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Merge branch 'zesterer/fix-entity-despawning' into 'master'
Allow entities to despawn without a home chunk See merge request veloren/veloren!1544
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commit
4e8cce3dc8
@ -524,7 +524,7 @@ impl Server {
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&self.state.ecs().entities(),
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&self.state.ecs().read_storage::<comp::Pos>(),
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!&self.state.ecs().read_storage::<comp::Player>(),
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&self.state.ecs().read_storage::<comp::HomeChunk>(),
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self.state.ecs().read_storage::<comp::HomeChunk>().maybe(),
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)
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.join()
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.filter(|(_, pos, _, home_chunk)| {
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@ -532,7 +532,8 @@ impl Server {
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// Check if both this chunk and the NPCs `home_chunk` is unloaded. If so,
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// we delete them. We check for `home_chunk` in order to avoid duplicating
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// the entity under some circumstances.
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terrain.get_key(chunk_key).is_none() && terrain.get_key(home_chunk.0).is_none()
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terrain.get_key(chunk_key).is_none()
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&& home_chunk.map_or(true, |hc| terrain.get_key(hc.0).is_none())
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})
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.map(|(entity, _, _, _)| entity)
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.collect::<Vec<_>>()
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