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Added one-handed axes.
This commit is contained in:
parent
12545dd372
commit
50cbe42b07
@ -3,7 +3,7 @@ ItemDef(
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description: "While the metal alloy is relatively simple, this unique circular axe has a unique appearance.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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hands: TwoHand,
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stats: (
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equip_time_millis: 400,
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power: 1.0,
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15
assets/common/items/weapons/axe_1h/bloodsteel-0.ron
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15
assets/common/items/weapons/axe_1h/bloodsteel-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Crimson Tomahawk",
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description: "Infused with blood.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.5,
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poise_strength: 1.0,
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speed: 1.3,
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),
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)),
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quality: High,
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)
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15
assets/common/items/weapons/axe_1h/bloodsteel-1.ron
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15
assets/common/items/weapons/axe_1h/bloodsteel-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Nsapo Axe",
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description: "Infused with blood.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 2.0,
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poise_strength: 1.0,
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speed: 0.8,
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),
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)),
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quality: High,
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)
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15
assets/common/items/weapons/axe_1h/bronze-0.ron
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15
assets/common/items/weapons/axe_1h/bronze-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Bronze Hatchet",
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description: "Forged from bronze.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.0,
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poise_strength: 1.0,
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speed: 1.1,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/bronze-1.ron
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15
assets/common/items/weapons/axe_1h/bronze-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Bronze Kilonda",
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description: "Forged from bronze.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.1,
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poise_strength: 1.0,
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speed: 1.0,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/cobalt-0.ron
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15
assets/common/items/weapons/axe_1h/cobalt-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Mooncleaver",
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description: "Forged from cobalt.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.6,
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poise_strength: 1.0,
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speed: 1.0,
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),
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)),
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quality: High,
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)
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15
assets/common/items/weapons/axe_1h/cobalt-1.ron
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15
assets/common/items/weapons/axe_1h/cobalt-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Skullsplitter",
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description: "Forged from cobalt.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.75,
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poise_strength: 1.0,
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speed: 0.85,
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),
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)),
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quality: High,
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)
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15
assets/common/items/weapons/axe_1h/iron-0.ron
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15
assets/common/items/weapons/axe_1h/iron-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Bearded Axe",
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description: "Forged from iron.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.1,
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poise_strength: 1.0,
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speed: 1.1,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/iron-1.ron
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15
assets/common/items/weapons/axe_1h/iron-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Beetle Axe",
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description: "Forged from iron.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.3,
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poise_strength: 1.0,
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speed: 0.9,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/iron-2.ron
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15
assets/common/items/weapons/axe_1h/iron-2.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Iron Tomahawk",
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description: "Forged from iron.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.0,
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poise_strength: 1.0,
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speed: 1.2,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/iron-3.ron
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15
assets/common/items/weapons/axe_1h/iron-3.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Orcish Axe",
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description: "Forged from iron.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.2,
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poise_strength: 1.0,
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speed: 1.0,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/steel-0.ron
Normal file
15
assets/common/items/weapons/axe_1h/steel-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Doloire",
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description: "Forged from steel.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.5,
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poise_strength: 1.0,
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speed: 0.9,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/steel-1.ron
Normal file
15
assets/common/items/weapons/axe_1h/steel-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Steel Hatchet",
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description: "Forged from steel.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.4,
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poise_strength: 1.0,
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speed: 1.0,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/steel-2.ron
Normal file
15
assets/common/items/weapons/axe_1h/steel-2.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Steel Kilonda",
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description: "Forged from steel.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 1.3,
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poise_strength: 1.0,
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speed: 1.1,
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),
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)),
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quality: Moderate,
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)
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15
assets/common/items/weapons/axe_1h/stone-0.ron
Normal file
15
assets/common/items/weapons/axe_1h/stone-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Flint Axe",
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description: "Chiseled from stone.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 0.8,
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poise_strength: 1.0,
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speed: 1.0,
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),
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)),
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quality: Common,
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)
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15
assets/common/items/weapons/axe_1h/stone-1.ron
Normal file
15
assets/common/items/weapons/axe_1h/stone-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Stone Cleaver",
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description: "Chiseled from stone.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 0.7,
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poise_strength: 1.0,
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speed: 1.1,
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),
