Move changelog changes to bottom

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Socksonme 2022-06-30 07:26:31 +03:00
parent 6a355c58f2
commit 4e4c466925

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@ -8,9 +8,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
### Added ### Added
- Added an option for experience number accumulation.
- Added an option for damage number rounding (when greater than or equal to 1.0).
- Added sliders for incoming/non-incoming damage accumulation duration.
- Chat commands to mute and unmute players - Chat commands to mute and unmute players
- Waypoints saved between sessions and shared with group members. - Waypoints saved between sessions and shared with group members.
- New rocks - New rocks
@ -34,12 +31,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Chest sprites can longer be exploded - Chest sprites can longer be exploded
- Smoke varies by temperature, humidity, time of day and house - Smoke varies by temperature, humidity, time of day and house
- Added loot ownership for drops from mining - Added loot ownership for drops from mining
- Added an option for experience number accumulation.
- Added an option for damage number rounding (when greater than or equal to 1.0).
- Added sliders for incoming/non-incoming damage accumulation duration.
### Changed ### Changed
- Damage from the same source dealt in the same tick will now be grouped up.
- Critical hits are now shown differently in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
- Improved site placement - Improved site placement
- [Server] Kick clients who send messages on the wrong stream - [Server] Kick clients who send messages on the wrong stream
- Reworked Merchant trade price calculation, Merchants offer more wares - Reworked Merchant trade price calculation, Merchants offer more wares
@ -49,14 +46,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Zoom-in effect when aiming bow is now optional - Zoom-in effect when aiming bow is now optional
- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up. - Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25 - Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
- Damage from the same source dealt in the same tick will now be grouped up.
- Critical hits are now shown differently in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
### Removed ### Removed
- Removed the options for single and cumulated damage. - Removed the options for single and cumulated damage.
### Fixed ### Fixed
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time. - Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
- Players can no longer push waypoints around - Players can no longer push waypoints around
- Sites will now also be placed near the edge of the map - Sites will now also be placed near the edge of the map
@ -67,7 +64,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Fix villagers seeing cultists and familiar enemies through objects. - Fix villagers seeing cultists and familiar enemies through objects.
- Menacing agents are now less spammy with their menacing messages - Menacing agents are now less spammy with their menacing messages
- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS - Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
## [0.12.0] - 2022-02-19 ## [0.12.0] - 2022-02-19
### Added ### Added