mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Workaround of bug with global Player component
* Set default value of battle_mode and last_battlemode_change explicitly if isn't found in battlemode_buffer
This commit is contained in:
parent
844e93e67b
commit
43d40c4efc
@ -1,7 +1,5 @@
|
||||
use crate::character::CharacterId;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::comp::Pos;
|
||||
use hashbrown::HashMap;
|
||||
use serde::{Deserialize, Serialize};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use specs::Entity;
|
||||
@ -77,27 +75,11 @@ pub struct PlayerPhysicsSettings {
|
||||
pub settings: hashbrown::HashMap<uuid::Uuid, PlayerPhysicsSetting>,
|
||||
}
|
||||
|
||||
/// Store of BattleMode cooldowns for players while they go offline
|
||||
#[derive(Clone, Default, Debug)]
|
||||
pub struct BattleModeBuffer {
|
||||
map: HashMap<CharacterId, (BattleMode, Time)>,
|
||||
}
|
||||
|
||||
impl BattleModeBuffer {
|
||||
pub fn push(&mut self, char_id: CharacterId, save: (BattleMode, Time)) {
|
||||
self.map.insert(char_id, save);
|
||||
}
|
||||
|
||||
pub fn pop(&mut self, char_id: &CharacterId) -> Option<(BattleMode, Time)> {
|
||||
self.map.remove(char_id)
|
||||
}
|
||||
}
|
||||
|
||||
/// Describe how players interact with other players.
|
||||
///
|
||||
/// May be removed when we will discover better way
|
||||
/// to handle duels and murders
|
||||
#[derive(Copy, Clone, Debug, Deserialize, Serialize)]
|
||||
#[derive(PartialEq, Eq, Copy, Clone, Debug, Deserialize, Serialize)]
|
||||
pub enum BattleMode {
|
||||
PvP,
|
||||
PvE,
|
||||
|
@ -1,12 +1,11 @@
|
||||
use super::Event;
|
||||
use crate::{
|
||||
client::Client, metrics::PlayerMetrics, persistence::character_updater::CharacterUpdater,
|
||||
presence::Presence, state_ext::StateExt, Server,
|
||||
presence::Presence, state_ext::StateExt, BattleModeBuffer, Server,
|
||||
};
|
||||
use common::{
|
||||
comp,
|
||||
comp::{group, pet::is_tameable},
|
||||
resources::BattleModeBuffer,
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
use common_base::span;
|
||||
@ -204,6 +203,7 @@ fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
|
||||
Some(player_uid),
|
||||
Some(player_info),
|
||||
mut character_updater,
|
||||
mut battlemode_buffer,
|
||||
) = (
|
||||
state.read_storage::<Presence>().get(entity),
|
||||
state.read_storage::<comp::SkillSet>().get(entity),
|
||||
@ -211,6 +211,7 @@ fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
|
||||
state.read_storage::<Uid>().get(entity),
|
||||
state.read_storage::<comp::Player>().get(entity),
|
||||
state.ecs().fetch_mut::<CharacterUpdater>(),
|
||||
state.ecs().fetch_mut::<BattleModeBuffer>(),
|
||||
) {
|
||||
match presence.kind {
|
||||
PresenceKind::Character(char_id) => {
|
||||
@ -220,7 +221,6 @@ fn persist_entity(state: &mut State, entity: EcsEntity) -> EcsEntity {
|
||||
.get(entity)
|
||||
.cloned();
|
||||
// Store last battle mode change
|
||||
let mut battlemode_buffer = state.ecs().fetch_mut::<BattleModeBuffer>();
|
||||
if let Some(change) = player_info.last_battlemode_change {
|
||||
let mode = player_info.battle_mode;
|
||||
let save = (mode, change);
|
||||
|
@ -64,12 +64,13 @@ use crate::{
|
||||
use common::grid::Grid;
|
||||
use common::{
|
||||
assets::AssetExt,
|
||||
character::CharacterId,
|
||||
cmd::ChatCommand,
|
||||
comp,
|
||||
comp::{item::MaterialStatManifest, CharacterAbility},
|
||||
event::{EventBus, ServerEvent},
|
||||
recipe::default_recipe_book,
|
||||
resources::{BattleModeBuffer, TimeOfDay},
|
||||
resources::{BattleMode, Time, TimeOfDay},
|
||||
rtsim::RtSimEntity,
|
||||
slowjob::SlowJobPool,
|
||||
terrain::{TerrainChunk, TerrainChunkSize},
|
||||
@ -109,6 +110,7 @@ use crate::{
|
||||
persistence::{DatabaseSettings, SqlLogMode},
|
||||
sys::terrain,
|
||||
};
|
||||
use hashbrown::HashMap;
|
||||
use std::sync::RwLock;
|
||||
|
||||
#[cfg(feature = "plugins")]
|
||||
@ -152,6 +154,26 @@ enum DisconnectType {
