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Move changelog changes to bottom
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CHANGELOG.md
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CHANGELOG.md
@ -8,9 +8,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [Unreleased]
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## [Unreleased]
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### Added
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### Added
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- Added an option for experience number accumulation.
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- Added an option for damage number rounding (when greater than or equal to 1.0).
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- Added sliders for incoming/non-incoming damage accumulation duration.
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- Chat commands to mute and unmute players
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- Chat commands to mute and unmute players
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- Waypoints saved between sessions and shared with group members.
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- Waypoints saved between sessions and shared with group members.
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- New rocks
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- New rocks
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@ -34,12 +31,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Chest sprites can longer be exploded
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- Chest sprites can longer be exploded
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- Smoke varies by temperature, humidity, time of day and house
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- Smoke varies by temperature, humidity, time of day and house
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- Added loot ownership for drops from mining
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- Added loot ownership for drops from mining
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- Added an option for experience number accumulation.
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- Added an option for damage number rounding (when greater than or equal to 1.0).
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- Added sliders for incoming/non-incoming damage accumulation duration.
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### Changed
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### Changed
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- Damage from the same source dealt in the same tick will now be grouped up.
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- Critical hits are now shown differently in the damage numbers.
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- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
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- Improved site placement
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- Improved site placement
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- [Server] Kick clients who send messages on the wrong stream
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- [Server] Kick clients who send messages on the wrong stream
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- Reworked Merchant trade price calculation, Merchants offer more wares
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- Reworked Merchant trade price calculation, Merchants offer more wares
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@ -49,14 +46,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Zoom-in effect when aiming bow is now optional
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- Zoom-in effect when aiming bow is now optional
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- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
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- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
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- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
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- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
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- Damage from the same source dealt in the same tick will now be grouped up.
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- Critical hits are now shown differently in the damage numbers.
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- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
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### Removed
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### Removed
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- Removed the options for single and cumulated damage.
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- Removed the options for single and cumulated damage.
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### Fixed
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### Fixed
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- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
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- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
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- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
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- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
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- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
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- Players can no longer push waypoints around
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- Players can no longer push waypoints around
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- Sites will now also be placed near the edge of the map
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- Sites will now also be placed near the edge of the map
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@ -67,7 +64,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fix villagers seeing cultists and familiar enemies through objects.
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- Fix villagers seeing cultists and familiar enemies through objects.
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- Menacing agents are now less spammy with their menacing messages
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- Menacing agents are now less spammy with their menacing messages
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- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
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- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
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- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
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- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
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- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
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## [0.12.0] - 2022-02-19
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## [0.12.0] - 2022-02-19
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### Added
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### Added
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