort.",
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description: "Heavy chunks of metal plate, not the most comfortable but keeps the wearer safe.",
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kind: Armor(
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(
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kind: Hand("Plate0"),
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ItemDef(
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name: "Steel Gauntlets",
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description: "The metal alloy provides better protection and lighter weight, creating a much more comfortable gauntlet.",
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description: "The metal alloy provides better protection and lighter weight, a quite comfortable gauntlet.",
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kind: Armor(
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(
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kind: Hand("Steel0"),
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ItemDef(
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name: "Blue Linen Skirt",
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description: "A rough fabric skirt provides little protection, dyed blue.",
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description: "A stylish, rough fabric skirt, dyed blue.",
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kind: Armor(
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(
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kind: Pants("ClothBlue0"),
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ItemDef(
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name: "Green Linen Skirt",
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description: "A rough fabric skirt, provides little protection, dyed green.",
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description: "A stylish, rough fabric skirt, dyed green.",
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kind: Armor(
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(
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kind: Pants("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Skirt",
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description: "A rough fabric skirt provides little protection, dyed purple.",
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description: "A stylish, rough fabric skirt, dyed purple.",
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kind: Armor(
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(
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kind: Pants("ClothPurple0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Iron Legguards",
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description: "Heavy iron plate formed into greaves provide protection though the wearer may find them quite uncomfortable.",
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description: "Heavy iron plate formed into protective greaves, decorated with rough green fabric.",
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kind: Armor(
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(
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kind: Pants("PlateGreen0"),
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Twig Pants",
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description: "Magically imbued twigs formed into links similar to chainmail. They are known to chafe.",
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description: "Magically imbued twigs formed into links similar to chainmail.",
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kind: Armor(
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(
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kind: Pants("Twig"),
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ItemDef(
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name: "Leafy Pants",
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description: "Leaves cover the magically imbued chainmail twigs, providing protection from the elements. Slightly less chafey than the twig pants!",
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description: "Leaves cover the magically imbued chainmail twigs, providing protection from the elements.",
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kind: Armor(
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(
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kind: Pants("Twigsleaves"),
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ItemDef(
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name: "Blue Linen Coat",
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description: "A rough fabric that does not provide much protection, dyed blue.",
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description: "A rough fabric coat, dyed blue.",
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kind: Armor(
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(
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kind: Shoulder("ClothBlue0"),
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ItemDef(
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name: "Green Linen Coat",
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description: "A rough fabric that does not provide much protection, dyed green.",
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description: "A rough fabric coat, dyed green.",
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kind: Armor(
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(
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kind: Shoulder("ClothGreen0"),
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ItemDef(
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name: "Purple Linen Coat",
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description: "A rough fabric that does not provide much protection, dyed purple.",
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description: "A rough fabric coat, dyed purple.",
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kind: Armor(
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(
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kind: Shoulder("ClothPurple0"),
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ItemDef(
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name: "Iron and Leather Spaulders",
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description: "Leather shoulders decorated with heavy iron hooks provides protection to the wearer.",
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description: "Leather shoulders decorated with heavy iron hooks provide protection to the wearer.",
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kind: Armor(
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(
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kind: Shoulder("IronLeather0"),
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ItemDef(
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name: "Iron and Leather Spaulders",
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description: "Leather inset with heavy iron spikes provides solid protection to the wearer.",
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description: "Leather inset with heavy iron spikes provide solid protection to the wearer.",
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kind: Armor(
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(
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kind: Shoulder("IronLeather1"),
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ItemDef(
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name: "Iron and Leather Spaulders",
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description: "Leather inset with heavy iron bands provides protection to the wearer.",
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description: "Leather inset with heavy iron bands provide protection to the wearer.",
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kind: Armor(
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(
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kind: Shoulder("IronLeather2"),
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ItemDef(
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name: "Iron and Leather Spaulders",
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description: "Leather inset with iron fragments provides protection to the wearer.",
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description: "Leather inset with iron fragments provide protection to the wearer.",
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kind: Armor(
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(
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kind: Shoulder("IronLeather3"),
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ItemDef(
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name: "Steel Shoulder Pad",
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description: "The metal alloy plate provides better protection and is much more comfortable than its iron counterparts.",
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description: "The metal alloy plates provide better protection and comfort.",
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kind: Armor(
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(
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kind: Shoulder("Steel0"),
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@ -1,5 +1,5 @@
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ItemDef(
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name: "Pike Hammer",
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name: "Lucerne Hammer",
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description: "A hybrid fusion of a warhammer and a polearm.",
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kind: Tool(
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(
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ItemDef(
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name: "Lucerne Hammer",
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name: "Pike Hammer",
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description: "This hammer has a spike on the opposite end, making it dangerous when swung either direction.",
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kind: Tool(
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(
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