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct TickStart(Instant);
|
||||
|
||||
/// Store of BattleMode cooldowns for players while they go offline
|
||||
#[derive(Clone, Default, Debug)]
|
||||
pub struct BattleModeBuffer {
|
||||
map: HashMap<CharacterId, (BattleMode, Time)>,
|
||||
}
|
||||
|
||||
impl BattleModeBuffer {
|
||||
pub fn push(&mut self, char_id: CharacterId, save: (BattleMode, Time)) {
|
||||
self.map.insert(char_id, save);
|
||||
}
|
||||
|
||||
pub fn get(&self, char_id: &CharacterId) -> Option<&(BattleMode, Time)> {
|
||||
self.map.get(char_id)
|
||||
}
|
||||
|
||||
pub fn pop(&mut self, char_id: &CharacterId) -> Option<(BattleMode, Time)> {
|
||||
self.map.remove(char_id)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Server {
|
||||
state: State,
|
||||
world: Arc<World>,
|
||||
|
@ -53,6 +53,13 @@ impl ServerBattleMode {
|
||||
ServerBattleMode::PerPlayer { .. } => true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn default_mode(&self) -> BattleMode {
|
||||
match self {
|
||||
ServerBattleMode::Global(mode) => *mode,
|
||||
ServerBattleMode::PerPlayer { default: mode } => *mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
|
@ -5,7 +5,7 @@ use crate::{
|
||||
presence::{Presence, RepositionOnChunkLoad},
|
||||
settings::Settings,
|
||||
sys::sentinel::DeletedEntities,
|
||||
wiring, SpawnPoint,
|
||||
wiring, BattleModeBuffer, SpawnPoint,
|
||||
};
|
||||
use common::{
|
||||
character::CharacterId,
|
||||
@ -16,7 +16,7 @@ use common::{
|
||||
Group, Inventory, Poise,
|
||||
},
|
||||
effect::Effect,
|
||||
resources::{BattleModeBuffer, TimeOfDay},
|
||||
resources::TimeOfDay,
|
||||
slowjob::SlowJobPool,
|
||||
uid::{Uid, UidAllocator},
|
||||
};
|
||||
@ -575,12 +575,25 @@ impl StateExt for State {
|
||||
..
|
||||
}) = presence
|
||||
{
|
||||
let mut battlemode_buffer = self.ecs().fetch_mut::<BattleModeBuffer>();
|
||||
if let Some((mode, change)) = battlemode_buffer.pop(char_id) {
|
||||
let mut players = self.ecs().write_storage::<comp::Player>();
|
||||
let battlemode_buffer = self.ecs().fetch::<BattleModeBuffer>();
|
||||
let mut players = self.ecs().write_storage::<comp::Player>();
|
||||
if let Some((mode, change)) = battlemode_buffer.get(char_id) {
|
||||
if let Some(mut player_info) = players.get_mut(entity) {
|
||||
player_info.battle_mode = *mode;
|
||||
player_info.last_battlemode_change = Some(*change);
|
||||
}
|
||||
} else {
|
||||
// FIXME:
|
||||
// ???
|
||||
//
|
||||
// This probably shouldn't exist,
|
||||
// but without this code, character gets battle_mode from
|
||||
// another character on this account.
|
||||
let settings = self.ecs().read_resource::<Settings>();
|
||||
let mode = settings.battle_mode.default_mode();
|
||||
if let Some(mut player_info) = players.get_mut(entity) {
|
||||
player_info.battle_mode = mode;
|
||||
player_info.last_battlemode_change = Some(change);
|
||||
player_info.last_battlemode_change = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@ use crate::{
|
||||
client::Client,
|
||||
login_provider::{LoginProvider, PendingLogin},
|
||||
metrics::PlayerMetrics,
|
||||
settings::ServerBattleMode,
|
||||
EditableSettings, Settings,
|
||||
};
|
||||
use common::{
|
||||
@ -176,12 +175,8 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// NOTE: this is just default value.
|
||||
//
|
||||
// It will be overwritten in ServerExt::update_character_data
|
||||
// from stored last battlemode change if such exists.
|
||||
let battle_mode = match read_data.settings.battle_mode {
|
||||
ServerBattleMode::Global(mode) => mode,
|
||||
ServerBattleMode::PerPlayer { default: mode } => mode,
|
||||
};
|
||||
// It will be overwritten in ServerExt::update_character_data.
|
||||
let battle_mode = read_data.settings.battle_mode.default_mode();
|
||||
let player = Player::new(username, battle_mode, uuid, None);
|
||||
|
||||
let admin = read_data.editable_settings.admins.get(&uuid);
|
||||
|
Loading…
Reference in New Issue
Block a user