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)),
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quality: Common,
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)
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15
assets/common/items/weapons/axe_1h/wood-0.ron
Normal file
15
assets/common/items/weapons/axe_1h/wood-0.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Wooden Cleaver",
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description: "Carved from wood.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 0.8,
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poise_strength: 1.0,
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speed: 0.8,
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),
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)),
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quality: Low,
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)
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15
assets/common/items/weapons/axe_1h/wood-1.ron
Normal file
15
assets/common/items/weapons/axe_1h/wood-1.ron
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@ -0,0 +1,15 @@
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ItemDef(
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name: "Wooden Hatchet",
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description: "Carved from wood.",
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kind: Tool((
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kind: Axe,
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hands: OneHand,
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stats: (
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equip_time_millis: 400,
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power: 0.5,
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poise_strength: 1.0,
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speed: 1.1,
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),
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)),
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quality: Low,
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)
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@ -404,6 +404,75 @@
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"voxel.weapon.axe.2haxe_malachite-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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// 1h Axes
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Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
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"voxel.weapon.axe_1h.bloodsteel-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans(
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"voxel.weapon.axe_1h.bloodsteel-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans(
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"voxel.weapon.axe_1h.bronze-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans(
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"voxel.weapon.axe_1h.bronze-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans(
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"voxel.weapon.axe_1h.cobalt-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans(
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"voxel.weapon.axe_1h.cobalt-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans(
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"voxel.weapon.axe_1h.iron-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans(
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"voxel.weapon.axe_1h.iron-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans(
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"voxel.weapon.axe_1h.iron-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans(
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"voxel.weapon.axe_1h.iron-3",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans(
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"voxel.weapon.axe_1h.steel-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans(
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"voxel.weapon.axe_1h.steel-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans(
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"voxel.weapon.axe_1h.steel-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans(
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"voxel.weapon.axe_1h.stone-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans(
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"voxel.weapon.axe_1h.stone-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans(
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"voxel.weapon.axe_1h.wood-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans(
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"voxel.weapon.axe_1h.wood-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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// Hammers
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Tool("common.items.weapons.hammer.hammer_1"): VoxTrans(
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"voxel.weapon.hammer.2hhammer_rusty",
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|
@ -296,6 +296,75 @@
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vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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// 1h Axes
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"common.items.weapons.axe_1h.bloodsteel-0": (
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vox_spec: ("weapon.axe_1h.bloodsteel-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.bloodsteel-1": (
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vox_spec: ("weapon.axe_1h.bloodsteel-1", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.bronze-0": (
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vox_spec: ("weapon.axe_1h.bronze-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.bronze-1": (
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vox_spec: ("weapon.axe_1h.bronze-1", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.cobalt-0": (
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vox_spec: ("weapon.axe_1h.cobalt-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.cobalt-1": (
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vox_spec: ("weapon.axe_1h.cobalt-1", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.iron-0": (
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vox_spec: ("weapon.axe_1h.iron-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.iron-1": (
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vox_spec: ("weapon.axe_1h.iron-1", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.iron-2": (
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vox_spec: ("weapon.axe_1h.iron-2", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe_1h.iron-3": (
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vox_spec: ("weapon.axe_1h.iron-3", (-1.5, -5.0, -6.0)),
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color: None
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||||
),
|
||||
"common.items.weapons.axe_1h.steel-0": (
|
||||
vox_spec: ("weapon.axe_1h.steel-0", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.steel-1": (
|
||||
vox_spec: ("weapon.axe_1h.steel-1", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.steel-2": (
|
||||
vox_spec: ("weapon.axe_1h.steel-2", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.stone-0": (
|
||||
vox_spec: ("weapon.axe_1h.stone-0", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.stone-1": (
|
||||
vox_spec: ("weapon.axe_1h.stone-1", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.wood-0": (
|
||||
vox_spec: ("weapon.axe_1h.wood-0", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
"common.items.weapons.axe_1h.wood-1": (
|
||||
vox_spec: ("weapon.axe_1h.wood-1", (-1.5, -5.0, -6.0)),
|
||||
color: None
|
||||
),
|
||||
// Hammers
|
||||
"common.items.weapons.hammer.hammer_1": (
|
||||
vox_spec: ("weapon.hammer.2hhammer_rusty", (-2.5, -5.5, -4.5)),
|
||||
|
BIN
assets/voxygen/voxel/weapon/axe_1h/bloodsteel-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/bloodsteel-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/bloodsteel-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/bloodsteel-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/bronze-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/bronze-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/bronze-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/bronze-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/cobalt-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/cobalt-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/cobalt-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/cobalt-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-3.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/iron-3.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/steel-2.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/stone-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/stone-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/stone-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/stone-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/wood-0.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/wood-0.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/axe_1h/wood-1.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe_1h/wood-1.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -5,7 +5,7 @@ use structopt::StructOpt;
|
||||
|
||||
use comp::item::{
|
||||
armor::{ArmorKind, Protection},
|
||||
tool::ToolKind,
|
||||
tool::{Hands, Tool, ToolKind},
|
||||
ItemKind,
|
||||
};
|
||||
use veloren_common::comp;
|
||||
|
Loading…
Reference in New Issue
Block a user