Merge branch 'juliancoffee/food_rework' into 'master'

Post-potion-animation food rework

See merge request veloren/veloren!2535
This commit is contained in:
Samuel Keiffer 2021-07-05 08:39:44 +00:00
commit 370e0f8f24
49 changed files with 257 additions and 196 deletions

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@ -29,6 +29,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Death particles and SFX
- Default keybindings were made more consistent
- Adjust Yeti difficulty
- Now most of the food gives Saturation in the process of eating
- Mushroom Curry gives long-lasting Regeneration buff
### Removed

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@ -2,8 +2,8 @@ ItemDef(
name: "Potent Potion",
description: "A potent healing potion.",
kind: Consumable(
kind: Potion,
effect: [
kind: Drink,
effects: [
Buff((
kind: Potion,
data: (

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@ -1,9 +1,9 @@
ItemDef(
name: "Large Potion",
description: "",
description: "Precious medicine.",
kind: Consumable(
kind: Potion,
effect: [
kind: Drink,
effects: [
Buff((
kind: Potion,
data: (

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@ -1,9 +1,9 @@
ItemDef(
name: "Medium Potion",
description: "",
description: "Enchanted healing flask.",
kind: Consumable(
kind: Potion,
effect: [
kind: Drink,
effects: [
Buff((
kind: Potion,
data: (

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@ -1,9 +1,9 @@
ItemDef(
name: "Minor Potion",
description: "",
description: "Made of apples with love.",
kind: Consumable(
kind: Potion,
effect: [
kind: Drink,
effects: [
Buff((
kind: Potion,
data: (

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@ -3,13 +3,13 @@ ItemDef(
description: "Red and juicy",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 20.0,
duration: Some((
secs: 20,
secs: 5,
nanos: 0,
)),
),

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@ -2,14 +2,25 @@ ItemDef(
name: "Mushroom Curry",
description: "Who could say no to that?",
kind: Consumable(
kind: Food,
effect: [
kind: ComplexFood,
effects: [
Buff((
kind: Saturation,
data: (
strength: 15.0,
strength: 100.0,
duration: Some((
secs: 80,
secs: 5,
nanos: 0,
)),
),
cat_ids: [Natural],
)),
Buff((
kind: Regeneration,
data: (
strength: 10.0,
duration: Some((
secs: 70,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "The stick makes it easier to carry!",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 50.0,
duration: Some((
secs: 25,
secs: 5,
nanos: 0,
)),
),

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@ -2,14 +2,14 @@ ItemDef(
name: "Cactus Colada",
description: "Giving you that special prickle.",
kind: Consumable(
kind: Food,
effect: [
kind: Drink,
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 50.0,
duration: Some((
secs: 25,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "An orange root vegetable. They say it'll improve your vision!",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Aromatic and nutritious",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 15.0,
duration: Some((
secs: 15,
secs: 10,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Reliable source of water and fat.\n\nNaturally growing at the top of palm trees.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 40.0,
duration: Some((
secs: 20,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A daisy-like flower often used in herbal teas.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A small, yellow flower. Uses the wind to spread its seeds.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Make sure to brush your teeth after eating.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A vibrant green leafy vegetable. Lettuce make some salads!",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,7 +3,7 @@ ItemDef(
description: "Meat. The lifeblood of mankind.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (

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@ -3,7 +3,7 @@ ItemDef(
description: "Medium Rare.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (

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@ -3,13 +3,13 @@ ItemDef(
description: "Chunk of beastly animal meat, best after cooking.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 15.0,
strength: 4.5,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Medium Rare.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 19.0,
strength: 15.0,
duration: Some((
secs: 8,
secs: 10,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Small hunk of beastly animal meat, best after cooking.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 9.0,
strength: 2.5,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,7 +3,7 @@ ItemDef(
description: "Best enjoyed with one in each hand.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (

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@ -3,13 +3,13 @@ ItemDef(
description: "Makes for a legendary meal.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 32.0,
strength: 55.0,
duration: Some((
secs: 25,
secs: 15,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "It's magificent.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 30.0,
strength: 9.0,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A hefty drumstick.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 15.0,
strength: 4.5,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,7 +3,7 @@ ItemDef(
description: "A fresh cooked seafood steak.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (

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@ -3,13 +3,13 @@ ItemDef(
description: "A steak chopped from a fish, best after cooking.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 15.0,
strength: 4.5,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,7 +3,7 @@ ItemDef(
description: "Tastes exotic.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (

