Fixed unit tests

This commit is contained in:
Joshua Barretto 2020-04-26 18:50:21 +01:00
parent bd58be9f58
commit 390e46b752

View File

@ -88,6 +88,7 @@ fn maps_idle() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -111,6 +112,7 @@ fn maps_run_with_sufficient_velocity() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -134,6 +136,7 @@ fn does_not_map_run_with_insufficient_velocity() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -157,6 +160,7 @@ fn does_not_map_run_with_sufficient_velocity_but_not_on_ground() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: false,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -183,6 +187,7 @@ fn maps_roll() {
}),
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -206,6 +211,7 @@ fn maps_land_on_ground_to_run() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -229,6 +235,7 @@ fn maps_glider_open() {
&CharacterState::Glide {},
&PhysicsState {
on_ground: false,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -252,6 +259,7 @@ fn maps_glide() {
&CharacterState::Glide {},
&PhysicsState {
on_ground: false,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -275,6 +283,7 @@ fn maps_glider_close_when_closing_mid_flight() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: false,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -299,6 +308,7 @@ fn maps_glider_close_when_landing() {
&CharacterState::Idle {},
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -335,6 +345,7 @@ fn maps_wield_while_equipping() {
}),
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -369,6 +380,7 @@ fn maps_unwield() {
&CharacterState::default(),
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,
@ -391,6 +403,7 @@ fn maps_quadrupeds_running() {
let result = MovementEventMapper::map_non_humanoid_movement_event(
&PhysicsState {
on_ground: true,
on_ceiling: false,
on_wall: None,
touch_entity: None,
in_fluid: false,