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clippy is right,
but I don't want to rearrange print_sorted (test). so reduce overall strictness
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@ -1,5 +1,3 @@
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#![warn(clippy::pedantic)]
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use crate::{
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assets::{self, AssetExt},
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lottery::LootSpec,
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@ -651,7 +649,7 @@ mod tests {
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.with_max_level(Level::ERROR)
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.with_env_filter(EnvFilter::from_default_env())
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.try_init()
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.unwrap_or_else(|_| ());
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.unwrap_or(());
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}
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#[test]
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@ -704,7 +702,7 @@ mod tests {
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let loot_table = vec![(1.0, item("wow")), (1.0, item("nice"))];
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let probability: ProbabilityFile = loot_table.into();
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assert!(normalized(&probability))
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assert!(normalized(&probability));
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}
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#[test]
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@ -715,7 +713,7 @@ mod tests {
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table("common.loot_tables.creature.quad_medium.catoblepas"),
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)];
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let probability: ProbabilityFile = loot_table.into();
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assert!(normalized(&probability))
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assert!(normalized(&probability));
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}
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#[test]
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@ -729,7 +727,7 @@ mod tests {
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(1.0, table("common.loot_tables.creature.quad_medium.gentle")),
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];
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let probability: ProbabilityFile = loot_table.into();
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assert!(normalized(&probability))
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assert!(normalized(&probability));
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}
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#[test]
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@ -737,6 +735,6 @@ mod tests {
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let quantity = |asset: &str, a, b| LootSpec::ItemQuantity(asset.to_owned(), a, b);
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let loot_table = vec![(1.0, quantity("such", 3, 5)), (1.0, quantity("much", 5, 9))];
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let probability: ProbabilityFile = loot_table.into();
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assert!(normalized(&probability))
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assert!(normalized(&probability));
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}
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}
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