This commit is contained in:
Sam 2023-05-20 15:30:47 -04:00
parent 41f69d28ac
commit 42e804578e
4 changed files with 69 additions and 23 deletions

View File

@ -170,7 +170,13 @@
),
Simple(Axe(Furor), "common.abilities.axe.furor"),
Simple(Axe(Fracture), "common.abilities.axe.fracture"),
Simple(Axe(Lacerate), "common.abilities.axe.lacerate"),
Contextualized(
pseudo_id: "common.abilities.axe.lacerate",
abilities: [
([Combo(50)], (Axe(Riptide), "common.abilities.axe.riptide")),
([], (Axe(Lacerate), "common.abilities.axe.lacerate")),
],
),
Simple(Axe(SkullBash), "common.abilities.axe.skull_bash"),
Simple(Axe(Sunder), "common.abilities.axe.sunder"),
Simple(Axe(Plunder), "common.abilities.axe.plunder"),

View File

@ -6,7 +6,7 @@ FinisherMelee(
melee_constructor: (
kind: Slash(
damage: 50,
poise: 20,
poise: 5,
knockback: 0,
energy_regen: 0,
),

View File

@ -1,22 +1,24 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 4,
poise: 5,
knockback: 0,
energy_regen: 5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
FinisherMelee(
energy_cost: 0,
buildup_duration: 0.2,
swing_duration: 0.4,
recover_duration: 0.5,
melee_constructor: (
kind: Slash(
damage: 60,
poise: 5,
knockback: 0,
energy_regen: 0,
),
],
energy_cost_per_strike: 0,
range: 3.0,
angle: 360.0,
multi_target: Some(Normal),
damage_effect: Some(Buff((
kind: Bleeding,
dur_secs: 15.0,
strength: DamageFraction(0.2),
chance: 1.0,
))),
),
minimum_combo: 50,
)

View File

@ -3,7 +3,7 @@ use super::{
CharacterSkeleton, SkeletonAttr,
};
use common::states::utils::{AbilityInfo, StageSection};
use core::f32::consts::PI;
use core::f32::consts::{PI, TAU};
pub struct FinisherMeleeAnimation;
impl Animation for FinisherMeleeAnimation {
@ -255,6 +255,44 @@ impl Animation for FinisherMeleeAnimation {
next.control.orientation.rotate_z(move2 * -5.0);
next.control.position += Vec3::new(move2 * 17.0, move2 * 3.0, 0.0);
},
Some("common.abilities.axe.riptide") => {
let (move1, move2_raw, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2_reset = ((move2_raw - 0.5).abs() - 0.5).abs() * 2.0;
let move2 = move2_raw * pullback;
next.hand_l.position = Vec3::new(s_a.ahl.0, s_a.ahl.1, s_a.ahl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.ahl.3) * Quaternion::rotation_y(s_a.ahl.4);
next.hand_r.position = Vec3::new(s_a.ahr.0, s_a.ahr.1, s_a.ahr.2);
next.hand_r.orientation =
Quaternion::rotation_x(s_a.ahr.3) * Quaternion::rotation_z(s_a.ahr.5);
next.control.position = Vec3::new(s_a.ac.0, s_a.ac.1, s_a.ac.2);
next.control.orientation = Quaternion::rotation_x(s_a.ac.3)
* Quaternion::rotation_y(s_a.ac.4)
* Quaternion::rotation_z(s_a.ac.5 - move1 * PI * 0.75);
next.chest.orientation.rotate_z(move1 * 1.2);
next.head.orientation.rotate_z(move1 * -0.7);
next.shorts.orientation.rotate_z(move1 * -0.9);
next.belt.orientation.rotate_z(move1 * -0.3);
next.chest.orientation.rotate_z(move2 * -2.9);
next.head.orientation.rotate_z(move2 * 1.2);
next.shorts.orientation.rotate_z(move2 * 2.0);
next.belt.orientation.rotate_z(move2 * 0.7);
next.control.orientation.rotate_x(move2_reset * -1.0);
next.control.orientation.rotate_z(move2 * -5.0);
next.control.position += Vec3::new(move2 * 17.0, move2 * 3.0, 0.0);
next.torso.orientation.rotate_z(move2_raw * -TAU)
},
_ => {},
}