boreal and block fixes

This commit is contained in:
nectical
2024-12-13 21:14:58 +00:00
parent 01f38c249d
commit 3ea9318ac7
12 changed files with 14 additions and 14 deletions

View File

@ -1,6 +1,6 @@
BasicBlock(
buildup_duration: 0.25,
recover_duration: 0.2,
recover_duration: 0.4,
max_angle: 60.0,
block_strength: 2.25,
parry_window: (

View File

@ -16,7 +16,7 @@ DashMelee(
))),
range: 5.0,
angle: 45.0,
attack_effect: Some((Poise(300), TargetBlocking)),
attack_effect: Some((Poise(1000), TargetBlocking)),
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 2.0,

View File

@ -13,7 +13,7 @@ BasicMelee(
),
range: 8.0,
angle: 100.0,
attack_effect: Some((Poise(300), TargetBlocking)),
attack_effect: Some((Poise(1000), TargetBlocking)),
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 5,

View File

@ -1,6 +1,6 @@
BasicBlock(
buildup_duration: 0.25,
recover_duration: 0.2,
recover_duration: 0.4,
max_angle: 60.0,
block_strength: 2.25,
parry_window: (

View File

@ -4,7 +4,7 @@ RiposteMelee(
swing_duration: 0.1,
recover_duration: 0.2,
whiffed_recover_duration: 0.6,
block_strength: 5.0,
block_strength: 2.1,
melee_constructor: (
kind: Bash(
damage: 8,

View File

@ -2,7 +2,7 @@ BasicBlock(
buildup_duration: 0.45,
recover_duration: 0.2,
max_angle: 90.0,
block_strength: 10.0,
block_strength: 5.0,
parry_window: (
buildup: true,
recover: false,

View File

@ -1,8 +1,8 @@
BasicBlock(
buildup_duration: 0.5,
recover_duration: 0.25,
recover_duration: 0.4,
max_angle: 90.0,
block_strength: 15.0,
block_strength: 10.0,
parry_window: (
buildup: true,
recover: false,

View File

@ -1,6 +1,6 @@
BasicBlock(
buildup_duration: 0.25,
recover_duration: 0.2,
recover_duration: 0.4,
max_angle: 60.0,
block_strength: 2.25,
parry_window: (

View File

@ -1,8 +1,8 @@
BasicBlock(
buildup_duration: 0.4,
recover_duration: 0.15,
recover_duration: 0.4,
max_angle: 60.0,
block_strength: 4.25,
block_strength: 2.5,
parry_window: (
buildup: true,
recover: false,

View File

@ -4,7 +4,7 @@ RiposteMelee(
swing_duration: 0.1,
recover_duration: 0.2,
whiffed_recover_duration: 0.6,
block_strength: 5.0,
block_strength: 2.1,
melee_constructor: (
kind: Slash(
damage: 18,

View File

@ -60,7 +60,7 @@ pub const MAX_TOP_HEADSHOT_PRECISION: f32 = 0.5;
pub const MAX_BEAM_DUR_PRECISION: f32 = 0.25;
pub const MAX_MELEE_POISE_PRECISION: f32 = 0.5;
pub const MAX_BLOCK_POISE_COST: f32 = 25.0;
pub const PARRY_BONUS_MULTIPLIER: f32 = 4.5;
pub const PARRY_BONUS_MULTIPLIER: f32 = 5.0;
pub const FALLBACK_BLOCK_STRENGTH: f32 = 5.0;
pub const BEHIND_TARGET_ANGLE: f32 = 45.0;
pub const BASE_PARRIED_POISE_PUNISHMENT: f32 = 100.0 / 3.5;

View File

@ -1173,7 +1173,7 @@ impl<'a> AgentData<'a> {
"Gnarling Chieftain" => Tactic::GnarlingChieftain,
"Frost Gigas" => Tactic::FrostGigas,
"Boreal Hammer" => Tactic::BorealHammer,
"Boreal Bow" => Tactic::BorealHammer,
"Boreal Bow" => Tactic::BorealBow,
"Adlet Hunter" => Tactic::AdletHunter,
"Adlet Icepicker" => Tactic::AdletIcepicker,
"Adlet Tracker" => Tactic::AdletTracker,