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https://gitlab.com/veloren/veloren.git
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Added rivers, improved mountains
Former-commit-id: c1b76c54d2aa8f0616c26b0724fe34c0d80ac4fd
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@ -1,7 +1,7 @@
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mod sim;
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use std::{
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ops::{Add, Neg},
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ops::{Add, Mul, Neg},
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time::Duration,
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};
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use noise::{NoiseFn, Perlin, Seedable};
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@ -54,12 +54,22 @@ impl World {
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let wpos2d = Vec2::new(x, y) + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf2d = wpos2d.map(|e| e as f64);
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let max_z = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.get_max_z())
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.unwrap_or(0.0) as i32;
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let chaos = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.chaos)
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.unwrap_or(0.0);
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let ridge_freq = 1.0 / 128.0;
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let ridge_ampl = 96.0;
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let damp = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.damp)
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.unwrap_or(0.0)
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.abs().neg().add(1.0)
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.mul(1.0 - chaos);
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let ridge_freq = 1.0 / 125.0;
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let ridge_ampl = 125.0;
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let ridge = ridge_nz
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.get((wposf2d * ridge_freq).into_array()).abs().neg().add(1.0) as f32 * ridge_ampl * chaos.powf(8.0);
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@ -67,19 +77,20 @@ impl World {
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let height_z = self.sim
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.get_interpolated(wpos2d, |chunk| chunk.alt)
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.unwrap_or(0.0)
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+ ridge;
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+ ridge
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- damp.powf(20.0) * 32.0;
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for z in base_z..base_z + 256 {
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for z in base_z..max_z {
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let lpos = Vec3::new(x, y, z);
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let wpos = lpos
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf = wpos.map(|e| e as f64);
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let warp_freq = 1.0 / 48.0;
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let warp_ampl = 24.0;
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let warp_freq = 1.0 / 40.0;
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let warp_ampl = 45.0;
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let height = height_z
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+ warp_nz.get((wposf * warp_freq).into_array()) as f32 * warp_ampl * (chaos + 0.05);
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+ warp_nz.get((wposf * warp_freq).into_array()) as f32 * warp_ampl * (chaos + 0.05).min(0.85);
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let temp =
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(temp_nz.get(Vec2::from(wposf * (1.0 / 64.0)).into_array()) as f32 + 1.0) * 0.5;
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@ -1,8 +1,8 @@
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use std::{
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ops::{Add, Mul, Div},
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ops::{Add, Mul, Div, Neg},
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f32,
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};
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use noise::{NoiseFn, OpenSimplex, Seedable};
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use noise::{NoiseFn, SuperSimplex, OpenSimplex, Seedable};
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use vek::*;
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use common::{
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terrain::TerrainChunkSize,
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@ -19,10 +19,14 @@ pub struct WorldSim {
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impl WorldSim {
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pub fn generate(seed: u32) -> Self {
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let mut gen_ctx = GenCtx {
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alt_nz: OpenSimplex::new()
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base_nz: OpenSimplex::new()
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.set_seed(seed + 0),
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chaos_nz: OpenSimplex::new()
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damp_nz: SuperSimplex::new()
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.set_seed(seed + 1),
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chaos_nz: SuperSimplex::new()
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.set_seed(seed + 2),
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alt_nz: OpenSimplex::new()
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.set_seed(seed + 3),
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};
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let mut chunks = Vec::new();
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@ -60,22 +64,26 @@ impl WorldSim {
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.fold(None, |a: Option<f32>, x| a.map(|a| a.min(x)).or(Some(x))))
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}
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pub fn get_interpolated<F: FnMut(&SimChunk) -> f32>(&self, pos: Vec2<i32>, mut f: F) -> Option<f32> {
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pub fn get_interpolated<T, F>(&self, pos: Vec2<i32>, mut f: F) -> Option<T>
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where
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T: Copy + Default + Add<Output=T> + Mul<f32, Output=T>,
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F: FnMut(&SimChunk) -> T,
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{
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let pos = pos.map2(TerrainChunkSize::SIZE.into(), |e, sz: u32| e as f64 / sz as f64);
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fn cubic(a: f32, b: f32, c: f32, d: f32, x: f32) -> f32 {
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let cubic = |a: T, b: T, c: T, d: T, x: f32| -> T {
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let x2 = x * x;
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// Catmull-Rom splines
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let co0 = -0.5 * a + 1.5 * b - 1.5 * c + 0.5 * d;
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let co1 = a - 2.5 * b + 2.0 * c - 0.5 * d;
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let co2 = -0.5 * a + 0.5 * c;
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let co0 = a * -0.5 + b * 1.5 + c * -1.5 + d * 0.5;
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let co1 = a + b * -2.5 + c * 2.0 + d * -0.5;
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let co2 = a * -0.5 + c * 0.5;
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let co3 = b;
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co0 * x2 * x + co1 * x2 + co2 * x + co3
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}
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};
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let mut y = [0.0; 4];
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let mut y = [T::default(); 4];
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for (y_idx, j) in (-1..3).enumerate() {
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let x0 = f(self.get(pos.map2(Vec2::new(-1, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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@ -98,11 +106,16 @@ impl WorldSim {
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}
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struct GenCtx {
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chaos_nz: OpenSimplex,
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base_nz: OpenSimplex,
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damp_nz: SuperSimplex,
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chaos_nz: SuperSimplex,
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alt_nz: OpenSimplex,
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}
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const Z_TOLERANCE: f32 = 32.0;
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pub struct SimChunk {
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pub damp: f32,
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pub chaos: f32,
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pub alt: f32,
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}
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@ -111,16 +124,31 @@ impl SimChunk {
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fn generate(pos: Vec2<u32>, gen_ctx: &mut GenCtx) -> Self {
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let wposf = (pos * Vec2::from(TerrainChunkSize::SIZE)).map(|e| e as f64);
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let base = (gen_ctx.base_nz.get((wposf.div(6000.0)).into_array()) as f32)
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.add(1.0).mul(0.5)
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.mul(100.0)
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.add(32.0);
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let damp = (0.0
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+ gen_ctx.damp_nz.get((wposf.div(2000.0)).into_array())
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+ gen_ctx.damp_nz.get((wposf.div(250.0)).into_array()) * 0.25
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) as f32;
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let chaos = (gen_ctx.chaos_nz
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.get((wposf.div(400.0)).into_array()) as f32)
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.max(0.0)
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.get((wposf.div(1000.0)).into_array()) as f32)
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.add(1.0).mul(0.5)
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.mul(damp.max(0.0))
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.add(0.15)
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.powf(2.0);
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.powf(2.0)
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.min(1.0);
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Self {
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damp,
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chaos,
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alt: (gen_ctx.alt_nz
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.get((wposf.div(125.0)).into_array()) as f32)
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alt: base + ((0.0
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+ gen_ctx.alt_nz.get((wposf.div(650.0)).into_array()) * 0.7
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+ gen_ctx.alt_nz.get((wposf.div(100.0)).into_array()) * 0.3
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) as f32)
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.add(1.0).mul(0.5)
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.mul(750.0)
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.mul(chaos.max(0.05)),
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@ -128,8 +156,10 @@ impl SimChunk {
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}
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pub fn get_base_z(&self) -> f32 {
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const BASE_Z_TOLERANCE: f32 = 32.0;
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self.alt - Z_TOLERANCE
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}
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self.alt - BASE_Z_TOLERANCE
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pub fn get_max_z(&self) -> f32 {
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self.alt + Z_TOLERANCE
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}
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}
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