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Merge branch 'crabman/basicmelee-hit-timing' into 'master'
Add hit_timing to BasicMelee See merge request veloren/veloren!4193
This commit is contained in:
commit
3d9d3d9419
@ -37,6 +37,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- A few new commands, `/tether`, `/destroy_tethers`, `/mount` and `/dismount`.
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- A way to target non-player entities with commands. With rtsim_id: `rtsim@<id>`, with uid: `uid@<id>`.
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- Shorthand in voxygen for specific entities in commands, some examples `@target`, `@mount`, `@viewpoint`.
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- Added hit_timing to BasicMelee abilities
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### Changed
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.4,
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swing_duration: 0.2,
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hit_timing: 0.8,
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recover_duration: 0.4,
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melee_constructor: (
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kind: Stab(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.4,
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swing_duration: 0.25,
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hit_timing: 0.6,
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recover_duration: 0.45,
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melee_constructor: (
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kind: Stab(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.5,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.5,
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melee_constructor: (
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kind: Slash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 1.2,
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swing_duration: 0.1,
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hit_timing: 0.4,
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recover_duration: 1.0,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.9,
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swing_duration: 0.3,
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hit_timing: 0.6,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 1.6,
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swing_duration: 0.1,
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hit_timing: 0.6,
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recover_duration: 1.0,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.8,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.7,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.7,
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swing_duration: 0.15,
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hit_timing: 0.7,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.5,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.7,
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melee_constructor: (
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kind: Slash(
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@ -21,4 +22,4 @@ BasicMelee(
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multi_target: Some(Normal),
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),
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ori_modifier: 0.2,
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)
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)
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.4,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.8,
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melee_constructor: (
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kind: Slash(
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@ -21,4 +22,4 @@ BasicMelee(
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multi_target: Some(Normal),
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),
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ori_modifier: 1.0,
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)
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)
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.9,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 1.2,
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melee_constructor: (
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kind: Slash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.4,
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swing_duration: 0.05,
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hit_timing: 0.8,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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@ -1,7 +1,8 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.25,
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buildup_duration: 0.5,
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swing_duration: 0.3,
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hit_timing: 0.5,
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recover_duration: 1.0,
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melee_constructor: (
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kind: SonicWave(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.45,
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swing_duration: 0.1,
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hit_timing: 0.7,
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recover_duration: 1.2,
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melee_constructor: (
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kind: Slash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 1.15,
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swing_duration: 0.3,
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hit_timing: 0.4,
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recover_duration: 0.85,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.2,
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swing_duration: 0.3,
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hit_timing: 0.5,
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recover_duration: 0.1,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.45,
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swing_duration: 0.1,
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hit_timing: 0.3,
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recover_duration: 1.2,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.5,
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swing_duration: 0.1,
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hit_timing: 0.4,
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recover_duration: 0.5,
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melee_constructor: (
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kind: Slash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.9,
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swing_duration: 0.3,
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hit_timing: 0.6,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 1.6,
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swing_duration: 0.1,
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hit_timing: 0.6,
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recover_duration: 1.0,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 1.2,
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swing_duration: 0.1,
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hit_timing: 0.8,
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recover_duration: 2.0,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.3,
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melee_constructor: (
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kind: Stab(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.0,
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swing_duration: 0.1,
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hit_timing: 0.0,
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recover_duration: 0.9,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.6,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.15,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.3,
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swing_duration: 0.05,
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hit_timing: 0.8,
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recover_duration: 0.45,
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melee_constructor: (
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kind: Slash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.6,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.45,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.4,
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recover_duration: 0.375,
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melee_constructor: (
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kind: Stab(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.25,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.075,
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melee_constructor: (
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kind: Stab(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.0,
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recover_duration: 0.3,
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melee_constructor: (
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kind: Bash(
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@ -2,6 +2,7 @@ BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.25,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.075,
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melee_constructor: (
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kind: Stab(
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@ -687,6 +687,7 @@ pub enum CharacterAbility {
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energy_cost: f32,
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buildup_duration: f32,
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swing_duration: f32,
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hit_timing: f32,
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recover_duration: f32,
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melee_constructor: MeleeConstructor,
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ori_modifier: f32,
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@ -1026,6 +1027,7 @@ impl Default for CharacterAbility {
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energy_cost: 0.0,
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buildup_duration: 0.25,
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swing_duration: 0.25,
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hit_timing: 0.5,
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recover_duration: 0.5,
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melee_constructor: MeleeConstructor {
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kind: MeleeConstructorKind::Slash {
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@ -1185,6 +1187,7 @@ impl CharacterAbility {
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ref mut recover_duration,
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ref mut melee_constructor,
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ori_modifier: _,
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hit_timing: _,
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meta: _,
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} => {
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*buildup_duration /= stats.speed;
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@ -2230,6 +2233,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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CharacterAbility::BasicMelee {
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buildup_duration,
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swing_duration,
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hit_timing,
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recover_duration,
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melee_constructor,
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ori_modifier,
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@ -2239,6 +2243,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
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static_data: basic_melee::StaticData {
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buildup_duration: Duration::from_secs_f32(*buildup_duration),
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swing_duration: Duration::from_secs_f32(*swing_duration),
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hit_timing: hit_timing.clamp(0.0, 1.0),
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recover_duration: Duration::from_secs_f32(*recover_duration),
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melee_constructor: *melee_constructor,
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ori_modifier: *ori_modifier,
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@ -23,6 +23,8 @@ pub struct StaticData {
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pub swing_duration: Duration,
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/// How long the state has until exiting
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pub recover_duration: Duration,
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/// At what fraction of swing_duration to make the hit
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pub hit_timing: f32,
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/// Used to construct the Melee attack
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pub melee_constructor: MeleeConstructor,
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/// Adjusts turning rate during the attack
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@ -70,9 +72,13 @@ impl CharacterBehavior for Data {
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}
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},
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StageSection::Action => {
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if !self.exhausted {
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if !self.exhausted
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&& self.timer.as_secs_f32()
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>= self.static_data.swing_duration.as_secs_f32()
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* self.static_data.hit_timing
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{
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update.character = CharacterState::BasicMelee(Data {
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timer: Duration::default(),
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timer: tick_attack_or_default(data, self.timer, None),
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exhausted: true,
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..*self
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});
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@ -223,7 +223,10 @@ impl<'a> System<'a> for Sys {
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// Note: Don't use ori.look_vec() here, it leads to incorrect results for wide
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// angle melee attacks
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let precision_from_flank = combat::precision_mult_from_flank(
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(pos_b.0 - pos.0).try_normalized().unwrap_or(ori.look_vec()),
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(pos_b.0 - pos.0)
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.with_z(0.0)
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.try_normalized()
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.unwrap_or(ori.look_vec()),
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target_ori,
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);
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@ -74,6 +74,7 @@ fn maps_basic_melee() {
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static_data: states::basic_melee::StaticData {
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buildup_duration: Duration::default(),
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swing_duration: Duration::default(),
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hit_timing: 0.0,
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recover_duration: Duration::default(),
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melee_constructor: melee::MeleeConstructor {
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kind: melee::MeleeConstructorKind::Slash {
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