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@ -3,13 +3,13 @@ ItemDef(
description: "Peculiar bit of meat, best after cooking.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 12.0,
strength: 3.6,
duration: Some((
secs: 3,
secs: 10,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Hopefully this one is not poisonous",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Roasted mushrooms on a stick for easy carrying",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 40.0,
duration: Some((
secs: 20,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A vegetable that's made the toughest men cry.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Literally just chopped lettuce. Does this even count as a salad?",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 20.0,
duration: Some((
secs: 20,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A herb commonly used in tea.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -2,8 +2,8 @@ ItemDef(
name: "Spore of Corruption",
description: "You feel an evil force pulsating within.\n\nIt may be unwise to hold on to it for too long...",
kind: Consumable(
kind: Food,
effect: [
kind: ComplexFood,
effects: [
Buff((
kind: Frenzied,
data: (

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@ -2,14 +2,14 @@ ItemDef(
name: "Sunflower Ice Tea",
description: "Brewed from freshly shelled sunflower seeds",
kind: Consumable(
kind: Food,
effect: [
kind: Drink,
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 100.0,
duration: Some((
secs: 50,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "A red fruit. Not actually a vegetable.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 5.0,
strength: 10.0,
duration: Some((
secs: 10,
secs: 5,
nanos: 0,
)),
),

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@ -3,13 +3,13 @@ ItemDef(
description: "Leafy salad with some chopped, juicy tomatoes mixed in.",
kind: Consumable(
kind: Food,
effect: [
effects: [
Buff((
kind: Saturation,
data: (
strength: 10.0,
strength: 30.0,
duration: Some((
secs: 15,
secs: 5,
nanos: 0,
)),
),

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@ -12,7 +12,7 @@
output: ("common.items.crafting_tools.mortar_pestle", 1),
inputs: [
(Item("common.items.crafting_ing.stones"), 6),
(Item("common.items.food.coconut"), 1),
(Item("common.items.crafting_ing.bowl"), 1),
(Item("common.items.tool.craftsman_hammer"), 0),
],
craft_sprite: Some(CraftingBench),

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@ -7,10 +7,42 @@
("common.items.debug.admin",1),
],
"consumables": [
("common.items.consumable.potion_minor", 100),
("common.items.consumable.potion_med", 100),
("common.items.consumable.potion_big", 100),
("common.items.consumable.potion_med", 100),
("common.items.consumable.potion_minor", 100),
("common.items.food.apple", 100),
("common.items.food.apple_mushroom_curry", 100),
("common.items.food.apple_stick", 100),
("common.items.food.cactus_colada", 100),
("common.items.food.carrot", 100),
("common.items.food.cheese", 100),
("common.items.food.coconut", 100),
//("common.items.food.coltsfoot", 100),
//("common.items.food.dandelion", 100),
//("common.items.food.garlic", 100),
("common.items.food.lettuce", 100),
//("common.items.food.meat", 100),
("common.items.food.meat.beast_large_cooked", 100),
("common.items.food.meat.beast_large_raw", 100),
("common.items.food.meat.beast_small_cooked", 100),
("common.items.food.meat.beast_small_raw", 100),
("common.items.food.meat.bird_cooked", 100),
("common.items.food.meat.bird_large_cooked", 100),
("common.items.food.meat.bird_large_raw", 100),
("common.items.food.meat.bird_raw", 100),
("common.items.food.meat.fish_cooked", 100),
("common.items.food.meat.fish_raw", 100),
("common.items.food.meat.tough_cooked", 100),
("common.items.food.meat.tough_raw", 100),
("common.items.food.mushroom", 100),
("common.items.food.mushroom_stick", 100),
//("common.items.food.onion", 100),
("common.items.food.plainsalad", 100),
//("common.items.food.sage", 100),
("common.items.food.spore_corruption", 100),
("common.items.food.sunflower_icetea", 100),
("common.items.food.tomato", 100),
("common.items.food.tomatosalad", 100),
],
"jewellery": [
// TODO: remove duplicates and handle quantity of non-stackable items

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@ -251,7 +251,7 @@ pub enum ItemKind {
Glider(Glider),
Consumable {
kind: ConsumableKind,
effect: Vec<Effect>,
effects: Vec<Effect>,
},
Throwable {
kind: Throwable,
@ -271,8 +271,9 @@ pub enum ItemKind {
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum ConsumableKind {
Potion,
Drink,
Food,
ComplexFood,
}
impl ItemKind {

