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renamed vine summon abilities; brief comments for body_dist and it usage for harvester
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789379f44e
commit
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@ -772,8 +772,8 @@
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secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
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secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
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abilities: [
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abilities: [
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Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
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Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_0"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_sparse"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_1"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_dense"),
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],
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],
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),
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),
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// TODO: Allow ability sets to expand other ability sets
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// TODO: Allow ability sets to expand other ability sets
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@ -1204,6 +1204,8 @@ impl<'a> AgentData<'a> {
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// Wield the weapon as running towards the target
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// Wield the weapon as running towards the target
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controller.push_action(ControlAction::Wield);
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controller.push_action(ControlAction::Wield);
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// Information for attack checks
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// 'min_attack_dist' uses DEFAULT_ATTACK_RANGE, while 'body_dist' does not
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let self_radius = self.body.map_or(0.5, |b| b.max_radius()) * self.scale;
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let self_radius = self.body.map_or(0.5, |b| b.max_radius()) * self.scale;
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let self_attack_range =
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let self_attack_range =
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(self.body.map_or(0.5, |b| b.max_radius()) + DEFAULT_ATTACK_RANGE) * self.scale;
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(self.body.map_or(0.5, |b| b.max_radius()) + DEFAULT_ATTACK_RANGE) * self.scale;
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@ -4764,8 +4764,8 @@ impl<'a> AgentData<'a> {
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// Secondary: firebreath
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// Secondary: firebreath
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// Abilities:
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// Abilities:
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// 0: explosivepumpkin
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// 0: explosivepumpkin
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// 1: ensaring_vines_0
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// 1: ensaringvines_sparse
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// 2: ensaring_vines_1
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// 2: ensaringvines_dense
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// --- setup ---
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// --- setup ---
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@ -4854,6 +4854,7 @@ impl<'a> AgentData<'a> {
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}
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}
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}
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}
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// close range
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// close range
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// 0.75 multiplier tuned to start melee attack while suitably in range
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else if attack_data.dist_sqrd < (attack_data.body_dist + 0.75 * MELEE_RANGE).powi(2) {
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else if attack_data.dist_sqrd < (attack_data.body_dist + 0.75 * MELEE_RANGE).powi(2) {
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if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIREBREATH_SHORT_TIME))
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if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIREBREATH_SHORT_TIME))
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{
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{
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@ -4894,7 +4895,9 @@ impl<'a> AgentData<'a> {
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{
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{
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// start using firebreath
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// start using firebreath
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controller.push_basic_input(InputKind::Secondary);
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controller.push_basic_input(InputKind::Secondary);
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} else if agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize] > CLOSE_MIXUP_COOLDOWN {
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} else if agent.combat_state.timers[ActionStateTimers::SinceCloseMixup as usize]
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> CLOSE_MIXUP_COOLDOWN
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{
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// throw pumpkin
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// throw pumpkin
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controller.push_basic_input(InputKind::Ability(0));
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controller.push_basic_input(InputKind::Ability(0));
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}
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}
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@ -4910,6 +4913,7 @@ impl<'a> AgentData<'a> {
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}
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}
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// closing gap
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// closing gap
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// 0.4 multiplier tuned to get comfortably in melee range
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if !(attack_data.dist_sqrd < (attack_data.body_dist + 0.4 * MELEE_RANGE).powi(2)) {
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if !(attack_data.dist_sqrd < (attack_data.body_dist + 0.4 * MELEE_RANGE).powi(2)) {
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self.path_toward_target(
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self.path_toward_target(
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agent,
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agent,
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@ -113,8 +113,8 @@ impl Animation for SpriteSummonAnimation {
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* Quaternion::rotation_y(move2 * -0.1);
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* Quaternion::rotation_y(move2 * -0.1);
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},
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},
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Some(ToolKind::Natural) => match ability_id {
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Some(ToolKind::Natural) => match ability_id {
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Some("common.abilities.custom.harvester.ensnaringvines_0")
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Some("common.abilities.custom.harvester.ensnaringvines_sparse")
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| Some("common.abilities.custom.harvester.ensnaringvines_1") => {
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| Some("common.abilities.custom.harvester.ensnaringvines_dense") => {
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let (move1, move1pow, move2, move3) = match stage_section {
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let (move1, move1pow, move2, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, anim_time.powf(0.1), 0.0, 0.0),
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Some(StageSection::Buildup) => (anim_time, anim_time.powf(0.1), 0.0, 0.0),
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Some(StageSection::Action) => {
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Some(StageSection::Action) => {
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