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Fixed inventory full message when pressing the pickup item key in quick succession (#651)
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parent
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@ -11,7 +11,7 @@ use common::{
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};
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use rand::Rng;
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use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
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use tracing::{debug, error, warn};
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use tracing::{debug, error};
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use vek::Vec3;
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pub fn swap_lantern(
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@ -36,7 +36,7 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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match manip {
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comp::InventoryManip::Pickup(uid) => {
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let mut picked_up_item: Option<comp::Item> = None;
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let picked_up_item: Option<comp::Item>;
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let item_entity = if let (Some((item, item_entity)), Some(inv)) = (
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state
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.ecs()
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@ -68,8 +68,11 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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Some(_) => None, // Inventory was full
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}
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} else {
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warn!("Failed to get entity/component for item Uid: {}", uid);
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None
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// Item entity/component could not be found - most likely because the player
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// attempted to pick up the same item very quickly before its deletion of the
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// world from the first pickup attempt was processed.
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debug!("Failed to get entity/component for item Uid: {}", uid);
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return;
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};
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let event = if let Some(item_entity) = item_entity {
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