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@ -526,8 +526,8 @@ impl TradePricing {
}
});
printvec("Potions", &self.potions.entries, |i, p| {
if let ItemKind::Consumable { kind: _, effect } = &i.kind {
effect
if let ItemKind::Consumable { kind: _, effects } = &i.kind {
effects
.iter()
.map(|e| {
if let crate::effect::Effect::Buff(b) = e {
@ -543,8 +543,8 @@ impl TradePricing {
}
});
printvec("Food", &self.food.entries, |i, p| {
if let ItemKind::Consumable { kind: _, effect } = &i.kind {
effect
if let ItemKind::Consumable { kind: _, effects } = &i.kind {
effects
.iter()
.map(|e| {
if let crate::effect::Effect::Buff(b) = e {

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@ -51,19 +51,21 @@ impl CharacterBehavior for Data {
let mut update = StateUpdate::from(data);
match self.static_data.item_kind {
ItemUseKind::Consumable(ConsumableKind::Potion) => {
ItemUseKind::Consumable(ConsumableKind::Drink) => {
handle_orientation(data, &mut update, 1.0);
handle_move(data, &mut update, 1.0);
},
ItemUseKind::Consumable(ConsumableKind::Food) => {
ItemUseKind::Consumable(ConsumableKind::Food | ConsumableKind::ComplexFood) => {
handle_orientation(data, &mut update, 0.0);
handle_move(data, &mut update, 0.0);
},
}
let use_point = match self.static_data.item_kind {
ItemUseKind::Consumable(ConsumableKind::Potion) => UsePoint::BuildupUse,
ItemUseKind::Consumable(ConsumableKind::Food) => UsePoint::UseRecover,
ItemUseKind::Consumable(ConsumableKind::Drink | ConsumableKind::Food) => {
UsePoint::BuildupUse
},
ItemUseKind::Consumable(ConsumableKind::ComplexFood) => UsePoint::UseRecover,
};
match self.stage_section {
@ -138,11 +140,15 @@ impl CharacterBehavior for Data {
handle_state_interrupt(data, &mut update, false);
if matches!(update.character, CharacterState::Roll(_)) {
// Remove potion effect if left the use item state early by rolling
// Remove potion/saturation effect if left the use item state early by rolling
update.server_events.push_front(ServerEvent::Buff {
entity: data.entity,
buff_change: BuffChange::RemoveByKind(BuffKind::Potion),
});
update.server_events.push_front(ServerEvent::Buff {
entity: data.entity,
buff_change: BuffChange::RemoveByKind(BuffKind::Saturation),
});
}
update
@ -168,7 +174,7 @@ impl ItemUseKind {
/// Returns (buildup, use, recover)
pub fn durations(&self) -> (Duration, Duration, Duration) {
match self {
Self::Consumable(ConsumableKind::Potion) => (
Self::Consumable(ConsumableKind::Drink) => (
Duration::from_secs_f32(0.1),
Duration::from_secs_f32(1.1),
Duration::from_secs_f32(0.1),
@ -178,6 +184,11 @@ impl ItemUseKind {
Duration::from_secs_f32(5.0),
Duration::from_secs_f32(0.5),
),
Self::Consumable(ConsumableKind::ComplexFood) => (
Duration::from_secs_f32(1.0),
Duration::from_secs_f32(5.0),
Duration::from_secs_f32(0.5),
),
}
}
}

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@ -165,13 +165,17 @@ impl<'a> System<'a> for Sys {
let was_wielded = char_state.get_unchecked().is_wield();
let poise_state = poise.poise_state();
let pos = pos.0;
// Remove potion buff if knocked into poise state
// Remove potion/saturation buff if knocked into poise state
if !matches!(poise_state, PoiseState::Normal) {
use comp::buff::{BuffChange, BuffKind};
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveByKind(BuffKind::Potion),
});
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveByKind(BuffKind::Saturation),
});
}
match poise_state {
PoiseState::Normal => {},

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@ -285,8 +285,8 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
&state.ecs().read_resource::<item::MaterialStatManifest>(),
) {
match item.kind() {
ItemKind::Consumable { effect, .. } => {
maybe_effect = Some(effect.clone());
ItemKind::Consumable { effects, .. } => {
maybe_effect = Some(effects.clone());
Some(comp::InventoryUpdateEvent::Consumed(item.name().to_owned()))
},
ItemKind::Throwable { kind, .. } => {

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@ -1452,10 +1452,10 @@ impl<'a> AgentData<'a> {
let mut value = 0;
#[allow(clippy::single_match)]
match item.kind() {
ItemKind::Consumable { effect, .. } => {
for e in effect.iter() {
ItemKind::Consumable { effects, .. } => {
for effect in effects.iter() {
use BuffKind::*;
match e {
match effect {
Effect::Health(HealthChange { amount, .. }) => {
value += *amount;
},

