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Remove unused tree code.
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parent
16ffbc92dd
commit
45f5fbe3dd
@ -1,132 +0,0 @@
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use crate::{
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layer::tree::{ProceduralTree, TreeConfig},
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site::SpawnRules,
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util::{FastNoise, Sampler},
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Canvas, Land,
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};
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use common::{
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generation::EntityInfo,
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terrain::{Block, BlockKind, SpriteKind},
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};
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use rand::prelude::*;
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use vek::*;
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// Temporary, do trees through the new site system later
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pub struct Tree {
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pub origin: Vec2<i32>,
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alt: i32,
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seed: u32,
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tree: ProceduralTree,
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}
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impl Tree {
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pub fn generate(origin: Vec2<i32>, land: &Land, rng: &mut impl Rng) -> Self {
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Self {
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origin,
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alt: land.get_alt_approx(origin) as i32,
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seed: rng.gen(),
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tree: {
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let config = TreeConfig::giant(rng, 4.0, true);
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ProceduralTree::generate(config, rng)
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},
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}
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}
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pub fn radius(&self) -> f32 { 512.0 }
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pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
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let trunk_radius = 48i32;
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SpawnRules {
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trees: wpos.distance_squared(self.origin) > trunk_radius.pow(2),
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..SpawnRules::default()
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}
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}
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pub fn render(&self, canvas: &mut Canvas, dynamic_rng: &mut impl Rng) {
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let nz = FastNoise::new(self.seed);
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canvas.foreach_col(|canvas, wpos2d, col| {
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let rpos2d = wpos2d - self.origin;
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let bounds = self.tree.get_bounds().map(|e| e as i32);
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if !Aabr::from(bounds).contains_point(rpos2d) {
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// Skip this column
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return;
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}
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let mut above = true;
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let mut last = None;
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for z in (bounds.min.z..bounds.max.z + 1).rev() {
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let wpos = wpos2d.with_z(self.alt + z);
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let rposf = (wpos - self.origin.with_z(self.alt)).map(|e| e as f32 + 0.5);
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let (branch, leaves, platform, air) = self.tree.is_branch_or_leaves_at(rposf);
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if (branch || leaves) && above && col.snow_cover {
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canvas.set(
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wpos + Vec3::unit_z(),
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Block::new(BlockKind::Snow, Rgb::new(255, 255, 255)),
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);
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}
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let block = if air {
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Some(Block::empty())
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} else if leaves {
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if above && dynamic_rng.gen_bool(0.0005) {
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canvas.spawn(
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EntityInfo::at(wpos.map(|e| e as f32) + Vec3::unit_z())
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.with_asset_expect(
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match dynamic_rng.gen_range(0..2) {
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0 => "common.entity.wild.aggressive.deadwood",
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_ => "common.entity.wild.aggressive.maneater",
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},
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dynamic_rng,
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),
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);
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} else if above && dynamic_rng.gen_bool(0.0001) {
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canvas.spawn(
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EntityInfo::at(wpos.map(|e| e as f32) + Vec3::unit_z())
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.with_asset_expect(
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"common.entity.wild.aggressive.swamp_troll",
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dynamic_rng,
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),
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);
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}
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let dark = Rgb::new(10, 70, 50).map(|e| e as f32);
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let light = Rgb::new(80, 140, 10).map(|e| e as f32);
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let leaf_col = Lerp::lerp(
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dark,
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light,
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nz.get(rposf.map(|e| e as f64) * 0.05) * 0.5 + 0.5,
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);
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Some(Block::new(BlockKind::Leaves, leaf_col.map(|e| e as u8)))
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} else if branch {
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Some(Block::new(BlockKind::Wood, Rgb::new(80, 32, 0)))
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} else if platform {
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Some(Block::new(BlockKind::Wood, Rgb::new(180, 130, 50)))
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} else {
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None
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};
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// Chests in trees
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if last.is_none() && block.is_some() && dynamic_rng.gen_bool(0.00025) {
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canvas.set(wpos + Vec3::unit_z(), Block::air(SpriteKind::Chest));
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}
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if let Some(block) = block {
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above = false;
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canvas.set(wpos, block);
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} else if last.map_or(false, |b: Block| {
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matches!(b.kind(), BlockKind::Leaves | BlockKind::Wood)
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}) && dynamic_rng.gen_bool(0.0005)
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{
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canvas.set(wpos, Block::air(SpriteKind::Beehive));
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}
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last = block;
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}
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});
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}
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}
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