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Merge branch 'juliancoffee/slow_food' into 'master'
Balance food to have sane health per second regen See merge request veloren/veloren!2490
This commit is contained in:
commit
46e93ba563
@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Improve entity-terrain physics performance by reducing the number of voxel lookups.
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- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
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- Made strafing slightly slower
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- Food now has limited regeneration strength but longer duration.
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### Removed
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 10.0,
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strength: 5.0,
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duration: Some((
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secs: 10,
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secs: 20,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 120.0,
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strength: 15.0,
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duration: Some((
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secs: 10,
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secs: 80,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 25.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 25,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 25.0,
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strength: 10.0,
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duration: Some((
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secs: 15,
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secs: 25,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 15.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 15,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 20.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 20,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 5.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 5,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 15.0,
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strength: 19.0,
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duration: Some((
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secs: 10,
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secs: 8,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 80.0,
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strength: 32.0,
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duration: Some((
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secs: 10,
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secs: 25,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 20.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 20,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 10.0,
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strength: 5.0,
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duration: Some((
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secs: 10,
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secs: 20,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 50.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 50,
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nanos: 0,
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)),
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),
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@ -7,9 +7,9 @@ ItemDef(
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Buff((
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kind: Saturation,
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data: (
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strength: 15.0,
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strength: 10.0,
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duration: Some((
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secs: 10,
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secs: 15,
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nanos: 0,
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)),
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),
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