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@ -27,7 +27,7 @@ impl Animation for ConsumeAnimation {
let mut next = (*skeleton).clone();
match item_kind {
Some(ItemUseKind::Consumable(ConsumableKind::Potion)) => {
Some(ItemUseKind::Consumable(ConsumableKind::Drink)) => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Use) => (1.0, (anim_time * 8.0).sin(), 0.0),
@ -56,7 +56,7 @@ impl Animation for ConsumeAnimation {
next.hand_l.orientation =
Quaternion::rotation_x(move1 * 0.8) * Quaternion::rotation_y(move1 * -0.5);
},
Some(ItemUseKind::Consumable(ConsumableKind::Food)) => {
Some(ItemUseKind::Consumable(ConsumableKind::Food | ConsumableKind::ComplexFood)) => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Use) => (1.0, (anim_time * 12.0).sin(), 0.0),

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@ -4,7 +4,7 @@ use common::{
item::{
armor::{Armor, ArmorKind, Protection},
tool::{Hands, StatKind, Stats, Tool, ToolKind},
Item, ItemKind, MaterialKind, MaterialStatManifest, ModularComponent,
Item, ItemDesc, ItemKind, MaterialKind, MaterialStatManifest, ModularComponent,
},
BuffKind,
},
@ -104,10 +104,41 @@ pub fn modular_component_desc(
result
}
pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
let mut description = String::new();
pub fn stats_count(item: &dyn ItemDesc) -> usize {
let mut count = match item.kind() {
ItemKind::Armor(armor) => {
if matches!(armor.kind, ArmorKind::Bag(_)) {
0
} else {
5
}
},
ItemKind::Tool(_) => 4,
ItemKind::Consumable { effects, .. } => effects.len(),
ItemKind::ModularComponent { .. } => 1,
_ => 0,
};
let is_bag = match item.kind() {
ItemKind::Armor(armor) => matches!(armor.kind, ArmorKind::Bag(_)),
_ => false,
};
if item.num_slots() != 0 && !is_bag {
count += 1
}
count as usize
}
/// Takes N `effects` and returns N effect descriptions
/// If effect isn't intended to have description, returns empty string
///
/// FIXME: handle which effects should have description in `stats_count`
/// to not waste space in item box
pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
let mut descriptions = Vec::new();
for effect in effects {
let mut description = String::new();
if let Effect::Buff(buff) = effect {
let strength = buff.data.strength * 0.1;
let dur_secs = buff.data.duration.map(|d| d.as_secs_f32());
@ -116,13 +147,13 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
let buff_desc = match buff.kind {
BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => i18n
.get("buff.stat.health")
.replace("{str_total}", &*format!("{:.1}", &str_total)),
.replace("{str_total}", &str_total.to_string()),
BuffKind::IncreaseMaxEnergy => i18n
.get("buff.stat.increase_max_stamina")
.replace("{strength}", &*format!("{:.1}", &strength)),
.replace("{strength}", &strength.to_string()),
BuffKind::IncreaseMaxHealth => i18n
.get("buff.stat.increase_max_health")
.replace("{strength}", &*format!("{:.1}", &strength)),
.replace("{strength}", &strength.to_string()),
BuffKind::Invulnerability => i18n.get("buff.stat.invulnerability").to_string(),
BuffKind::Bleeding
| BuffKind::Burning
@ -133,7 +164,7 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared => continue,
| BuffKind::Ensnared => "".to_owned(),
};
write!(&mut description, "{}", buff_desc).unwrap();
@ -158,19 +189,20 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
| BuffKind::Frenzied
| BuffKind::Frozen
| BuffKind::Wet
| BuffKind::Ensnared => continue,
| BuffKind::Ensnared => "".to_owned(),
}
} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
i18n.get("buff.text.every_second").to_string()
} else {
continue;
"".to_owned()
};
write!(&mut description, " {}", dur_desc).unwrap();
}
descriptions.push(description);
}
description
descriptions
}
// Armor

