Fix clippy suggestions

This commit is contained in:
timokoesters 2019-07-02 21:00:57 +02:00
parent fe0c7028e2
commit 46670e2689
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GPG Key ID: CD80BE9AAEE78097

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@ -236,7 +236,7 @@ impl Client {
// Remove chunks that are too far from the player.
let mut chunks_to_remove = Vec::new();
self.state.terrain().iter().for_each(|(key, _)| {
if (Vec2::from(chunk_pos) - Vec2::from(key))
if (chunk_pos - key)
.map(|e: i32| (e.abs() as u32).checked_sub(2).unwrap_or(0))
.magnitude_squared()
> view_distance.pow(2)
@ -311,16 +311,13 @@ impl Client {
// 6) Update the server about the player's physics attributes.
if let ClientState::Character = self.client_state {
match (
if let (Some(pos), Some(vel), Some(ori)) = (
self.state.read_storage().get(self.entity).cloned(),
self.state.read_storage().get(self.entity).cloned(),
self.state.read_storage().get(self.entity).cloned(),
) {
(Some(pos), Some(vel), Some(ori)) => {
self.postbox
.send_message(ClientMsg::PlayerPhysics { pos, vel, ori });
}
_ => {}
self.postbox
.send_message(ClientMsg::PlayerPhysics { pos, vel, ori });
}
}
@ -377,15 +374,14 @@ impl Client {
vel,
ori,
action_state,
} => match self.state.ecs().entity_from_uid(entity) {
Some(entity) => {
} => {
if let Some(entity) = self.state.ecs().entity_from_uid(entity) {
self.state.write_component(entity, pos);
self.state.write_component(entity, vel);
self.state.write_component(entity, ori);
self.state.write_component(entity, action_state);
}
None => {}
},
}
ServerMsg::TerrainChunkUpdate { key, chunk } => {
self.state.insert_chunk(key, *chunk);
self.pending_chunks.remove(&key);
@ -466,7 +462,7 @@ impl Client {
.ecs()
.read_storage::<comp::Player>()
.join()
.map(|p| p.clone())
.cloned()
.collect()
}
}