View File

@ -427,26 +427,6 @@ impl<'a> Widget for ItemTooltip<'a> {
..
} = args;
fn stats_count(item: &dyn ItemDesc) -> usize {
let is_bag = matches!(item.kind(), ItemKind::Armor(armor) if matches!(armor.kind, ArmorKind::Bag(_)));
let mut count = match item.kind() {
ItemKind::Armor(armor) => {
if matches!(armor.kind, ArmorKind::Bag(_)) {
0
} else {
5
}
},
ItemKind::Tool(_) => 4,
ItemKind::Consumable { .. } => 1,
_ => 0,
};
if item.num_slots() != 0 && !is_bag {
count += 1
}
count as usize
}
let i18n = &self.localized_strings;
let inventories = self.client.inventories();
@ -503,13 +483,13 @@ impl<'a> Widget for ItemTooltip<'a> {
state.update(|s| {
s.ids
.stats
.resize(stats_count(item), &mut ui.widget_id_generator())
.resize(util::stats_count(item), &mut ui.widget_id_generator())
});
state.update(|s| {
s.ids
.diffs
.resize(stats_count(item), &mut ui.widget_id_generator())
.resize(util::stats_count(item), &mut ui.widget_id_generator())
});
// Background image frame
@ -936,15 +916,28 @@ impl<'a> Widget for ItemTooltip<'a> {
}
}
},
ItemKind::Consumable { effect, .. } => {
widget::Text::new(&util::consumable_desc(effect, i18n))
.x_align_to(state.ids.item_frame, conrod_core::position::Align::Start)
.graphics_for(id)
.parent(id)
.with_style(self.style.desc)
.color(text_color)
.down_from(state.ids.item_frame, V_PAD)
.set(state.ids.stats[0], ui);
ItemKind::Consumable { effects, .. } => {
for (i, desc) in util::consumable_desc(effects, i18n).iter().enumerate() {
if i == 0 {
widget::Text::new(desc)
.x_align_to(state.ids.item_frame, conrod_core::position::Align::Start)
.graphics_for(id)
.parent(id)
.with_style(self.style.desc)
.color(text_color)
.down_from(state.ids.item_frame, V_PAD)
.set(state.ids.stats[0], ui);
} else {
widget::Text::new(desc)
.x_align_to(state.ids.item_frame, conrod_core::position::Align::Start)
.graphics_for(id)
.parent(id)
.with_style(self.style.desc)
.color(text_color)
.down_from(state.ids.stats[i - 1], V_PAD_STATS)
.set(state.ids.stats[i], ui);
}
}
},
ItemKind::ModularComponent(mc) => {
widget::Text::new(&util::modular_component_desc(
@ -973,7 +966,7 @@ impl<'a> Widget for ItemTooltip<'a> {
.with_style(self.style.desc)
.color(conrod_core::color::GREY)
.down_from(
if stats_count(item) > 0 {
if util::stats_count(item) > 0 {
state.ids.stats[state.ids.stats.len() - 1]
} else {
state.ids.item_frame
@ -997,7 +990,7 @@ impl<'a> Widget for ItemTooltip<'a> {
.down_from(
if !desc.is_empty() {
state.ids.desc
} else if stats_count(item) > 0 {
} else if util::stats_count(item) > 0 {
state.ids.stats[state.ids.stats.len() - 1]
} else {
state.ids.item_frame
@ -1039,31 +1032,6 @@ impl<'a> Widget for ItemTooltip<'a> {
fn default_x_dimension(&self, _ui: &Ui) -> Dimension { Dimension::Absolute(260.0) }
fn default_y_dimension(&self, ui: &Ui) -> Dimension {
fn stats_count(item: &dyn ItemDesc) -> usize {
let mut count = match item.kind() {
ItemKind::Armor(armor) => {
if matches!(armor.kind, ArmorKind::Bag(_)) {
0
} else {
5
}
},
ItemKind::Tool(_) => 4,
ItemKind::Consumable { .. } => 1,
ItemKind::ModularComponent { .. } => 1,
_ => 0,
};
let is_bag = match item.kind() {
ItemKind::Armor(armor) => matches!(armor.kind, ArmorKind::Bag(_)),
_ => false,
};
if item.num_slots() != 0 && !is_bag {
count += 1
}
count as usize
}
let item = &self.item;
let (title, desc) = (item.name().to_string(), item.description().to_string());
@ -1082,13 +1050,13 @@ impl<'a> Widget for ItemTooltip<'a> {
let frame_h = ICON_SIZE[1] + V_PAD;
// Stats
let stat_h = if stats_count(self.item) > 0 {
let stat_h = if util::stats_count(self.item) > 0 {
widget::Text::new(&"placeholder".to_string())
.with_style(self.style.desc)
.get_h(ui)
.unwrap_or(0.0)
* stats_count(self.item) as f64
+ (stats_count(self.item) - 1) as f64 * V_PAD_STATS
* util::stats_count(self.item) as f64
+ (util::stats_count(self.item) - 1) as f64 * V_PAD_STATS
+ V_PAD
} else {
0.0